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Ironikinit
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Cutting the cost wouldn't help me. I rush my palace, not the ForbPal.
Have you tested it out yet? I wonder if the AI would build it right away or something.
Anybody else notice that the AI hardly ever moves its capital, if ever? It used to do it quite a bit in Civ 2.
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Ironikinit
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As I understand it, you don't lose culture points retroactively. That is, CPs that you've earned, you keep. However, the palace can generate a good deal of culture a turn because it doubles every 1000 years. So you could lose like 4 CP a turn or so. Don't trust that number it's just a guess.
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DrFell
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I have a different idea to make the forbidden palace easier to build. In civ2, when you are constructing a palace, the city producing the palace suffers 0 waste. Now, why not extend that concept to the forbidden palace, and make it so when shields have been accumulated no switching is possible (except perhaps to a palace) without losing all the shields. Any thoughts on this?
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DrFell
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It would be similar, but not exactly the same, as high production distant cities would finish the wonder quicker than low production cities, rather than them all producing one shield and one trade as they do now.
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