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TinCow is offline TinCow
Chieftain

Dec 2001
time: 00:17
  Old Post 19-02-2002 22:38
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#1 Report this post to a moderator
Army from a Hut??? Support Apolyton, pre-order Civilization IV

Ok, I'm not protesting or anything... but I've never even heard of this happening. As usual, I popped a hut with a warrior... and out came an Army. I've noticed some differences in hut 'prizes' since 1.17f, but this is a HUGE addition. This means I'll never have to use a leader to build an Army to get my Epic, etc. Wow... I mean... wow...

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:17
  Old Post 19-02-2002 22:40 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#2 Report this post to a moderator
Got spare money?

An ARMY... FROM A HUT!!!!!

Hmmm, has anybody else see this one yet. (I haven't)... or is it just an isolated case

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 19-02-2002 22:43
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I've not seen it myself, but I've heard some people that have got it. It seems a if the chance for good things from the huts has been increased a lot with 1.17f.

TinCow is offline TinCow
Chieftain

Dec 2001
time: 00:17
  Old Post 19-02-2002 22:50
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I reloaded the autosave for that turn and popped it again to get a picture. I've attached it for proof.

Attachment: hutarmy.jpg
This has been downloaded 566 time(s).

Salvor is offline Salvor
Chieftain
Chicago
Feb 2002
time: 23:17
  Old Post 19-02-2002 22:52
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I've gotten armies from huts, twice. Both after 1.17f, of course.

I've also noticed that settlers are much more common than before.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:17
  Old Post 19-02-2002 23:02
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quote:
Originally posted by TinCow
I reloaded the autosave for that turn and popped it again to get a picture. I've attached it for proof.


How about posting the save game itself...

-Alech

candidgamera is offline candidgamera
Warlord
NW PA, USA
Feb 2002
time: 00:17
  Old Post 19-02-2002 23:08
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#7 Report this post to a moderator
Increase the size of your Attachments

Same here, and not one but 2 armies in quick succession, and using 1 to defeat barbarians got to build heroic epic. Like this.

TinCow is offline TinCow
Chieftain

Dec 2001
time: 00:17
  Old Post 19-02-2002 23:13
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Here's the save game. Use the warrior on the island to the east of my main island to pop the hut he's next to.

Attachment: army from hut.zip
This has been downloaded 11 time(s).

Roy H Smith is offline Roy H Smith
Chieftain

Feb 2002
time: 05:17
  Old Post 19-02-2002 23:14
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#9 Report this post to a moderator
Well now... Remove this text

What was the weakest of the six Civilization attributes?

Expansionist.

But now if Settlers and Armies (!?) are real possibilities this attribute seems as valuable as Scientific, Religious, and the rest.

Welcome to a strategic fix.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:17
  Old Post 19-02-2002 23:15
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Avatar Enlargement: We've got the solution

Got one the other day - quite a surprise!!!

Thank you Firaxis. I have noticed a significant decrease in the number of barbarians also (althoough I was playing as the americans).

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:17
  Old Post 19-02-2002 23:22
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#11 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by TinCow
Here's the save game. Use the warrior on the island to the east of my main island to pop the hut he's next to.


damn, I was sure this was a hoax. Sorry...

Well, armies from huts... Cool...

-Alech

Nero Would is offline Nero Would
Chieftain

Nov 2001
time: 00:17
  Old Post 19-02-2002 23:29
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#12 Report this post to a moderator
Lose 30 kilos (of popups)

In the Units section of the BIC file for the 1.17 patch, all units now have Barbarians as one of the civs is allowed to have the unit (before 1.17, only Warriers, Horsemen and Galleys were allowed to Barbarians). It appears that this change means that you can now get any kind of unit from a goody hut.

Jeffrey Morris FIRAXIS is offline Jeffrey Morris FIRAXIS
Firaxis Games

Dec 1999
time: 05:17
  Old Post 19-02-2002 23:40
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Put an end to popups!

This was fixed on the version that went up to www.firaxis.com and will be going up on civ3.com shortly. The units a barbarian can build has remained unchanged since v1.07f (the retail version). It was updated with the editor.

Jeff

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 19-02-2002 23:43
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quote:
Originally posted by Jeffrey Morris FIRAXIS
This was fixed on the version that went up to www.firaxis.com and will be going up on civ3.com shortly. The units a barbarian can build has remained unchanged since v1.07f (the retail version). It was updated with the editor.

Jeff

Does this mean that there was a bug with the game in the first patch as well? (Not only the editor)

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:17
  Old Post 19-02-2002 23:45 Visit Worthingtons's homepage!
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#15 Report this post to a moderator
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Assuming this is any unit you have the tech for, has anyone got a worker yet??

Gutz is offline Gutz
Chieftain
Madison WI
Dec 2001
time: 23:17
  Old Post 19-02-2002 23:48 Visit Gutz's homepage!
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#16 Report this post to a moderator
Suffering from ads?

Well, I do not know how closely this is related but I have noticed a couple of times that when I popped a goody hut it would tell me I got a skilled warrior but instead I got a settler or another unit. Sorry, I do not have a saved game of it but I will try to recreate it. Hope I get an army from one soon though!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 00:56
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I downloaded the updated patch just to see what had been changed.

And it wew just what units the barbarians could build that had chaned back to default. So don't download the new patch you too. Here is the chaned bic, if you don' want to chane it yourself.

Attachment: civ3mod.zip
This has been downloaded 10 time(s).

Salvor is offline Salvor
Chieftain
Chicago
Feb 2002
time: 23:17
  Old Post 20-02-2002 02:28
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Ahhh, so it looks like my good luck was due to having downloaded the patch when it first came out, and not bothering to go back and get the "old" editor, since I've been playing by the standard rules.

steelehc is offline steelehc
Prince
Alaska
Dec 2001
time: 20:17
  Old Post 20-02-2002 02:33
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There was a thread about this earlier...

I have a couple questions for Firaxis/anyone who knows...
Since Barbarians can get any unit (according to the editor...)

-Can they build armies?
-Can they build air units?
-Can they build nuclear weapons?


Armies, I don't mind so much. But if barbarians can build nuclear weapons... Damn. Scary.

Steele

TinCow is offline TinCow
Chieftain

Dec 2001
time: 00:17
  Old Post 20-02-2002 02:46
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Maybe I'm misunderstanding this, but you're saying that the reason I got an Army was because I downloaded an early 1.17f patch? If this is so, why didn't I ever get horsemen from the huts in 1.16f? If this is not so, did anyone actually experience tech-progressing barbarians like in Civ 2?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 02:47
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They can't build them, but you 'shoul' be able to get them from the huts. Hoever, that was changed in the updated rukles with the second patch relase, which was not included with the updated editor.

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:17
  Old Post 20-02-2002 03:15
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I am also a little confused. Does this mean that getting armies from huts is a bug, and will no longer happen with the latest version?

If it was a mistake, maybe it was a good one. It would help out expansionist. More important, you could use your first leader for Forbidden Palace, instead of having to use it for an army and hoping to get a second leader for FP.

So please clarify: was getting armies from huts a bug, or does it still happen in the latest version?

Thanks whoever answers...

candidgamera is offline candidgamera
Warlord
NW PA, USA
Feb 2002
time: 00:17
  Old Post 20-02-2002 03:18
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#23 Report this post to a moderator
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quote:
Originally posted by Jeffrey Morris FIRAXIS
This was fixed on the version that went up to www.firaxis.com and will be going up on civ3.com shortly. The units a barbarian can build has remained unchanged since v1.07f (the retail version). It was updated with the editor.

Jeff


Why fix this? Its a feature not a bug.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 03:28
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quote:
Originally posted by nato
So please clarify: was getting armies from huts a bug, or does it still happen in the latest version?

Thanks whoever answers...

It must have been a bug as they changed it. However, it is easy to change what you can get from them. The problem with the first v1.17f is that you could get anything (including really dangerous stuff from the huts) also concider that a hut could give you a leader. This is probably a little too powerful for the hut, as the chance to get a leader would most likely be the same as the chance to get a warrior. If they make a chanch of being found in a city option for each unit, then it would be a great improvement to the editor.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-02-2002 03:39
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quote:
Originally posted by GodKing
Got one the other day - quite a surprise!!!

Thank you Firaxis. I have noticed a significant decrease in the number of barbarians also (althoough I was playing as the americans).


Americans are expansionist, so they don't get any barbs coming out of huts to attack.

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:17
  Old Post 20-02-2002 03:47
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Thanks Gramphos, I just wasn't sure.

You're right, a lot of stuff would be too good to get from a hut, like modern units. That was why I thought armies were clever ... they are a great thing to get, but guaranteed not to be too technologically advanced. I also really liked that I could use my first leader on FP, that helps so much...

I really think expansionist is vastly weaker than the other civ traits. Sometimes they get super lucky, but I think usually that trait is worth far less than the others. Maybe if only expansionists had the chance to get armies or maybe even leaders out of huts, it would make that trait attractive. Of course many will no doubt disagree strongly.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-02-2002 03:58
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#27 Report this post to a moderator
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Well my editor still has Barbarian Chiefdom highlighted for every unit, and I'm not going to change it. I like that bug, especially the Army popping out.

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:17
  Old Post 20-02-2002 04:00
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I think I'm going to go that route too, Willem. It may have been an accident, but I think it was a good one.

Serendipitous, thats the word!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 05:32
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#29 Report this post to a moderator
Inflate your Upload Space

I'm not sure, I maybe will enable a few more units (army and settler probably), but not keep all units selected.

Kilroy_Alpha is offline Kilroy_Alpha
Warlord
Seattle, WA, US
Jun 2000
time: 21:17
  Old Post 20-02-2002 05:48
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#30 Report this post to a moderator
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My first game playing with the new patch I got TWO armies IN A ROW from the first two huts I entered. I thought it had to be a bug and I posted about it here, but apparently I'm not the only one (still haven't seen anyone get as lucky as me though ).

 
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