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The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 20-02-2002 01:40
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#1 Report this post to a moderator
How do i make a mod pack? Remove this text

I probaly wont do this, but i have lots of free time and may do it eventually.....


basically, i just wanna add more naval units, but i wouldnt know where to start with the graphics (the editor dosnt look to bad to make the things though).

any advice?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 02:53
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Yuo can start by reading Dark Sheer'sTutorial on animation reation and Plutarck's Modmakers Tutorial: How to add new units, improvements, wonders, and technologys!

Once you have done that you should know if you still want to do that mod, and you can ask questions.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-02-2002 02:25
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#3 Report this post to a moderator
Inflate your Upload Space

What Gramphos, no plug for the Multi Tool? If you don't mind having your new units look like existing ones Andy, then that's all you'll need, and it's very user friendly. You'll just have to do some editing later.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 22-02-2002 06:59
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quote:
Originally posted by Willem
What Gramphos, no plug for the Multi Tool?

What for, It's better if he start to read Plutarck's thread, and finds out about the MultiTool from in there.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-02-2002 07:03
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quote:
Originally posted by Gramphos

What for, It's better if he start to read Plutarck's thread, and finds out about the MultiTool from in there.


Yes, you have a point there, it always helps to pick up a few basics first. BTW, I discovered that the reset problem I was having wasn't a bug. I had a rate cap set at 60%, trying to put some research limitations on my early govs. But I didn't realize that it also affected my tax rate, and since at the time I had 90% going into that, the game had to reset it.

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 22-02-2002 19:26
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Got spare money?

i only wanted to add a couple units and a govt

do you think it would be ok if i didnt have the units animated?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 22-02-2002 19:37
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Tired of ads?

govts can be added with the editor. If you are going to make an unanimated graphics, you still need to use FLICster, you can use my MultiTool if you want to reuse old animations.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-02-2002 19:40
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quote:
Originally posted by The Andy-Man
i only wanted to add a couple units and a govt

do you think it would be ok if i didnt have the units animated?


Governments can be added pretty easily in the editor now, I've been playing with that as well. And you have to have animation graphics for the unit, the game is expecting it. Other wise it will crash. But don't worry about it, MultiTool is very simple to use, it will take care of everything. Gramphos mentioned something to me about the units32.pcx file, but I found I don't even have to worry about it. Just copy and edit, it's really easy.

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 22-02-2002 22:39
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#9 Report this post to a moderator
Inflate your Upload Space

problem is, dumb ppl like me get confused if there are 2 identical ships (the units all look the same already!!!!) there, one is a cruiser the other is a destroyer... maybe i will hold out lil longer for some animators to just make pix...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-02-2002 22:44
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Increase the size of your Attachments

quote:
Originally posted by The Andy-Man
problem is, dumb ppl like me get confused if there are 2 identical ships (the units all look the same already!!!!) there, one is a cruiser the other is a destroyer... maybe i will hold out lil longer for some animators to just make pix...


You should hang out at Civ Fanatics, there's several people there who are doing some nice work with new units. One in particular, who calls himself Dark Sheer, will even consider requests if you can provide him with some pictures or drawings. He's working on a Polynesian Outrigger for me, it will be an early scout type sea vessel for Expansionist civs. And he does good work. He has a great one now of a guy in a canoe, a perfect UU for the Iroquois.

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 22-02-2002 23:20
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'guy in a canoe'


OMG, ITS THE IROQUIS AND THERE SPACE AGE CONOES BOAT MAN, *in the tune of the iron maiden song* RUN TO THE HILL'S, RUN FOR YOUR LIFE!!!!


will have to go over there soon then.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 22-02-2002 23:31
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Increase Your PM Length

What woud you give that unit for stats?

Carry 1 unit? Or will it just be a Cary 0 unit with attack , that shots fire arrows on other ships, giving the Iroquis the best army for early days?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-02-2002 23:42
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quote:
Originally posted by Gramphos
What woud you give that unit for stats?

Carry 1 unit? Or will it just be a Cary 0 unit with attack , that shots fire arrows on other ships, giving the Iroquis the best army for early days?


Well I wanted to give it 0 everything, but then there was no AI strategy for it. It would be nice if they had an explore option for sea units as well. So I have to make it a 1 attack/defence with 0 transport. I suppose I could always bump up the values of the rest of them by 1 to compensate, so that the canoe would be the weakest sea unit.

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 23-02-2002 01:11
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willem, are any of your mods avaulibel for d/l. they sound good.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 23-02-2002 01:38
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Well actually, I'm in the process of redoing it from scratch. Now that gov specific buildings are working, I've been completely rethinking my approach with it, so I figured I'd just start from the beginning again. So it's going to be awhile yet before it's ready. I've had someone else show an interest, so I'll be sure to post it when it's done. I was hoping I wouldn't have to bother rewritng the civilopedia but... oh well.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 23-02-2002 02:00
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#16 Report this post to a moderator
Got spare money?

quote:
Originally posted by Willem
Well actually, I'm in the process of redoing it from scratch. Now that gov specific buildings are working, I've been completely rethinking my approach with it, so I figured I'd just start from the beginning again. So it's going to be awhile yet before it's ready. I've had someone else show an interest, so I'll be sure to post it when it's done. I was hoping I wouldn't have to bother rewritng the civilopedia but... oh well.

Are they working correctly since 1.17? So that they have no effect in other governments then the one they are for? Will you have to pay mainanence for them even if you don't run the government they are for?

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 23-02-2002 02:49
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Enter the AD-FREE zone

if you are gonna make a mod pack. any chance other ppl (ie. me) can help out with unit/city ideas? like a nice cruiser........

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 23-02-2002 03:05
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quote:
Originally posted by Gramphos

Are they working correctly since 1.17? So that they have no effect in other governments then the one they are for? Will you have to pay mainanence for them even if you don't run the government they are for?


Yes they are working correctly, according to Speed Bump. He answered a few of my questions. If you switch governments, the gov specific buildings will disappear from your city list. I'm not sure yet if they're gone for good, or whether they'll switch back on if you go back to that gov. At at rate, you won't have to pay maintenance for them I suspect. I haven't had a chance yet to actually try it out yet though.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 23-02-2002 03:07
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#19 Report this post to a moderator
Got spare money?

quote:
Originally posted by The Andy-Man
if you are gonna make a mod pack. any chance other ppl (ie. me) can help out with unit/city ideas? like a nice cruiser........


Why do you think I'm spending so much time hanging around here?

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 23-02-2002 03:38
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#20 Report this post to a moderator
Suffering from ads?

well, in that case....

a nice cruser (better then a destroyer, but more shields to make, and not as good as ageis)

and make it so the destroyer aint pointless, i mean, i just end up building battleships cos there aint no point to building the destroyers

and a dreadnaught for the industrial period. (upgrades to battleship)

and make the british UU an ironclad of saughts, for there naval strength in miod 19th C was about their newly invented ironclad, which was superior till late 19thC. twas the iron clads bombardment that kept china (and many others) in Britains informal empire.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 23-02-2002 06:10
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#21 Report this post to a moderator
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quote:
Originally posted by The Andy-Man
well, in that case....

a nice cruser (better then a destroyer, but more shields to make, and not as good as ageis)

and make it so the destroyer aint pointless, i mean, i just end up building battleships cos there aint no point to building the destroyers

and a dreadnaught for the industrial period. (upgrades to battleship)

and make the british UU an ironclad of saughts, for there naval strength in miod 19th C was about their newly invented ironclad, which was superior till late 19thC. twas the iron clads bombardment that kept china (and many others) in Britains informal empire.


Well all I can do is use the copies of current units, or unless someone creates something, which I'd like to avoid if possible. And frankly, I'm no where's close to even thinking about the modern ships. So far I haven't even made it to that point yet. I keep thinking of things to change and start from the beginning again. I've been playing the game since before Christmas, and I haven't gone past to the Industrial Era once yet.
And this government building thing is going to take some time I can see. But I'm sure I'll come up with some ideas when I finally get there.

As for the UU idea, that would probably be better for the Americans. Old Ironsides is probably the most famous ironclad of all, and it was American.
In fact, if I'm not mistaken, they were the first to build those kinds of ships weren't they?

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 23-02-2002 19:04
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your probably right, but i do know that british sea power in 19thC (pre 1870's) was primarily its ironclads.

perhaps then, a dreadnaught type ship for the brits, cos in th late 19thC that was what there sea power was based on....

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