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nationalist
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None of your Goddamned business
Nov 2001 time: 00:17
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I changed my post to incorporate some suggestions. Tell me what you think of them.
Last edited by nationalist on 24-02-2002 at 01:47
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by King of Rasslin
Communism is the greatest form of government. It is all people working together for a common goal. There is no unhappiness. The state makes sure the unhappy are "dealt with."
It's bad if you are a citizen, great if you are the leader!
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But that's not the underlying philosophy of Communism. This idea that socialist principles leads to the repression of the individual is just a result of the way the basic concepts have been corrupted by the examples of the Soviet Union, and today with China. It doesn't automatically mean that anyone with oppposing views gets whisked away to a concentration camp, that's just the way that our only real world examples have evolved. It boils down to the expression, "Power corrupts, absolute power corrupts absolutely."
True Socialism, which is the term I prefer, means that all people have a stake in their own society, and the purpose of society is to allow everyone to participate, and recieve the common benefits. This is no different than the underlying principles of Democracy. However, what has happened with Democracy is that in many ways, it has become a form of government "for the rich, and by the rich".
The ordinary people no longer have any say in the process, aside from electing some representative every few years, who may or may not share, or even respect, the views of their constituents. As it far to often turns out, their only goal is to further themselves, rather than the people they represent. It's becoming to resemble more of an Oligarchy than a political philosophy revolving around the people who constitute a society.
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aahz_capone
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The Hague
Feb 2002 time: 06:17
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I came up with this idea last night over a bottle of whiskey, only to find it was posted while I was out. Different gov should have different types of "temple" and "cathedrals" etc. Under fascism culture buildings like the colleseum should have more culture than usual for example. Under communism, because they are a godless lot, temples should produce very little culture or maybe even negative culture as it goes against marxist ideology, but can be replaced by a "workers collective union" or "Party of the Proleteriat HQ". These would give the standard culture points with the 50% redux. In theory it is possible to build culture upon ideological doctrine. I mean those huge rallies in USSR and China were pretty cultural, even if most people were forced to participate and have "fun".
I like the idea of having gov specific victories, like world revolution for pinko commie bastards. Maybe a "ubermensch" victory for fascist pigs; diplomatic for democratic panzies. I think only the modern govs should have gov specific victories, the other forms being too primitive. This is what I thought up about govs and their sub parts (over a bottle of whiskey) 
Democracy: (there could be an uncontrolable "election"
variable making it harder for you to choose
which way to go.)
- Liberal
- Conservative
- Christian
Communism:
- True Socialism
- Totalitarian
- Orwellian 
Fascism:
- Latin
- National Socialism
- er...
Monarchy:
- Thoecracy
- Constitutional Monarchy (say almost as good as democracy)
- Dynastic
Republic: (these are the models but I forget the political nonnational names)
- Ancient Greek (Platonic or aristotleonic or whatever)
- French (Napoleonic)
- American (Pre civil war type)
Despotism, being crap and unevolved get nothing. Changing between these should not cause you to fall in anarchy, but have some negative effects, like stalling all culture points for X turns depending on size of empire, and cost money. Except in democracies where they are forced to hold elections every X turns and it only costs cash.
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Scooby_Doo
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Bristol, UK
Feb 2002 time: 05:17
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Good ideas there, Capone. Although I must admit I'm slightly confused by the idea of a Christian Democracy. What exactly sets a Christian Democracy apart from a normal Democracy? (The people are Christians! *quick drum beat* But seriously...) And how would a Christian Democracy be implemented?
To others this may seem obvious, so I apologise if I am just being stupid but I would certainly appreciate some clarification if you wouldn't mind.
Cheers
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aahz_capone
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The Hague
Feb 2002 time: 06:17
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Yeah, I guess I'd beter explain that. It comes form the political systems of most mainland europe countries. You have the usual parties: liberals, conservatives and labour, but also what is frequently refered to as the Christian democrates. Basically it stems from the age when there was less destinction between the seperation of church and state. You could see it as the least secular of the democracies. These parties are usualy quite conservative, so in hind sight, I think maybe we should keep them out, replace them with Labour/socialists. I mean looking at the Republican party in the US it's very much like the Christian Democratic Apel in Holland and the Tories in Britain. This also makes more sence technically in civ3. Observe:
-Democracies-
Conservatives: Temple and cathedral get 1.5 times culture points.
Liberals: library and university get 1.5
Labour: courthouse and factory get for the first time, some culture points. This makes sence as the courthouse would defend workers rights and promote labour unions.
Under communism factories, police stations and courthouses could get culture, where as temples may even decrease culture. (later replacing temple with Regional Party HQ as mentioned above)
Under fascism there could also be such an arrangement, colleseum being beter for example and Universities maybe not (seeing as universities and students are always the hubs of change and radical political ideas.)
Keeping in mind ofcourse all of Nationalist's ideas on happyness and culture he mentioned above. Very good work the btw.
Can anyone else figure out how this works with Republics and Monarchies, or if there's a third form of fascism? (Does the Far East have a form of Fascism...?)
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by aahz_capone
What, you mean something like this?
Totalitarianism:
- Latin Fascism
- National Socialism
- East Block Military Dictatorship
The problem with that is that communism also has a form of totalitarianism. Damn, SMAC made it so easy... |
I know, I ran into the same problem myself, that's why I settled on Dictatorship. I'm basing my model of Communism on the Stalinist regime, so Totalitarianism didn't provide enough seperation between that form and Communism. And Fascism doesn't quite work, since that excludes regimes like the current one in Myanmar. Yet they both function on more or less the same principles, autocratic rule from a central figure.
I want something to replace Despotism in the Modern Era, but there's no clear government form to go by, other than my generalization. Especially when I'm trying to make that fit into the options we have available in the editor. A few more controls and I could differentiate a bit more, but unfortunately, I have to be broad in my definitions.
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nationalist
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None of your Goddamned business
Nov 2001 time: 00:17
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MonsterMan,
quote: * If you were to add Fascism to the game through the game, exactly what settings would you make? |
Check out my 5th post on the first page on this thread titled government forms. It details what attirbutes I would give to Fascism and how I would adjust the other governments to compensate for Fascism.
quote: * Would you create special Fascist buildings? What Civilizations would prefer Fascism? |
If Fascism would be added in and become another form of government, rhen I wouldn't give it any special buildings. Democracy and a Communism don't have special buildings, so why should Fascism? I hadn't thought about which Civs, but probably Germany, Japan, Rome, Zulu, Aztecs, and maybe France
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Random Passerby
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Here's what I'd do, using only what's available in the editor:
Corruption: Problematic (maybe Nuisance)--unlike Communism's communal corruption, this still gives a highly productive core area... it just means that far-flung conquered territories are gonna take a lot of work to do anything.
Rate cap: 100%. Granted, the Nazis did drive away many of Germany's best minds, but it's not like they didn't do any research. Since the rate cap isn't used for any other governments, I don't see why it should be used for Fascism.
Worker rate: 3. Same as democracy's 50% bonus here.
Draft limit: 3. Higher than Monarchy or Communism.
Military Police: 4. On par with Communism.
Assimilation Rate: 0% (possibly 1% but I like zero). Not a massive history buff, but think this leans more towards Hitler's Nazi policies than Mussolini's Italian Fascism--don't really care if it isn't quite accurate, because it makes an interesting trait for this government, especially when you consider that the current modern governments have the highest assimilation rates.
Resistance modifiers: Cripplingly bad (positive, quite high) modifiers against basically any form of government (except for anarchy).
Hurry method: Forced labor.
War weariness: None, naturally.
Unit support: 1 gold per unit, 2/4/8, same as Monarchy and Communism.
Diplomats and spies: Regular.
Immunities: None.
Propaganda modifiers: I don't know, probably about average (between Monarchy and Republic). Fascist governments usually aren't embraced by the world governments, but then they do tend to have very powerful propaganda machines both for domestic and foreign citizens.
The sum of all this, I think, would be a government with all the war bonuses of Communism but higher production, yet which would have a rough time integrating large conquests effectively. Ideally you'd end up with a peaceful government (Democracy), a short-term war government (Fascism), and a long-term war government (Communism), but I'm not sure how well this would work out using existing modding capabilities. I don't think Fascism would replace Democracy as the best high-production peacetime government, but it could end up that its advantages over communism outweigh its disadvantages...
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MonsterMan
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Stockholm, Sweden
May 2001 time: 06:17
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nationalist: I meant you when I said creative but impossible ideas. You suggested
Other nations distrust Fascist governments.
which is creative and good, but impossible for anyone else than Firaxis. The same goes for most of your other ideas in that post, in this thread.
So instead of hoping for Firaxis to do something they won't, let's talk about something we can do ourselves that would be an amicable replica of Fascism. I'm attaching my settings for Fascism -- I'm sure it isn't perfect, that's half the reason I look forward to a discussion on numbers 
Thanks Random Passerby!
It is a shame we can't be very creative because Hitler germany could be wonderfully emulated by forcing the player to raze conquered cities not belonging to it's culture group. That was Hitler's plan for Russia, and to build new cities in their place, like many Civ players are doing 
I don't have a strong feeling about Corruption under fascism. It should probably be high in keeping with Civilizations scale of higher freedom = less corruption. Plus if the player can pop-rush, there isn't such a big need for cash, although research and gold go hand in hand.
"Rate Cap" is a great feature that isn't used. Imagine that, a premade feature in the editor, on a silver platter, for us modders to use. That alone makes it worth having a Gov with a cap. So I'd keep the cap and tweak another setting for status quo. Assuming we're using Hitler germany as the model... a government fond of burning books must have hurt science 
I thought fascist diplomats should be not-so-great. Imagine the angry german "Deutschland Deutschland über alles" raising his arm in protest. Hermann Göring defected to Brittain and tried to broker peace, they put him in the slammer for forty years... not a good diplomat.
Enigma is my justification for setting Spies as veterans.
I don't understand the two modifier settings, haven't touched them, I should investigate. Thanks for your post!
Attachment: fascism.jpg
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