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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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THis is the exact Idea I had a while back. But dont change the 'different unit' appearance in the later part of the game. I mean, not every nation in the world has 'marines'.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:12
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I'm not sure if I would want every countries units looking different. Just imagine there are 15 civs out there - i'm not even sure how they will do that, won't we run out of colors eventually or will we need a pantone chart to play the game - all of a sudden an Ethopian ship comes in. Is it equivalent to a trirene or caravel or does it have some unique capabilities that I'm not even aware of? Someone will say click on it, findout what it is and look it up in the civlopedia. That's fine, I just don't want to have to do that hundreds of times in the game. That would take my usual 20 hour game to about to about 200 hours
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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deathwalker had a good idea, of the same units being used for all civs, just each civ having its own colored units. As for flags, there had better be more then just 7 different colors. they should be real flags.
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hHydro
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Vancouver, Canada,
Nov 2000 time: 05:12
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In another thread, I pointed out that if the graphics are done similar to SMAC (but higher quality of course..)where a 'chassis' graphic is then modified with 'addon' graphics, then it should be very easy to modify the base graphic depending on city choice. ie: a greek and an oriental infantry unit might both be holding a spear or sword or gun, but the two will be distinct because the two infantry 'chassis' will look different.
Even if 2-d graphics are used, the units could just use a 'paper-doll' system, where again, the base unit graphic is dependant on the culture/building type (ie: roman) and weapons/armour are overlayed onto the unit.
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