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Ironikinit
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quote: In the real world San Fransisco doesn't have all but one of it's shields in the red even though it's thousands of miles away from DC. |
In the real world, cities don't measure their productivity with colored shields.
In Civ 3, the USA wouldn't be a very big civ. Prob wouldn't even need a forbidden palace.
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The Viceroy
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tu mumbai se, mai Bombay se
Nov 2000 time: 05:17
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quote: This makes little sence: democracies CAN be huge and not be so FUBAR with corruption. |
You haven't been to India recently ha ha ha ha .. If we follow there example, even the capital would only produce 1 shield 
Personally, I believe the link between distance from Capital and corruption is vastly overplayed .. Lack of education is often a big reason for Corruption (as in India), and also unhappy citizens with the distant government (as in Boston from London before independance) ..
I think CTP had a better idea, where distance caused un-happiness .. but Colonization had it even better, citizens slowly turning against you .. maybe Civ3 should have distant cities turning to a new civ slowly, one citizen at a time (unhappiness is a cause for the change) and only when they are a majority, does the city declare independance and all near by cities that have any changing citizen join in the fight ..
I can imagine it would be something loved and hated .. but it would give a good reason to look after your distant cities ..
Who knows, maybe the unhappy citizens of Los Angeles will oneday demand to join Mexico, or start a Hispanic Californian state of there own ?? 
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DrFell
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quote: Originally posted by Ironikinit
In Civ 3, the USA wouldn't be a very big civ. Prob wouldn't even need a forbidden palace. |
You can recreate the US on a world map of whatever size. I don't know how that would work out, but I'd be willing to bet that cities on the west coast would be very corrupt without the forbidden palace. With the palace it would be a bit better, with the less productive areas located in the centre. Still, Hawaii would be worthless.
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Ironikinit
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I opened up the standard and huge Earth maps that come with the game. On standard, the land occupied by the US is about 10 tiles, coast to coast, and 20 on huge. I haven't played many games on huge maps, but 10 tiles to the capital on a standard map doesn't involve tons of corruption. From notes I have from my huge map game, a city 22 tiles from my capital (no ForbPal) had less than 50% corruption without a courthouse or WLTKD.
Is distance from capital the most realistic way to handle corruption? I don't know. The game isn't really very realistic at all, and I don't see why people strain over this detail or that. I know they do and it's OK that they do, but it's a little mysterious to me.
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Tarquelne
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quote: Originally posted by Ironikinit
Is distance from capital the most realistic way to handle corruption? |
Ease of communications/contact with the capital is probably the important factor, realistically. So distance works well untill, oh, mid-Industrial Era. After that corruption based on distance should, realistically, decrease dramatically. Whether or not it should in the game is another matter, of course. Personally I'd like it if corruption dropped a great deal with, say, Radio, and was replaced by a new late-game-only problem of some sort to deal with. A variety of cheap and descructive Espionage effects maybe? (So there'd be a pseudo world-wide golden age when most civs have Radio (and thus low low corruption) but before they start disrupting each other's civs with spies.)
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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