Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Army from a Hut???
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Ninot is offline Ninot
King
Centre Bell
Nov 2001
time: 00:17
  Old Post 20-02-2002 05:52
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
giving it a sense of corectness Support Apolyton buy from Amazon

hurray! i also have the abilities to uncover wonderful units (Armies).

Im unclear on one thing tho. Is it possible to get units that ya don't have the tech for? Like, Tactical nukes? Would be pretty sweet....

Like, im a romantic, and i need a reason for such an occurance. But, even if im an ancient Aztech empire with a nuke waiting to be used... i'll just call it "divine intervention".

August Borms is offline August Borms
Prince
Antwerpen
Nov 2000
time: 06:17
  Old Post 20-02-2002 05:52
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by candidgamera


Why fix this? Its a feature not a bug.


No, it's a cheat.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 05:53
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Increase the size of your Attachments

What can be concidered as a bug is probably that there seem to be the same chance to get any unit, regardless of its spec. I think that the chance should be modified by the cost factor of the unit, that way one can enable all units, and not only get super units.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 05:56
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Assur
No, it's a cheat.

It is about the same thing as playing any mod at all. You can't compare yourself to others. For turnies however this is no problem, as all huts are removed.

Is it so that you need to have the tech for a unit to be able to get it, or can you get it any way?

TinCow is offline TinCow
Chieftain

Dec 2001
time: 00:17
  Old Post 20-02-2002 06:00
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

This really doesn't make an sense... it can't be the same chance to get any of the selected units. This is because horsemen were one of the selected units pre-patch... and as far as I know no one has ever gotten a horseman from a hut. It seems very strange to me that the only units people have uncovered from huts so far are warriors, settlers, and armies... even though they're all meant to have the same probability. Something seems fishy to me.

August Borms is offline August Borms
Prince
Antwerpen
Nov 2000
time: 06:17
  Old Post 20-02-2002 06:08
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Mods should make the gameplay harder, and/or less annoying

IMO getting armies from huts makes things a little too easy, but you're right ofcourse, anyone can play how he wants.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 06:14
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by TinCow
This really doesn't make an sense... it can't be the same chance to get any of the selected units. This is because horsemen were one of the selected units pre-patch... and as far as I know no one has ever gotten a horseman from a hut. It seems very strange to me that the only units people have uncovered from huts so far are warriors, settlers, and armies... even though they're all meant to have the same probability. Something seems fishy to me.
Well, it might be that yuo need to meat the requirements for that unit (ie connect the hut to horses with road to get horsemen. As I said I've not experimanted very mush on what the chances are, but I'm tempted to create a map full of huts, and nuthing but hust, for two civs, me and one AI, and put the AI on a small isle (the game crashes if you try to run it with no AIs) That would make some testing possible. I could se if the terrain had any effect, and also if reources under the hut afected it. (ie create loads of huts with horses under)

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:17
  Old Post 20-02-2002 08:12 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by steelehc
Armies, I don't mind so much. But if barbarians can build nuclear weapons... Damn. Scary.


This friendly Iraqi tribe have given us a skilled ICBM!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-02-2002 08:33
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Assur
Mods should make the gameplay harder, and/or less annoying

IMO getting armies from huts makes things a little too easy, but you're right ofcourse, anyone can play how he wants.


Well this will just even things out for those players that like to play peacefully. Before, the only way to get the Heroic Epic etc. was to wage war and get a Leader, so those people who just wanted to build were essentially penalized. Getting Armies from a hut just levels things out for them.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 14:06
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Willem
Well this will just even things out for those players that like to play peacefully. Before, the only way to get the Heroic Epic etc. was to wage war and get a Leader, so those people who just wanted to build were essentially penalized. Getting Armies from a hut just levels things out for them.

But if you ply peacefully, why bother to get the Heroic Epic?

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:17
Lightbulb  Old Post 20-02-2002 14:46
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Increase the size of your Attachments

But if you ply peacefully, why bother to get the Heroic Epic?

In a word...CULTURE!
It helps to achieve a cultural victory.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 14:51
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Got spare money?

quote:
Originally posted by Sean
But if you ply peacefully, why bother to get the Heroic Epic?

In a word...CULTURE!
It helps to achieve a cultural victory.

Yeah, bet think of all the culture you can make if you don't focus on your military.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:17
  Old Post 20-02-2002 14:51
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Remove this text

quote:
Originally posted by Gramphos
But if you ply peacefully, why bother to get the Heroic Epic?


To play peacefully means not to start wars yourself. But somebody might attack you, and armies and the Heroic Epic might be useful though. To keep peace means to prepare for war.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 14:55
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Sir Ralph
To play peacefully means not to start wars yourself. But somebody might attack you, and armies and the Heroic Epic might be useful though. To keep peace means to prepare for war.

But you won't need any offensive units.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-02-2002 20:04
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Sir Ralph


To play peacefully means not to start wars yourself. But somebody might attack you, and armies and the Heroic Epic might be useful though. To keep peace means to prepare for war.


Exactly, and when that happens, having the Heroic Epic gives you a better chance of getting a Leader for building further wonders. You can never avoid war completely, but as it was before, the Militaristic, warmongering civ had a major advantage when it came to getting Leaders. Now with the huts producing Armies, that levels things out a bit more.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-02-2002 20:11
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Gramphos

But you won't need any offensive units.


Of course you do. Just because you're not in the habit of battling every civ in your vicinity every chance you get doesn't mean you don't need offensive units. You have to be prepared in the event that someone declares war on you. "The best defence is a good offence." I try to make sure that my military is at least average compared to the others, if not stronger. You have to do this or the other civs will start to pick on you. But that doesn't mean I have to use them at the slightest provocation.

DrFell is offline DrFell
King

Sep 2000
time: 05:17
  Old Post 20-02-2002 21:09
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Enter the AD-FREE zone

Huts defenitely needed improving, warriors and maybe one settler per game was not enough. I used to base much of my civ2 duel strategy on getting all the huts and boxing my opponent in, But now the best units I could get would be warriors? Useless for anything apart from exploring. I hope they keep this (including the armies from huts) the way it is, and don't 'fix' it back to how it used to be. It would be nice to get a good offensive unit from a hut.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 21:11
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Willem
Of course you do. Just because you're not in the habit of battling every civ in your vicinity every chance you get doesn't mean you don't need offensive units. You have to be prepared in the event that someone declares war on you. "The best defence is a good offence." I try to make sure that my military is at least average compared to the others, if not stronger. You have to do this or the other civs will start to pick on you. But that doesn't mean I have to use them at the slightest provocation.

Well, good defensive units, and maybe one or another offensive unit is all you need to protect your cities, borders and important roads. If you want to strike back, that's another thing.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 21:14
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by DrFell
Huts defenitely needed improving, warriors and maybe one settler per game was not enough. I used to base much of my civ2 duel strategy on getting all the huts and boxing my opponent in, But now the best units I could get would be warriors? Useless for anything apart from exploring. I hope they keep this (including the armies from huts) the way it is, and don't 'fix' it back to how it used to be. It would be nice to get a good offensive unit from a hut.

Does anyone know if the hut needs to have the resources needed for the units you can get from them?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-02-2002 22:27
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by DrFell
Huts defenitely needed improving, warriors and maybe one settler per game was not enough. I used to base much of my civ2 duel strategy on getting all the huts and boxing my opponent in, But now the best units I could get would be warriors? Useless for anything apart from exploring. I hope they keep this (including the armies from huts) the way it is, and don't 'fix' it back to how it used to be. It would be nice to get a good offensive unit from a hut.


Well they have apparently, but it's easy to put back in the editor. Just highlight Barbarain Chiefdom for any unit you want to have appear in the huts. I haven't heard of any wierd units popping out, no nukes in the Ancient Era etc., so it looks like you still need the proper tech in order to get advanced units.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-02-2002 22:30
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Gramphos

Well, good defensive units, and maybe one or another offensive unit is all you need to protect your cities, borders and important roads. If you want to strike back, that's another thing.


Well if you don't strike back, he'll just keep attacking. But if you take out a few cities, he's going to be much more inclined to sign a peace treaty. Like I said, "the best defence is a good offence".

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0543 seconds (89.76% PHP - 10.24% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net