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Zouave
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If you have enough workers, you can clean it up very quickly. So that it is hardly more than an annoyance. It is much more than an annoyance in real life.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:17
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"Anti-Encomium" 
*climbs back off the floor*
Andy-Man,
My job relates to environmental problems (though I do not work for Greenpeace or the EPA or anything like that) and I see tons of environmental reports from contaminated sites around the USA. Prior to getting this job, I thought the same way you did - "ah, the environmentalists are exaggerating." Well, let me tell you, it's pretty damn bad. I don't know about global warming (or cooling, depending on who you listen to), but nasty chemicals in our groundwater is not a good thing.
As for Civ III, pollution is my pet peeve. I hate it. So I'd be fine w/o it, except that there should be some sort of downside to building factories and coal plants everywhere. Civ I, II and III have all implemented that downside this way. There probably is a better way to do it, but this way is fairly simple.
-Arrian
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:17
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my facts are straight. I realize there is pollution everywhere. But it is small amounts.
It does not shut down farming or production. At worst you can say it has economical impact.
And I can show you a story from a reputable source that says the long term effects from chernobyl weren't that bad. Aside from the exposure from the workers cleaning it up, the surrounding towns weren't in that much danger. Yes I'm sure you can provide me with stats showing higher lukemia rates. But I have seen stats that show those lukemia rates aren't significantly higher than lukemia rates in the rest of the world.
So I can't say for sure what you midwesterners have done with the water. but our drinking water is just fine. Disgusting, yet perfectly safe. We have very little pollution here. Aside from asthma poor air quality does not have any other significant threats. and asthma does not shut down production in large regions of my city or surrounding land.
Last edited by Dis on 22-02-2002 at 08:09
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:17
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quote: Originally posted by ACooper
Sounds like realism to me. |
Realism?!?
I play a game to have fun, not to do more work after a day of work.
If adding realism increases the amount of fun that I have, then I'm all for it. If realism is at best an annoyance, at worst something that will cause me to stop playing the game, then somehow I dont think that feature was well-thought-out.
With the latest patch, pollution occuring has been moved to the "annoying" catagory as my workers on pollution duty clean it automatically, and my mood managers in the city automatically re-assign population to the unused tile. Unless a small city near my super-city steals the production rights of a tile, forcing me to fix both cities.
While other things may be considered annoyances, such as deserts or enemy civs, these at least you can deal with. Deserts involve strategic tradeoffs - do I risk having a fairly pathetic city until railroads, in the hope of getting oil later, or do I place my cities only in good positions and risk not getting oil??
AIs declaring war - at least this you can control. Again, a strategic trade-off. Do I concentrate on building infrastructure and risk being another civs b****, or do I build an army larger than my neighbours at the cost of my infrastructure?? We know that a big army = enemy not declaring war on you.
But do the same thinking with pollution:
Do I avoid building factories and hospitals in the hope of reducing pollution until I have discovered recycling, many many techs away, and still get pollution, or do I build factories and hospitals, get the benefits from these buildings, and still get pollution??
Because like it or not, as soon as you get some industrial techs, pollution will occur no matter what you do. There is no choice, no challenge, no fun. 
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Skanky Burns
But do the same thinking with pollution:
Do I avoid building factories and hospitals in the hope of reducing pollution until I have discovered recycling, many many techs away, and still get pollution, or do I build factories and hospitals, get the benefits from these buildings, and still get pollution??
Because like it or not, as soon as you get some industrial techs, pollution will occur no matter what you do. There is no choice, no challenge, no fun. |
Well if it bothers you that much, then spend a little time and create new ways of dealing with it, with the editor and/or with MultiTool. You can either lower the pollution levels of various buildings, add pollution control to others, or even create brand new structures. If that's the main thing that's bothering you about the game, it's easy enough to customize it to your liking, or even eliminate it completely.
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Pyrodrew
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I never have a problem with pollution in Civ3 & I am a big fan of factories in most/all cities. Factories also help with waste in a sense since if your quantity of total shields go up your good shields go up too.
Could be due to...
1.I often play an Industrious Civ. American & other Industrious Civs can clean that up VERY quick. Industrious rules.
2.The prior wars always provide me lots of slave workers, again making pollution even easier to clean up. One of the many many advantages of war. In Civ2 you at least got points at the end for being peaceful, in Civ3 you get nothing.
3.The Hoover Dam... I always get that baby. Racing for the Hoover Dam means I go down a different path than the AI which is good for tech-trading & saves me tons of $$ and TIME from building coal plants. After reading these posts I'll make sure never to forget her.
4.There are bigger things to complain about in Civ3, if you want to complain.
Last edited by Pyrodrew on 22-02-2002 at 15:48
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