 |
|
Diablo, Bro. of Mephisto
|
|
Salt Lake City, USA
Oct 2000 time: 05:12
|
|
Your empire in civ3 should be more then just warfare, and building improvements. In real-life, leaders have had to deal with terrorists, criminals, power outages, civil war, citizen risings, etc. all throughout history. In civ2 all you need to worry about is warfare, and building improvement, and agriculture. There should be more then that, civil war, power outages (for later in the game), citizen risings (revolutions), and criminals/terrorists. I do have some ideas, but I would like to hear what others have to say first.
|
|
|  |
 |
|
Deity Dude
|
|
Westland, Michigan
Aug 2000 time: 00:12
|
|
Here we go again, I agree wholeheartedly, I'm just not sure why when I suggested civil wars and seccesion in a post (12/12 "Just a thought") I was told by you it was thoroughly discussed. Next your gonna post a thread on slavery.
|
|
|  |
 |
|
OreoFuchi
|
|
New York, NY
Dec 2000 time: 05:12
|
|
If I wanted to deal with power outages, I'd play Simcity.
|
|
|  |
 |
|
Diablo, Bro. of Mephisto
|
|
Salt Lake City, USA
Oct 2000 time: 05:12
|
|
Ok, cut out the power outages, what about the other stuff (terrorists, civil war, etc)?
|
|
|  |
 |
|
Diablo, Bro. of Mephisto
|
|
Salt Lake City, USA
Oct 2000 time: 05:12
|
|
If you look up on my old thread, Riots and Revolutions, I said how civil war would work out. Since Im sure most of you wont look it up, Ill just say it here:
When one of your cities happiness drops below 50%, then that city goes into a riot, and at least one if your military units is thrown out, or killed by the citizens. during the first 3 turns that city is in revolt, the surrounding cities have a 10% chance of going into revolt, as the citizens spread. if the city stays in revolt longer, then during the next 5 turns there is a 20% chance, and so on. When more then 3 cities is in revolt for more then 5 turns, those cities completely revolt against the authorities. all units in those cities are thrown out, or killed, and those cities form their own minor civ. IF you attack that civ, to take back your cities within 10 turns of it formings its own, then it is not an attack, but it is considered crushing rebelions. beyond 10 turns, it is considered a full out invasion, since it is proven that that minor civ has the power to rule themselves.
Also, you should be able to freely kill any citizens in a revolting city.
|
|
|  |
 |
|
Diablo, Bro. of Mephisto
|
|
Salt Lake City, USA
Oct 2000 time: 05:12
|
|
you would get the cities under control by moving into the city, and killing off the 'unhappy' citizens that are looting the city. for example:
quote: "If you kill the Shepphard, you kill the herd."
Same thing with terrorists, kill the main part of the problem, and the rest should be easy.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|