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ColdWizard
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I.M. Picky has to come and play your course. If he likes it, he'll offer you the chance to buy more land, so make sure you've some cash saved to do so.
He comes infrequently, so you'll have to be somewhat patient. The next patch (1.2, which is beta) is supposed to increase the frequency of his visits
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solo
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Lowell, MA USA
Jan 2001 time: 05:17
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If I.M. Picky is playing your course and you know that you can not afford the cost of more land, his visit will be wasted, and you will have to accomplish more just to get him to come back.
To prevent a wasted visit, start a tournament before he finishes his round. After the tournament, you may have enough to buy more land and if I remember correctly, I.M. Picky will come back very soon to play another round in place of the one interrupted by the tournament.
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Smash
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Civ2 Diehard
Jul 1999 time: 21:17
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so close.....gotta squeeze 1 more point before opening the back nine permanently.Moderate level.Don't really notice any difference in the levels cept impossible 
Attachment: 99g.gif
This has been downloaded 95 time(s).
Last edited by Smash on 04-03-2002 at 15:15
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solo
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Lowell, MA USA
Jan 2001 time: 05:17
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Nicely done Smash!
As for levels, I think the requirements to have Picky and Ivana return to your course change, and I remember finding it easier to get more money sooner at lower levels.
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solo
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Lowell, MA USA
Jan 2001 time: 05:17
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Smash,
I have not used the patch yet, but kind of like the idea of a time limit of 50 years to get a course in shape and to get up enough cash to purchase the next one.
I've had a few classics so far, too, but in separate games, so would like to see your latest if you would be kind enough to attach a save.
I think a regular SimGolf forum might be needed here at Apolyton.
One thing I thinking of trying for the fun of it is a new game, where the course is intentionally designed to frustrate golfers as much as possible, just to see how much they will take before leaving in disgust! You know, things like a green centered on a nice high, pointy hill, or water in every direction for about 280 yards around one of the tees.
Another thought is perhaps playing a OHC version of the game, to take the place of OCC in Civ.
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solo
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Lowell, MA USA
Jan 2001 time: 05:17
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Thanks for the tip abut the clubhouse and for posting the save. I will download and take a look.
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solo
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Lowell, MA USA
Jan 2001 time: 05:17
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So much water on your course, and on the 18 classic course I downloaded from the Clubhouse, reminds me of Sim City, where water works like a charm in improving land values!
Sorry Smash, but all I could do was make your #6 a little bit worse. The course shows the results of a lot of time and planning. It's hard to see how to improve it.
I am trying impossible now, just to see what it is like. Picky and the others come at the same intervals as in difficult, but keeping golfers happy is harder. So far in 5 years, all I have is 3 holes (3rd has just opened), and the happy level is only around 100, and the club only has 5 members. (2 have quit in disgust after throwing tantrums!) The good news is that I have been able to purchase two blocks of land, so there is room for expansion. However, with low happiness, the simloeans come in a lot slower.
I'm discovering a few quirks, an example being that the golfers often admire things like fountains on plots I have not purchased yet! I've also heard "yoohoo" enough times to set the volume very low.
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