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PapaLenin
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Finland
Nov 2001 time: 05:17
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Now what do u get if u capture enemy capital... Absolutely nothing. I think that when a capital is captured the palace won't just be reconstructed immideately to other city. There should be BIG disadvantage when capital is captured!!!
U agree, have any suggestions?
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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Yep, Completely agree it should have a bigger effect, on Civ II you could destroy a civ by taking it's capital..
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PapaLenin
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Finland
Nov 2001 time: 05:17
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Yep I agree with u all... There really should be major effects like those u said. Thx for answering
quote: actually from my testing it seems that if you give the palace a defensive rating that if you city gets sacked by barbarians they can burn down your palace and it won't automatically reappear, also it doesn't seem like you can build a new palace until your old one is dead |
Cool so we propably won't have to wait for next pach. Thanks korn
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sachmo71
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de Tejas
May 2001 time: 23:17
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I like the anarchy idea, but maybe instead of them automatically getting a new palace they should have to build one. In the meantime, the city could automatically get a much less effective building that acts as a mini palace until they build a new one.
I guess I can see why they have it so that you automatically get a new one, as the resources devoted to a new palace might cripple a smaller civ from continuing a war, but a less effective building would probably be more fair (dare I say realistic?).
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sachmo71
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de Tejas
May 2001 time: 23:17
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Nato, I agree with you for the most part. I don't think it should stop it, but if a capitol is taken, it would disrupt communications, business, and generally be a blow to the psyche. That's why I think a less powerful palace, sort of temporary capitol, should be the result. That would make taking the capitol more of a strategic objective. Maybe the temporary capitol could gain more influence as more tuns pass, as the government settles into their new digs...with an initial penalty to building, science, and tax collection that gets lower and lower as turns go on. If they suceed in building the palace quickly, the penalty is eliminated.
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Ironikinit
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One bonus to taking the capital is that it seems to generate leaders. I say seems because I can't really prove it or anything, but I'd say 2 out of 3 times that I beat the last defender in a capital (it has to be the original capital, it doesn't seem to work with the next in line capital) with an elite unit, I generate a leader.
One idea I had was if you take a capital that you could force a revolution to the same government type as yours as part of the peace negotiation, but you have to give the capital back. It would probably just be a needless complication tho. Nato made a good point about how easy it is to wax a capital with a sneak attack.
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