 |
|  |
 |
|
Ralf
|
 |
Sweden
Mar 2000 time: 06:12
|
|
In order to discourage reckless and heartless use of your own units (= cynically producing cannon-fodder), why not add a "grief-factor" - depending somewhat on time-era and government-type.
- If X numbers of your military units simultaneously gets killed within one turn; all your cities temporarily gets one extra unhappy face for 1-3 turns ahead. Also, the more simultaneously wounded units you have under your command, the more unhappy faces you have to deal with back home, in your cities.
About waging war and arms-race, under Democracy:
Democracy should (of course) be a wastly superior choice then it comes to science and economy. However, these irresistable benefits should in Civ-3 be merged with some really awful trade-offs, as well (for the war-mongers point of view, that is):
One extra unhappy-face for each three MILITARY-units a single city maintains (this simulates the effects of anti armes-race peace-demonstrations. Under democracy, only).
This is culmulative, of course:
- 3-5 military units = one added unhappy face to that city.
- 6-8 military units = two unhappy faces
- 9-11 military units = three unhappy faces, and so on...
Added to above:
- Two unhappy-faces for each military-unit outside your borders.
- Three unhappy-faces for each military-unit within borders of war-waging Civilization.
Finally: The Senate should (under Democracy) ONLY allow you to attack/conquer if:
- One of your units/stacks gets attacked. The Senate then allows you to retaliate against 2-3 times as many enemy-units ONLY (not cities). After that it will automatically accept any peace-suggestions, regardless of what you want.
- One of your cities gets conquered. The Senate then allows you to retaliate against max 2-3 enemy-cities. After that it will automatically accept any peace-suggestions, regardless of what you want.
[This message has been edited by Ralf (edited December 14, 2000).]
|
|
|  |
 |
|  |
 |
|
Deity Dude
|
|
Westland, Michigan
Aug 2000 time: 00:12
|
|
I like the concept. My only problem is - the greatest war machine in the history of the world is under a democracy/republic - The United States. In reality the more weapons we build, note i didn't say use, the more secure and happier we seem to be. In reality, it seems like democracies will fight a prolonged war that they didn't start, especially if they are attacked (WWII) and to a lesser degree in response to an ally being attacked (Korea) without a lot of low moral. I love the grief factor, it reminds me of Vietnam, and would suggest that that would be the appropriate "penalty", for advanced governments. I would set it high and raise it every turn your involved in an "unpopular" war. This would represent reality i.e. we just didn't go into Vietnam or Bosnia for that matter and take it over because we wouldn't have stood for the type of military involvement it would have taken. It would allow for a weaker opponents to defend with inferior weapons on its own territory. Also you shouldn't just be able to get of the war to avoid the grief factor without paying a price. (i.e. maybe gold reparations, give tech improvements or even lose conquested cities) that would leave you with the all too real choice between 2 bad endings. The other thing that has to be looked at in this context is government switching. I don't find it too realistic that a democracy or republic would switch their government to fight a war (reverend clinton or comrade bush). And if you did have a revolution the first thing that would probably happen is that the troops would be recalled. I think conquested cities should also be very unhappy for a very long time the whole reason why we didn't want to occupy Iraq).
|
|
|  |
 |
|
Mo
|
|
I think the idea if a "Grief factor" would be hard to implement as in always depends on the attitude of the populace and how the government portrays it to them. In a lot of wars the government controls the information about the war so it can control what the other units know about a loss. Also if the people see the war/conflict to be in the interest of the country they will be willing to take a lot more casualties, especially if the country is being attacked.
Also this might give an unfair advantage to the technological supperior/builder nations as they often have fewer stronger units than expansionist more conquest orriented nations who have a whole lot more weaker units. Look at the believers in AC they would have suffered a lot if this penalty was in place.
|
|
|  |
 |
|
Ralf
|
 |
Sweden
Mar 2000 time: 06:12
|
|
quote:

Originally posted by Deity Dude on 12-14-2000 05:04 PM
I like the concept. My only problem is - the greatest war machine in the history of the world is under a democracy/republic - The United States.
 |
Well, perhaps we should skip the "anti-arms race" idea then. Besides, as i already mentioned; it collides with the martial law-effect. However the greif-factor and the added unhappiness then units away fighting in enemy-territory, together with your ideas below, should be more then enough:
Your quotes:
"I would set it high and raise it every turn your involved in an "unpopular" war". "Also you shouldn't just be able to get of the war to avoid the grief factor without paying a price". "It would allow for a weaker opponents to defend with inferior weapons on its own territory".
The last quote has a very good "AI-friendly" point!
quote:

The other thing that has to be looked at in this context is government switching. I don't find it too realistic that a democracy or republic would switch their government to fight a war
 |
In addition to the several turns of anarchy (like in Civ-2), they should also add only gradually increasing efficiency upto the choosen government. Erratic government-switching back and forth, should be costly - especially VERY costly from democracy downwards to a totalitarian government.
Also, you have to EARN democracy: XX number of turns of domestic stability = a certain percentage of your empire population must have constant happy faces, under a certain number of turns.
Only having the Democracy-tech in it self, shouldnt be enough.
Reply to MO:
I think most of those factors that you mention can easily be incorporated in the grief-factor formula. Also: then implementing an idea like this, everyting dont necessarily have to be based on an exact carbon-copy of our reality, with all its complex details. (And thank God for that). Civ-3 is an simplyfied abstraction.
MO quote: "Also this might give an unfair advantage to the technological supperior/builder nations as they often have fewer stronger units than expansionist more conquest orriented nations who have a whole lot more weaker units".
Well, that can be a problem of course. I think however, that it can be rather easily tweaked. Technological superior builder nations (especially under Democracy and Republic, with its comparably free press) have a relatively bigger grief-rate, then warlike ancient (or modern totalitarian) governments (with its totally controlled press, and their much more war/power-idolizing citizens). That unfair advantage could easily changed to be neutralized, or even made into a disadvantage, if Firaxis wants that.
Finally: above feature could also be user-tweakable through the txt-files, so the player can fine-tweak anything, if he dont like it.
[This message has been edited by Ralf (edited December 15, 2000).]
|
|
|  |
 |
|
Diablo, Bro. of Mephisto
|
|
Salt Lake City, USA
Oct 2000 time: 05:12
|
|
Grumbald, Although you are right that there is pride with having 'the best military' (dont mean to be cocky about living in the USA), I personally feel that the US militarys duty is not to safe guard every frikkin' minor country. It is OUR military, let it defend OUR borders.
[This message has been edited by Diablo, Bro. of Mephisto (edited December 15, 2000).]
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|