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Stuff2
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I think that the manhattan project should have a additional effect: two nukes can be fired at an enemy without any diplomatic and social penalties. But after that any nuke ever used will be an atrocity and have huge social consequenses. Even if they are fired at an evil enemy your own people will go mad.
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rremus
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It would be pretty useless to have two 'free strikes' if is not sure that you actually have the weapons first! As it is now, one can build the Manhatan Project and any other civ that know Missiles can build the actual missiles first! I think this is very unfair and also unrealistic. The Project should also give you one or two Nukes, so it would really be worth building it. As a compensation, the price of the Project should be increased to 800 or even 1000 shields.
In the general ideea of CIV game, I think there should be an Advance like 'Nuclear awarnes' that will turn nuclear attack into attrocities. Worldwide. After one develops the Project, it has few turn available to use them almost free of consequences. Then there would be two options: other civs build Nukes, thus resulting a Mutualy Assured Distruction situation, or somebody researches 'Nuclear awarnes', thus making it very difficult for you to use Nukes to attack.
I think this is how actually happend during the '45-'55 decade, the the game could follow the same trend.
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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I agree with this, but I will add some ideas on:
1. Nuclear warfare is defistating, to the nations that participate in it, and it has great, long lasting effects on the rest of the world. when you nuke your opponent, in real life, the rest of the world would be scared to death of you, depending on how many nukes you launched, and the ammount of damage you did. I mean, in civ2, When I get to build the mannhatten project, I buy like 20 nukes,(not litterally), and nuke my worst enemy, then send in tanks, infantry, etc to capture the cities.
2. when you nuke another city in civ2, it only distroys half the population, and none of the buildings! the damage, and death should be depending on the size of the city, and where the nuke landed in the city. for example, in civ3, it should be that if you nuke a city that has a pop of 1 million, all the citizens should be dead, and nearly (if not all) the buildings should be destroyed.
3. when you nuke another city, it looks just the same except for the polution. Umm, would that happen in real life?? no, I dont think so, the city should look like, well, a nuked city!
4. when you launch a nuke, your opponent should have a 2 turn warning, and the nuke should take at least 2 turns to travel to the city. this would be a good thing to add, especially if they implement radar in civ3.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:12
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Nukes should have a very high cost and a very high maintenance cost per turn. THis would represent the enormous security that is ongoing with a nuclear missile. They should be way more devastating than they are. There should not be any warning, nukes take about 30 minutes to go around the world in real life, but you should be able, with radar, to program a response if your radar picks up a nuclear attack. Maybe when you build one you can designate an enemy location as an automatic response target. The point is in MAD you don't have time to negotiate, evacuate cities, etc. its all setup ahead of time. I like the nuclear awareness idea. Manhatten project should be a Tech not a wonder.
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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If your using nukes as defense units, then, your thinking in the wrong (no offence). Nukes are used for attack. But, I do get what your saying, and yes, I agree that if you attack a nuke, it should detonate.
Heres my say on nuclear attacks on cities. When you attack a city with a nuke, all units, population, and improvements should be completely destroyed. and just a ruined city looking thing on the map should replace the city. all squares within 3 tiles of the city that was nuked should be PERMANTELY BURNED. THen, 25% population in all cities within ten tiles of that city that was nuked should also be gone. then to replace polution, there would be nuclear waste and fallout 15 squares out from the city. The fallout would last 10 turns, and any unit entering the fallout would lose 25% health each turn hes in the 'fallout'. The nuclear waste would be there until engineers would clean it up(like polution in civ2), and it would reduce agriculture by 10% in all cities within that radius of ten tiles.
This may sound a bit harsh, and unrealistic, but it is realistic, yet, maybe not even enough realistic. Also, nukes should cost big big bucks to buy(in civ2, they cost 3200 gold, it civ3, I think its well to say they should cost a minimum of 8000).
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Grrr
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of Hamilton, New-Zealand.
Dec 2000 time: 18:12
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I don't use nukes as defence, I am not that dumb! However the AI is.
quote:

Originally posted by Diablo, Bro. of Mephisto on 12-16-2000 06:37 PM
If your using nukes as defense units, then, your thinking in the wrong (no offence). Nukes are used for attack. But, I do get what your saying, and yes, I agree that if you attack a nuke, it should detonate.
Heres my say on nuclear attacks on cities. When you attack a city with a nuke, all units, population, and improvements should be completely destroyed. and just a ruined city looking thing on the map should replace the city. all squares within 3 tiles of the city that was nuked should be PERMANTELY BURNED. THen, 25% population in all cities within ten tiles of that city that was nuked should also be gone. then to replace polution, there would be nuclear waste and fallout 15 squares out from the city. The fallout would last 10 turns, and any unit entering the fallout would lose 25% health each turn hes in the 'fallout'. The nuclear waste would be there until engineers would clean it up(like polution in civ2), and it would reduce agriculture by 10% in all cities within that radius of ten tiles.
This may sound a bit harsh, and unrealistic, but it is realistic, yet, maybe not even enough realistic. Also, nukes should cost big big bucks to buy(in civ2, they cost 3200 gold, it civ3, I think its well to say they should cost a minimum of 8000).
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