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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > How do I establish a sea route?
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MyOlde is offline MyOlde
Prince
Haliburton, Ontario, Canada
Jun 1999
time: 05:17
  Old Post 20-02-2002 21:02
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#1 Report this post to a moderator
How do I establish a sea route? Lose 30 kilos (of popups)

I'm on one continent, the Chinese on another. I have at least one harbour on my continent and I've managed to plunk a little village down on the Chinese continent and built a harbour there. I have installed roads that connect to the Chinese roads which, I can see quite plainly, lead to their capital, Beijing.

I am swimming in luxuries and want to trade with them but I get the message "Until we establish a sea route, we cannot trade." What more do I have to do?

I am limited to galleys at this point which sink most of the time trying to make the trans-oceanic journey.

Thanks for your advice.

DrFell is offline DrFell
King

Sep 2000
time: 05:17
  Old Post 20-02-2002 21:04
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

You need astronomy and navigation to establish routes across sea squares, I believe.

MyOlde is offline MyOlde
Prince
Haliburton, Ontario, Canada
Jun 1999
time: 05:17
  Old Post 20-02-2002 21:07
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Avatar Enlargement: We've got the solution

Ahh, thank you, Dr. I for one love thee.

DrFell is offline DrFell
King

Sep 2000
time: 05:17
  Old Post 20-02-2002 21:11
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Support Apolyton, buy Alpha Centauri

You might just need astronomy so check it out when you get that.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:17
  Old Post 20-02-2002 21:56
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Help yourself to an AD-FREE life

There must be harbors in both cities. The route must not go through the territory of a civ you are in war with.

- If the route goes over coastal tiles, but not sea or ocean, you need Map Making.

- If the route goes over at least one sea tile, but not ocean, you need Astronomy or need to have built the Great Lighthouse.

- If the route goes over at least ocean tile, you need either Navigation or Magnetism.

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