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Diablo, Bro. of Mephisto is offline Diablo, Bro. of Mephisto
Prince
Salt Lake City, USA
Oct 2000
time: 05:12
Post  Old Post 19-12-2000 07:07
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War Council Support Apolyton, buy Call to Power 2

I think a War Council should be in civ3, not just a high council. It would be used for wartipe stuff:

1. When you are going to 'invade' anothers territory, you would have the option of going to your war-council, and seeking advice, there would be 5 levels of oppinion: 1. Totally for the idea. 2. support the idea. 3. doesn't matter. 4. dislike the idea. 5. strongly advise against the idea. The War-Council would be made up of 5 members, you edit your war-council at the beginning of the game, you can choose there names, and there prioritys, what they like, and dislike, there would be 3 different classes of characters: 1. war-like. 2. peace-like. 3. either way. you would use a total of 10 points to distripute among each member, as you see fit. for example:

Member A would have 4 points in war-like, 3 points in either way, and 3 points in peace-like.

Member B would have 7 points in peace-like, 2 points in either way, and 1 point in war-like. etc.

Depending on how you would choose and distripute there points, would be the way they react to things you do during your reign. For example:

you are planning an invasion, and go to the war-council for advise. Member C dis-likes the idea because you put him on more peace-like. but Member A loves the idea because you made him a war freek, etc.
the majority of the members rule, so if 3 out of 5 like the idea, you would get +1 Attack on all the troops you use in the turn that you invade. if the majority dislike the idea, then its -1 to attack, etc. This may be way to micro-management, so maybe you could just edit your own high-council like I explained here, and not have a war-council. what does everyone think?

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:12
Post  Old Post 19-12-2000 19:30
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Support Apolyton, buy Civilization III: Complete

I may be misreading.

According to what you've written you could just have one member who votes yes or no in a preset ratio. It would have the same effect.

If implementing something like this there would have to be benefits to peace or else you just set the war council to be warmongers and get the attack benefits every time.

Diablo, Bro. of Mephisto is offline Diablo, Bro. of Mephisto
Prince
Salt Lake City, USA
Oct 2000
time: 05:12
Post  Old Post 20-12-2000 07:22
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Support Apolyton, buy Galactic Civilizations

thats why I suggested just doing this with the highcouncil, each member would automatically have 4 points in favor of there attitude at the moment. for example:

war adviser: 4 auto points towards war, creating units.

trade adviser: 4 auto points towards creating peace, and setting up a trade system with another civ.

etc.

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