Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Game Turn Speed - I'm not impressed...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:17
  Old Post 20-02-2002 06:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Game Turn Speed - I'm not impressed... Tired of ads?

Ok, first of: I love the Civilization series. I really do. But...

The bugs and questionable gameplay decisions aside:

The Slow Turns are killing me. It reminds me of playing Civ1 on my Amiga or Civ2 on my old 486... I really don’t understand why this game is so slow. My system should be able to pull this one off just fine. But by the late ancient early middle ages I have a 30+ second wait for my turn.

This is to slow. I don’t have patience for things like this anymore.

And it’s not just the turns. The whole game is slow. And don’t start on about turning off animations and stuff. I have done all that. The game still scrolls slowly, moves slowly, accesses menus slowly, it’s like playing checkers with a senior citizen. I don’t get it. It’s a TBS game for crying out loud.

Something about the combination of bugs, gameplay and general lagyness (for lack of a better word) really makes me feel like the programmers did a really sloppy job on this game.

Oh and for the record my platform is:

PIII 966Mhz
256 MB SDRAM
40 GB HD with ca 3 GB free
64 MG GeForce2 GTS with 4.13.01.2311 drivers
running WinME with all updates

This should be able to run a TBS game even in 2002...

Anybody got any ideas, or similar experience?

-Alech

PS: Yes, I have turned off all background programs to see if that helps. It doesn’t.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 06:19
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yuo know, you don't have to paly with 16 civs in the game if you don't want to. Firaxis were going to make it just 8 you know. Mynly the system requirements isn't disigned for the largest map you can get with as many civs as possible.

steelehc is offline steelehc
Prince
Alaska
Dec 2001
time: 20:17
  Old Post 20-02-2002 06:24
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

Just because you have sufficient hardware to run a game doesn't mean it will work fine. If you have sufficient hardware, it will run, maybe not well, but it will run.

Steele

PS:People have been b1tching about the slow speed since the game was released. Enough already.

ACooper is offline ACooper
Prince
In a dark and scary hole!
Apr 1999
time: 23:17
  Old Post 20-02-2002 06:26
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

I think you need to format your hard drive. It might fix the problem.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 20-02-2002 06:28
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

quote:
Originally posted by ACooper
I think you need to format your hard drive. It might fix the problem.

in that case a defrag should be enough.

Minuteman is offline Minuteman
Warlord
Brooklyn, NY
Jan 2002
time: 05:17
  Old Post 20-02-2002 06:32
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Avatar Enlargement: We've got the solution

Defragging will definitely help, but don't expect any miracles.

Like any other form of slow torture, you'll get used to the long lags eventually. If you like to play w/ 16 civs on a huge map (like me), that's price you'll have to pay.

ACooper is offline ACooper
Prince
In a dark and scary hole!
Apr 1999
time: 23:17
  Old Post 20-02-2002 06:41
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

Seriously, don't format your HD. I was making a joke. Defraging is always good though.

I know Firaxis put in the 16 civ option "against their better judgement" for exactly this reason. I have compromised at 12 Civs on a huge map and still get minor delays on my P4,1.8 Ghz.

I've also heard it may be more of a map problem then the # of Civs, but I haven't really tested this out or anything because I like the huge maps.

Minuteman is offline Minuteman
Warlord
Brooklyn, NY
Jan 2002
time: 05:17
  Old Post 20-02-2002 06:45
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by ACooper
Seriously, don't format your HD. I was making a joke. Defraging is always good though.

I know Firaxis put in the 16 civ option "against their better judgement" for exactly this reason. I have compromised at 12 Civs on a huge map and still get minor delays on my P4,1.8 Ghz.

I've also heard it may be more of a map problem then the # of Civs, but I haven't really tested this out or anything because I like the huge maps.




While you were at it, you should have told him to remove his motherboard from the tower to check it for nicks & scratches.

August Borms is offline August Borms
Prince
Antwerpen
Nov 2000
time: 06:17
  Old Post 20-02-2002 07:04
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I certainly don't notice any sluggishness while accessing menus or scrolling with my 700Mhz duron and 256MB SDRAM

And I never defrag

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 20-02-2002 08:03
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Alech,

You might try getting more RAM.

steelehc is offline steelehc
Prince
Alaska
Dec 2001
time: 20:17
  Old Post 20-02-2002 08:16
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

Upon further reflection, I have determined what is causing your computer to be slow. Your hard drive needs to be de-ionized. Take it out of your computer, and put it in a microwave for 30 minutes. Then put it in a freezer for three days, at a minimum. This should remove all ionization from your drive, and ensure high access speeds.

I used to work at a computer tech store, and we had this posted on the wall by the tech-room. One day, someone came in, and wanted their money back; apparently they had seen the sign and acted upon its advice... (we didn't pay them).

Seriously, I don't mind the slow speeds. If you mind them enough that you don't want to play, then go buy more RAM, and a faster chip. With P4 2+Ghz coming out, you could get a 1.266GHz for not very much. Also, a faster HD never hurts.

Steele

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:17
  Old Post 20-02-2002 09:11
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Tired of ads?

Akaoz: I think your fundamental points are very valid.

It does seem as if the game has been developed inefficiently.

What disturbs me is that if it runs this slowly now... how slow will CIV 4, 5 or 6.

If the underlying architecture of the game is flwed then this will restrict improvements in the game.

I remember a thread/post a few months ago which observed that the refreshes trade calculations after each CIV has moved... for all CIVs.. or something like that. This would be an example of something which should be fixed.

The slowness of scrolling, menus etc is a matter of memory. I increased from 128MB to 512MB and it is fine now.

Leonidas is offline Leonidas
King

May 2000
time: 05:17
  Old Post 20-02-2002 09:41
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Put an end to popups!

Akaoz: With all the workers that 16 civs can employ, I can imagine why the game runs so slow.

In CTP2, I am playing with 28 civs, and I only have a PII 350, and there are only minor delays when I change turns. The fact that there are NO workers in CTP2 really saves a lot on the AI decision making and processing power. . .

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:17
  Old Post 20-02-2002 09:50
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Leonidas
Akaoz: With all the workers that 16 civs can employ, I can imagine why the game runs so slow.

In CTP2, I am playing with 28 civs, and I only have a PII 350, and there are only minor delays when I change turns. The fact that there are NO workers in CTP2 really saves a lot on the AI decision making and processing power. . .


Leonidas: I'm not sure but I think that assertion might be a bit misleading. In CTP2 the AI still has to resolve numerous priority, terrain and city optimisation issues to allocate PW points. And I think Modded CTP2 is very good at this.

What would be annoying and inefficient in CIV3.. is if the AI needed to perform settler (or any other units for that matter) animation for off-screen units or uits under fog-of-war.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:17
  Old Post 20-02-2002 10:55
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

I just finished up an 8AI/Huge/Pangaea game before installing the 1.17f patch. At the high (low?) point, my automated workers (500 of my own & ~300 Captured) took 15 minutes to process each turn. On any given turn only about 1/3 of the workers needed to be given commands even. The worst I have seen for turn processing is 20 minute on Huge maps during the late Industrial to early Modern Era. This is on a 1.33GHz T-Bird/512MB RAM/64MB ATI Radeon 8500 system. 30 second turns are nice in comparison.

Most of the other actions in the game are instantaneous, but workers really have a problem on automation. It actually took about the same amount of time when I was assigning them tasks on my own. It seems there is a delay of several seconds when any unit tries to move a large number of tiles in a single turn. Since automated workers regularly try to move from one end of the world to the other, this accounts for a lot of the delays once railroads are in place. Also the fact that the screen centers on any automated unit taking action even with animations off doesn't help. I haven't played to that point with the patch, but there was an item in the readme that said the movement delays had been delt with, I hope so.

At least Civ3 is multi-task friendly, I can log on and post while waiting for the automation/turns to be processed.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 20-02-2002 11:01 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton buy from Amazon



you guys must be masochists.

I play standard maps to avoid all this. Sometimes I play large maps though. But even standard maps seem to take too long. It takes forever just to get out of the ancient age.

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:17
  Old Post 20-02-2002 11:13
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I wouldn;t say I'm a massochist...

I like to have long strategic games with plenty of room to move so I play with only 4-6 other CIVs... and I don't know about 300 settlers.. I would max out at 100-150.

And it still takes 8-15mins.

But this is all academic! 8 mins or 80 mins, the AI is zzzzzzzzzzzzz!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0510 seconds (89.51% PHP - 10.49% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net