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Ironikinit
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Alech,
You might try getting more RAM.
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steelehc
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Alaska
Dec 2001 time: 20:17
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Upon further reflection, I have determined what is causing your computer to be slow. Your hard drive needs to be de-ionized. Take it out of your computer, and put it in a microwave for 30 minutes. Then put it in a freezer for three days, at a minimum. This should remove all ionization from your drive, and ensure high access speeds.
I used to work at a computer tech store, and we had this posted on the wall by the tech-room. One day, someone came in, and wanted their money back; apparently they had seen the sign and acted upon its advice... (we didn't pay them).
Seriously, I don't mind the slow speeds. If you mind them enough that you don't want to play, then go buy more RAM, and a faster chip. With P4 2+Ghz coming out, you could get a 1.266GHz for not very much. Also, a faster HD never hurts.
Steele
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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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Akaoz: I think your fundamental points are very valid.
It does seem as if the game has been developed inefficiently.
What disturbs me is that if it runs this slowly now... how slow will CIV 4, 5 or 6.
If the underlying architecture of the game is flwed then this will restrict improvements in the game.
I remember a thread/post a few months ago which observed that the refreshes trade calculations after each CIV has moved... for all CIVs.. or something like that. This would be an example of something which should be fixed.
The slowness of scrolling, menus etc is a matter of memory. I increased from 128MB to 512MB and it is fine now.
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Leonidas
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Akaoz: With all the workers that 16 civs can employ, I can imagine why the game runs so slow.
In CTP2, I am playing with 28 civs, and I only have a PII 350, and there are only minor delays when I change turns. The fact that there are NO workers in CTP2 really saves a lot on the AI decision making and processing power. . .
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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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quote: Originally posted by Leonidas
Akaoz: With all the workers that 16 civs can employ, I can imagine why the game runs so slow.
In CTP2, I am playing with 28 civs, and I only have a PII 350, and there are only minor delays when I change turns. The fact that there are NO workers in CTP2 really saves a lot on the AI decision making and processing power. . . |
Leonidas: I'm not sure but I think that assertion might be a bit misleading. In CTP2 the AI still has to resolve numerous priority, terrain and city optimisation issues to allocate PW points. And I think Modded CTP2 is very good at this.
What would be annoying and inefficient in CIV3.. is if the AI needed to perform settler (or any other units for that matter) animation for off-screen units or uits under fog-of-war.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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I wouldn;t say I'm a massochist...
I like to have long strategic games with plenty of room to move so I play with only 4-6 other CIVs... and I don't know about 300 settlers.. I would max out at 100-150.
And it still takes 8-15mins.
But this is all academic! 8 mins or 80 mins, the AI is zzzzzzzzzzzzz!
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