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nationalist
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None of your Goddamned business
Nov 2001 time: 00:17
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There has been an ongoing debate in a few threads about whether the governments of civ 3 are satisfactory or not. Much debate has circled around the inclusion of Fascism as a form of government, and I was just curious as to what people's opinions on the topic are. Here are my opinions (most of which have been posted on a different thread).---
I think that Fascism should be the modern version of Monarchy, where Democracy is equivalent to Republic and Communism is equivalent to Despotism. It should have the same commerce benefits as Democracy (Fascists are capitalists), but greater corruption. It should be good at fielding an army. You should be able to conscript 3 units from each city, and those conscripts should have "regular" status, with three life bars (to reflect the militarism of Fascism and the popular support received by Fascist governments) After that, units should be the same as Democracy. To reflect the industrial benefits of Fascism, factories should produce one extra shield in every shield producing square and rush building should cost half as much as in Democracy (fascists, with the exception of Nazis, didn't use slave labor. Therefore there should be no population killing rush building.) The same martial laws that apply under communism should apply under Fascism. The drawbacks to Fascism should be that the per turn culture benefit from each building should be halved (representing the surpression and destruction of dissenters) and, most importantly, alienation from the other Civs due to belligerant nationalism. This alienation will make trading far more difficult and the probability of alliances and sneak attacks against you far more probable. To balance the system, Democracy should recieve 1.5 times as much culture from buildings as it does now, and AI will treat Democracies with far more trust, making trades easier and sneak attacks much more unlikely. Communism will remain as is, except it should also recieve a culture penalty.
Fascism is a real and historical form of government, and should be represented. In itself, Fascism is no more evil than Communism or other forms of authoritarian government. Though there have been whole books written about fascism, in a nutshell it is an extension of democracy gone wild. Fascists can only come to power when they have overwhelming popular support. Once they have that support, they use it to do the will of the majority and force the majority's opinions on everyone else in the country. It is basically the "mobocracy" that the American founding fathers sought so hard to avoid: majority rules regardless of what happens. They are hyper-nationalistic ( they think that they are better than any other people), and tend to be militaristic due to the nationalist rhetoric inherent to their government. The governments are lead by a strong, idealized, father figure type. They tend to arise when nations are in very hard times, and allow for extremely quick industrial and economic growth.
Fascism and Nazism are different things, and Fascists are not all Nazis. There have been a number of fascist governments in the world beside Nazi Germany ( Mussolini's Italy, Perron's Argentina, Franco's Spain, and some would say France under Napoleon and Napoleon III, along with some other less notable cases), and those Fascists did not commit genocide. Genocide was central to the Nazis. Sure, Fascists governments aren't the nicest governments if you aren't one of the majority, but for the majority, they tend to be less oppressive than Soviet style Communism (except for the Nazis. Both the Soviets and the Nazis were totalitarian, but that's another story.)
I think that Fascism would be a good middle step between Democracy and Communism, just as Monarchy is between Republic and Despotism in ancient times. It would be a nice new addition to version 1.18. What does everyone else think?
Last edited by nationalist on 22-02-2002 at 14:36
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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:17
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Adding Fascism as you describe it would break the game. It would also require a lot of retooling, time probably better spent improving the editor.
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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:17
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quote: Originally posted by nationalist
Communist governments are notoriously wasteful and unproductive |
Nonsense. Russia managed to industrialize in about half the time it took the United States. China pulled it off fairly quickly too. Compared Russia in 1900 and Russia in 1930 and tell me why you think they're "unproductive."
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Scooby_Doo
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Bristol, UK
Feb 2002 time: 05:17
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First post, so bear with me if it all goes pear-shaped...
"As long as they are all balanced and one is not too powerful."
How true, I think this was a major problem with Civ 2 that Fundamentalism, although a good idea, was simply too powerful and unbalanced the game drastically. This may be why the makers of Civ 3 decided not to change the formula of governments too much and stick with what they knew worked. However, I agree that new types of government should be available as they allow a much greater diversity in the game and allow greater freedom to rule as you see appropriate.
As for the actual nitty-gritty of exactly what kind of bonuses and restrictions should be given for Fascism, I'm not sure. I liked Civ 2's idea that Fundamentalism had research halved, and I think that something like that could represent the rigid focus of Facism although I don't know if this can be done with editor.
What does everyone else think? What governments can be accurately modelled in Civ 3 using the editor? From what I've seen it's quite restrictive and this may pose a problem as I think its important not to have unrealistic govts. but to try to keep it true-to-life
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sachmo71
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de Tejas
May 2001 time: 23:17
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quote: Originally posted by Grumbold
I don't personally see Fascism as a commercial success, more as an industrial one. The average German became no better off once the initial climb out of the depression and rebuilding of Germany was complete. If production rises then the 'wealth' option will become more lucrative. So a Fascist country building wealth is buoyant but when it turns to building tanks and bombers it tails off rapidly. |
But the average German THOUGHT he was better off, and therein lies the beauty of fascism! If this government is created in the game, it should make it harder for cities to go into disorder...maybe a 1.5/1 ratio of unhappy for it to go into disorder.
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Scooby_Doo
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Bristol, UK
Feb 2002 time: 05:17
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I agree with you, aahz_capone that halving science would be too drastic a move, but the idea is, I think, a good one that certain governments have to contend with big drawbacks as a result of their way of doing things but in return reap huge benefits on certain aspects. I think that something like the halving science, not exactly this, but something on similar lines would help to distinguish between governments more and make the decison of switching much more interesting as there are clear-cut pros and cons. Instead, the differences between the current governments are, in my view, small. (There was a post somewhere that compared corruption rates for each government and the differences were so small as to be barely noticeable)
I agree again that something as drastic as the halving of science rates for a government would unbalance the game although I would like to see more clear cut differences other than "Well, corruption will be slightly less, science will probably be more and your peeps will be generally happier".
I think that this would definitely make the choice of governments far more interesting.
Also, on the realism note, I think that it would be wrong to claim that a government such as Fascism has the same freedom of speech and openness to changes that a more representative government has and so I think that it would be justified to cut down on the science rate of Fascism to reflect this.
If any history people are now going to prove me totally wrong, feel free, I welcome your opposing views and, who knows, I may learn something.
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nationalist
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None of your Goddamned business
Nov 2001 time: 00:17
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quote: Originally posted by Kilroy_Alpha
Nonsense. Russia managed to industrialize in about half the time it took the United States. China pulled it off fairly quickly too. Compared Russia in 1900 and Russia in 1930 and tell me why you think they're "unproductive." |
Unproductive doesn't have much to do with speed of industrialization. The reason that the U.S.S.R. was able to industrialize rapidly was due mostly to the fact that it was copying from what others had developed over the past 150 years. Russians didn't spend the time developing methods like the first industrializing nations did, they could just co-opt ideas. Their entire society changed from the years 1900-1930, and they moved from a feudal to an industrial society in those years (remember that Russia was a monarchy until 1917, and communism nearly collapsed in the mid 20's due to a failing economy) True, Stalin did push industrialization, but it would have taken a lot longer if they had to come up with their own techniques. German Industrialization provides a good parallel to this. Germany was able to industrialize and catch up with Great Britain, the world's economic leader, in a very short span of time. This is because Germany copied most of the techniques from existing U.S. and British models. The case of China is evn more striking.
But, as I was saying, rate of industrilization and productivity are two different things. Research the Communist work ethic and you'll find that countries of the former Soviet Union are having tough times adjusting to capitalism simply because they have to work harder. Before it didn't matter how hard they worked, they were paid the same wage. Couple this with the fact that black market hoarding of government materials designed for use on projects but stockpiled by factory foremans to sell for personal profit was rampant and crippling and you will have the reason why I say that Communism is very unproductive and wh the U.S.S.R couldn't compete over the long run with the west.
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aahz_capone
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The Hague
Feb 2002 time: 06:17
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Willem, I think that Dictatorship is far too vague. Communism is already a "dictatorship of the proleteriat". Infact, dictatorial powers can come with almost any form of government, be it far left, far right or even monarchies in the form of a theocracy. This is why we need to expand on the govs in civ3.
scooby, quite true that freedom of speech accelerates research faster then less "free" communities.
I like grumbold's idea of making all foreign nationals unhappy under fascism, it could balance the fact that nationals "think" they are happy. Hell, just create buildings like a Ministry of Love, Ministry of Peace, Ministry of Truth and make an Orwellian dictatorship, like in 1984. Long live Engsoc, double plus good, duckspeak unslow tech. unnation unplus happy, double pop redux fast make.
Duckspeak unbad you? Fast know civlopedia, unknow lag work time good.
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nationalist
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None of your Goddamned business
Nov 2001 time: 00:17
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These are my ideas for the re-tooled government, Let me know what you think. Would they unbalance the game?
FASCISM
Benefits
- The same tile benefits as Democracy (Fascists are capitalists)
- Draft 3 "regular" units from each city to reflect militaristic and popular nature of Fascism. After that, each unit will need support.
Also, military has the same martial law benefits as Communism
Military improvements don't require support.
-Factories add 1 extra shield to each square where squares are produced. This reflects the emphasis on industrialism. Also, rush building should cost half as much to rush as in Democracy.
Drawbacks
-Other nations distrust Fascist governments. Therefore, the best relationship that you can have with other leaders is "cautious". Other Civs are far more likely to make alliances and embargoes against you no matter how powerful you are, and will not trade fairly with you.
-You cannot culturally assimilate foreign cities unless those cities are made up of more than 50% of your nationality. No foreign people would willingly join an intensely nationalistic fascist government. Foreign nationals in your cities are permantly unhappy.
-Corruption levels as bad as Communism, except not evenly spread out.
-All of your culture producing improvements will produce 25% less culture under Fascism, representing the emphasis of old ideas and the stifling of innovations (Jazz was banned in Nazi Germany, but Polka and Wagner were supported by the government.)
-Impossible to win a diplomatic victory until 25 turns after abandoning Fascism due to the stigma attached to Fascism.
Democracy
-cultral improvements produce 1.5 times more culture per turn than their assigned value, due to the freedom of Democracy.
-Other Democracies will treat you very kindly (no worse than polite) unless you have a bad reputation, no matter how powerful you are. They will ally and trade with you more readily, and will rarely attack you. (this is according to the theory of the democratic peace.)
-war weariness levels will be negligable when your democracy has been attacked by a fascist or communist governmet. People will co-operate because it is a just war against authoritarianism. Normal war weariness for aiding an attacked ally or initiating a war with Communism or Fascism. However, if you invade a democracy while under democracy you will have severe war weariness.
-easier to win a Diplomatic victory
Communism
-Draft "regular" units, like under Fascism
-If a city adjacent to your border has a factory, is under size ten, and has fewer than 1,000 culture points and no wonders goes into disorder for more than two turns, you automatically assimilate it. (This is according to the theory of worker's solidarity. The culture points of a city matter because, in my mind, culture points represent how strong nationalist feeling is in any particular city. If it is under 1,000 and has no wonders there is greater loyalty to class than to nation, and a far greater chance or a porletariat revolution that would be willing to join with its communist neighbor. Study the Bavarian revolution of 1920)
-Spy missions cost 1/8th as much as for the other types of governments, because there are ideological brethern and sympathizers in every nation.
-Other civs treat Communists better than Fascists, because there are working classes and leftists in every country. On the other hand, it is hard for other nations to be sympathetic to belligerant foreign nationalists.
-Culture penalty is 50%. Communist governments (specifically the U.S.S.R.) have been very anti-tradition and athiest. They destroy old culture and do not allow new culture to flourish unless it follows a specific doctrine. At least Fascist celebrate (some would say worship) their cultural history.
There would be no expansion limit for modern governments other than standard corruption, and that corruption could be battled by city improvements. There would be no super-corruption in modern governments.
Last edited by nationalist on 23-02-2002 at 02:56
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by aahz_capone
Willem, I think that Dictatorship is far too vague. Communism is already a "dictatorship of the proleteriat". Infact, dictatorial powers can come with almost any form of government, be it far left, far right or even monarchies in the form of a theocracy. This is why we need to expand on the govs in civ3.
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And what's not vaque about Democracy? The US model is quite different than the English one, or the Japanese. Same with Communism. Are we talking about the Stainist version, the Maoist, or the Castro? Exactly which version of these two forms are being represented in the game? That's why I feel a broad term like Dictatorship would be much more appropriate. You can split hairs about the differences between Fascism, and the current government in Myanmar, but they both boil down to the same basic mechanism of running a country, the iron fist.
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