 |
|  |
 |
|
LarryLard
|
|
London
Sep 2001 time: 05:17
|
|
Heh just a random thought I had... you know those map options, like water coverage / age etc etc. WELL, by changing those from the defaults, does a human player give themselves an unfair advantage? For example if the human player chooses an Archipelago map, they know that MapMaking will be more important to acquire early than normal - but the AI won't! (presumably)
I'm guessing the AI is tuned for a default/default/default/etc map, and doesn't get told nor can adapt to a different map. So should people who, like me, play on Regent for a level playing field, also always leave the map settings at default?
The alternative is that the AI gets 'told' the map options and adjusts internal parameters accordingly... but I suspect such a feature wouldn't have made the time constraints.
|
|
|  |
 |
|
Ironikinit
|
|
I notice I have an easier time of it if I increase the land mass or eliminate a civ or two before starting.
I haven't played on archipeligo, but some people say that the AI can't hack it at all.
|
|
|  |
 |
|
Unregistered
|
|
Another vote for playing random.
|
|
|  |
 |
|
Travathian
|
|
Chandler, AZ, USA
May 1999 time: 21:17
|
|
If you go with random civs, then random map is the way to go.
If you purposely chose your civ, then choose a map to fit your playing style, its not cheating, but it is throwing the odds in your favor.
Likewise if you choose your civ and your srategy, and choose a map which hinders you, and enemy civs which wil thrive on that map type, you can really challenge yourself.
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|