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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Why won't the animals move?
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The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:17
Question  Old Post 19-02-2002 10:03 Visit The Rusty Gamer's homepage!
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#1 Report this post to a moderator
Why won't the animals move? Suffering from ads?

I wanted to have an affect of animals moving every few turns in a mod but it isn't working. I tried using a disappearance probability on horses etc of 1 just to see if they would disappear and reappear somewhere else. According to the help, a 1 would be 1 chance in 1 of disappearing, that is, every turn. But nothing. It doesn't work. Why is this? AM I doing something wrong or is it a bug?

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 19-02-2002 12:13 Visit Mizaq's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

hmm have you tried something above one, like say 20 or something around 50?

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:17
Post  Old Post 19-02-2002 12:38 Visit The Rusty Gamer's homepage!
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#3 Report this post to a moderator
Got spare money?

I tried a few figures for various animals that could move - 5, 8, 10, 15 but there seems to be not a scrap of difference. I wonder if they've made it so that the game has been going for a certain amount of turns before resources move.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:17
  Old Post 19-02-2002 17:14
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#4 Report this post to a moderator
Help yourself to an AD-FREE life

I believe that resources will only "move" after a road has been built on them.

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:17
  Old Post 19-02-2002 23:14
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

Yeap, the road is necesary because its mean explotation of the resource.

Kristjan is offline Kristjan
Chieftain
Estonia
Jan 2001
time: 05:17
  Old Post 21-02-2002 00:55
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#6 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Optimizer
I believe that resources will only "move" after a road has been built on them.


No, it is not so. The depletion does not depend of usage in civ3. Don't ask me why, but that the way it is and Firaxis has confirmed it.

Badtz Maru is offline Badtz Maru
Warlord

Nov 2001
time: 23:17
  Old Post 22-02-2002 12:48
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Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Kristjan


No, it is not so. The depletion does not depend of usage in civ3. Don't ask me why, but that the way it is and Firaxis has confirmed it.


That's what I used to believe but I have never seen a resource disappear that was not connected to your road network. Next time you have a resource disappear, go back to a prior save and pillage the roads on it. It won't disappear and never will.

The Thinker is offline The Thinker
Chieftain

Feb 2002
time: 21:17
  Old Post 20-03-2002 12:02 Visit The Thinker's homepage!
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Support Apolyton, buy Civilization 2

I believe the editor that comes with Civ 3 will not let you set a rate for these to disapear. Rik

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:17
  Old Post 27-03-2002 02:05
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Full PM-box? Change here!

If a resource disappears, does it necessarily reappear somewhere else?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 27-03-2002 06:42
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#10 Report this post to a moderator
Increase Your PM Length

Yes, unless you or someone else have since destroyed another civ.

If resources are set at 1 per civ, and then a civ is killed off, there is 1 too many resources on the map. So one disappears forever.

If there is still the same amount of civs, it will just appear somewhere else.

Padma is offline Padma
Chieftain
Omaha, Nebraska (USA)
Nov 2001
time: 23:17
  Old Post 27-03-2002 08:09
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#11 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Next time you have a resource disappear, go back to a prior save and pillage the roads on it. It won't disappear and never will.

If you pillage the road, you are changing the random number seed, also, which affects the disappearance.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:17
  Old Post 28-03-2002 00:46
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#12 Report this post to a moderator
Got spare money?

Make it higher. The help is wrong, it's actually the higher the number, the higher likelihood of disappearance. Just look at the probability for oil vs. the probability for rubber.

If that doesn't work, stick a banana in your CD drive.

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