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Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 19-02-2002 15:03 Visit Thoddy's homepage!
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#1 Report this post to a moderator
new ToT WW2 Scen feasability study (Beta) Tired of ads?

I am creating a new WW2 scen for ToT.
I need some help
There are lots of things to do
But my english is so bad to create the textfiles in a good context.

At this time I use most of the graphics from Europe in flames(I am a lousy graphics designer)
but rules are changed completly.

I am trying to create a all civ playable game.
Its an very early Beta - unplayable at this time

Features:
-New Map 20.000 squares (somebody interested- Most parts (Europe) taken from Ansteig map- bigger atlantic and some parts of US-eastcoast)
-Begin July 1939
-About 250 cities
last night I worked about 4 hours only to change citysizes, Terrain improvements not included at this time.

-Tech path taken from extended original game with some changes
techs beginning with z should first techs researchable in the szen following techs will be renamed
-Manhattan Project included, mass production of A-Bombs should be prevented thru event take technology-collapse

-Civ individual unitssets for the main civs Axis, Allies, Soviet.(I use only 1 set for the complete war)
Another set for Spain, Neutral, Neutrals(Barbarian), Turkey, France

4 generations of Infantry.
5 generations of Tanks
4 generations of Artillery
2-3 generations of fighters
2-3 generations of bombers
3 generations of subs (Axis only) only speed abilities increased
Units are not historical in their strenght but designed to create a challenge for the player
fine tuning when game testing
newer generations 50% stronger than the older ones to keep Sun Tzu (soviet wonder) working properly
All types of units has individual weaknesses and strenghts.
(I dont like the allround attack/defense Killer - mostly Tiger II
-Use spies as recon units. you can buy units from the neutrals, turks, spanish, french to get an better reputation to this civs(event). City bribes are not allowed for human

-Naval Warfare- use a second map layer for hiding submarines (hope this works). Use Torpedos and depth charges as naval weapons - naval units has low attack/def strenghts to prevent ongoing sea based attacks. Torps. and Depth charges will be produced through events.
naval Warfare should be hunting transportsships and subs.

-To get a challenging gameplay human players only get monarchy/republik (Axis, Allies, Soviet), because gameengine is not able to manage big civilisations as good as a human player. So the human player has a economic penalty through the government
All AI player gets all possible governments through event.(negotiation event)
France, Neutral, Turk, Spanish civs has all forms of governments from the beginning.

somebody interested

Thoddy

mail: Thoddyx@web.de

Last edited by Thoddy on 26-02-2002 at 17:18

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 21-02-2002 12:34 Visit Thoddy's homepage!
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This is the map

Attachment: karte.bmp
This has been downloaded 40 time(s).

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 21-02-2002 12:40 Visit Thoddy's homepage!
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Full PM-box? Change here!

SetuSinger is offline SetuSinger
Chieftain
Germany
Oct 2000
time: 05:17
Question  Old Post 21-02-2002 18:47
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#4 Report this post to a moderator
Help yourself to an AD-FREE life

Jooooooo, ich hätte Interesse, nur wie groß is die Datei?

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:17
Post  Old Post 22-02-2002 05:02
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Re: new ToT WW2 Scen Support Apolyton, buy Civilization III: Complete

quote:
newer generations 50% stronger than the older ones to keep Sun Tzu (soviet wonder) working properly


I tend to think this sounds a little extreme given that you have 3-5 generations of units. It'd be okay for like vs like (tank vs tank, inf vs inf, etc) combats between units of different generations but could be extremely unbalancing in other cases. The heavy Russian KV's (later generation) weren't that much better against Ju-87's (earlier generation) than the earlier T-28's (?). For five generations of tanks, with a 50% increase in "strength" (att/def I presume?), the fourth generation would have a def equal to 5x that of the original making it all but unkillable.

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 22-02-2002 13:51 Visit Thoddy's homepage!
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#6 Report this post to a moderator
Tired of ads?

first Infantry generation has 5att/5def the last 15 att/ 15 def. all has 1 firepower/hitpoints.
tanks 7att/4def to 22att/ 11def
artillery 12att/3def to 35 att/8def

@ravagon
To say this is unbalanced you have to take a look at the original unitsstats extended original game.
militia 1att/1def, 1fp/1hp
magog 18 att/11 def, 5fp/5hp
I know that there are more turns between begin and end in the original game.

Or look at tactical wargames like Panzergeneral. Units from 1944/45 kills a 1939 or earlier unit with ease

I try to create only stats within the range of original stats so my stats should not unbalance the gameplay. in the worst case I will change the stats during playtesting.

But it should also be a race for better weapons. Its a diference to most of other scens. There is often a unit you can reseach within some turns that kills almost every other unit for the rest of the scenario. Its my intention to prevent this.

But thanks for your comment.

Pol Pot send me an Email with your adress to:
Thoddyx@web.de
complet Zipfile has 1,4MB unzipped about 9 MB.

Last edited by Thoddy on 22-02-2002 at 14:04

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 22-02-2002 14:10 Visit Thoddy's homepage!
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Here ist nordatl.mp

Attachment: nordatl.zip
This has been downloaded 41 time(s).

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 22-02-2002 14:14 Visit Thoddy's homepage!
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#8 Report this post to a moderator
Got spare money?

and here sav and rules. without graphics.

Only cities and some infrastructure,

Attachment: 1939july.zip
This has been downloaded 10 time(s).

Last edited by Thoddy on 22-02-2002 at 14:23

The ANZAC is offline The ANZAC
King
The Rodina!
Jan 2000
time: 00:17
Arrow  Old Post 22-02-2002 19:47 Visit The ANZAC's homepage!
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#9 Report this post to a moderator
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For graphics, take a look at the graphics showcase thread in this forum and here

They could possibly work. I'll bump the thread for you.

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:17
  Old Post 22-02-2002 20:03 Visit BeBro's homepage!
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#10 Report this post to a moderator
Tired of ads?

If you have a little experience with gfx editors it should be no problem to paste "normal" civ2 units into the ToT units file...

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 26-02-2002 15:30 Visit Thoddy's homepage!
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#11 Report this post to a moderator
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Thanks for hints on units graphics.

Im still looking for 4 infantry/ 2 tank/2 fighter/ 2 bomber graphics for use at the Neutral/Spanish/Turk/French civs. These civs are using the same unit set and they representing the minor powers during WW2. )Not enough unitsslots for all civs. )

Im also looking for concentration camp (I use an transporter slot for this), torpedo and depth charge graphics.

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 26-02-2002 17:30 Visit Thoddy's homepage!
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#12 Report this post to a moderator
Support Apolyton or Terrorists Win

Europe at the beginning of Worldwar 2.
Aug 1939
Here are the new data.
Add Barbarian (neutral) units - see ships wandering around. Borders created.
save, rules, gfx I use this time.

Beta 0.2
Hints welcome.

the techpath will be created soon.

old attachment deleted 8 Downloads

Last edited by Thoddy on 28-03-2002 at 15:36

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 08-03-2002 12:50 Visit Thoddy's homepage!
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update Beta 0.5 some changes
needs TW39mp.zip
full Techpath included.
limited playability until 1941

old attachment deleted, 8 downloads

Last edited by Thoddy on 28-03-2002 at 15:38

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 22-03-2002 15:43 Visit Thoddy's homepage!
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Version 0.5 first events included
trigger Blitzkriegs until may 41
identify AI players
naval Warfare events

wonders not included at this time.

I have some problems with trigger- and gouvernment techs- they should only be given through events, but the AI trade with them
I tries to use a special events.file to render them unresearchable and untradeable. See triggerevents.txt. Whats my mistake.

Need some reply.

updated 28-03-2002.
need gfx1 and gfx2

Attachment: weissdata.zip
This has been downloaded 8 time(s).

Last edited by Thoddy on 28-03-2002 at 15:29

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 28-03-2002 15:31 Visit Thoddy's homepage!
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gfx1

Attachment: weissgfx1.zip
This has been downloaded 8 time(s).

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 28-03-2002 15:33 Visit Thoddy's homepage!
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#16 Report this post to a moderator
Remove this text

gfx2

Attachment: weissgfx2.zip
This has been downloaded 9 time(s).

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 12-08-2002 14:47 Visit Thoddy's homepage!
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Ähm I'm looking for somebody interested in testing this outstanding scen.
The new Testversion will come only via E-mail. The gfx you can DL from here.

There are some features you never seen before.
The Axis if AI conquers Europe in almost the original way.

It seems easy at the beginning to play as Axis. But it isnt.

I need also english speaking partners to get the scen understandable for all players, because my english is so bad.

I need also a Police unit or Secret Police unit gfx. - very cheap unit for martial law. Use for Axis and USSR.

And there is a tricky problem with diplomacy.

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:17
  Old Post 15-10-2002 17:51 Visit Thoddy's homepage!
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The Map.

Attachment: nordatl.jpg
This has been downloaded 55 time(s).

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