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What is the most useful type of bombardment unit? (Time out:0 days after 22-02-2002, 20:38)
Land (catapult, cannon, artillary, radar art.)
Air (bomber, stealth bomber, fighters)
Sea (battleship, destroyer, frigate, etc.)
Missle (cruise missile)
Nuke (ICBM, tactical nuke)
None (I never bombard)
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woody is offline woody
Warlord

Oct 2001
time: 05:17
  Old Post 22-02-2002 20:34
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What is the most useful type of bombardment unit?

Moonsinger is offline Moonsinger
Warlord

Dec 2001
time: 23:17
  Old Post 22-02-2002 22:24 Visit Moonsinger's homepage!
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Lose 30 kilos (of popups)

Bomber/Stealth Bomber is my #1 choice. Missle or nuke cost too much.

Zouave is offline Zouave
Chieftain

Feb 2002
time: 05:17
  Old Post 22-02-2002 23:35
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Lose 30 kilos (of popups)

Artillery rock!

DrFell is offline DrFell
King

Sep 2000
time: 05:17
  Old Post 22-02-2002 23:48
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None, I never bombard

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:17
  Old Post 24-02-2002 03:27
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I like Artillery because I usually have a lot of Catapults and then Cannons already built, so I can just upgrade them to Artillery. Thus I already have a lot ready, whereas a Bomber force I would have to build from scratch.

On a sidenote, I think the extra range of Artillery over Catapults and Cannons is real important. Often this means I can attack a city one turn sooner than I could with the Catapults/Cannons. Since combined arms stacks move so slow, this is very nice.

Bombers are cool though ... if I don't have a large army already built by then, and had to build everything from scratch anyway, I would probably choose Bombers.

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 24-02-2002 04:51 Visit MonsterMan's homepage!
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Artillery, definetely. The increased range brings bombardment units to a whole new level. They go great with railroad of course.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 24-02-2002 06:29
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Nukes.
They are the most cost-effective units in the game

Ok, ok, bombers.

aahz_capone is offline aahz_capone
Prince
The Hague
Feb 2002
time: 06:17
  Old Post 24-02-2002 22:54
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Ah, bombardment experts, I need you help.

Seeing as F15's defend against bombers, stealth bombers bomb everything, what the hell is the point of the stealth fighter? It doesn't act like a fighter, and it can't bomb ****. Am I missing something?

And why the hell can't F15 fly over to an enemy base and engage in dog fights to clear up space for bombers?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:17
  Old Post 25-02-2002 00:16
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quote:
Originally posted by aahz_capone
Ah, bombardment experts, I need you help.

Seeing as F15's defend against bombers, stealth bombers bomb everything, what the hell is the point of the stealth fighter? It doesn't act like a fighter, and it can't bomb ****. Am I missing something?

And why the hell can't F15 fly over to an enemy base and engage in dog fights to clear up space for bombers?

Stealth fighter: Well, at least they can Recon ...
I understand that they can also do precision bombing, not that I have ever done that. Unless their strength has been increased with 1.17, they are quite impotent. Personally, I might take a look at editing it's bombardment to compensate for the doubled values that infrastructure has in 1.17.

Offensive Air Superiority Missions are performed by using fighter-type aircraft to Recon and Bombard near a city where the enemy fighters are based, provoking an intercept mission (50% chance). If they are intercepted, it uses up the interceptors use for that turn so you can bring in your bombers. Unfortunately, your fighter will be defending, not attacking and so probably will be lost.

aahz_capone is offline aahz_capone
Prince
The Hague
Feb 2002
time: 06:17
  Old Post 25-02-2002 13:53
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Ah, thank you very gladly!

I think that once you get precision bombing, stealth bombers can precision too, so really, what is the point? Maybe they are cheaper, but they are also less powerful.

Waste of space and programming if you ask me.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:17
  Old Post 25-02-2002 14:24
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Increase the size of your Attachments

In a rapidly developing offensive, Artillery are still useful while Bombers are waiting round in your cities for enemy counter-attacks.

Big threat, those enemy counter attacks.

Salve

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:17
  Old Post 25-02-2002 18:31
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Nukes are my favor for bombing since they can actually do some damage when alone. The others needs an army before they can do any harm to the enemy.

Hywel Dda is offline Hywel Dda
Warlord
Caernarfon, UK
Nov 2001
time: 05:17
  Old Post 25-02-2002 19:40
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Bombers for me. Yes you need army to back them up, but if you've done enough bombing before hand you don't need very much army.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:17
  Old Post 25-02-2002 19:58
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Naval bombardment has been the most important bombardment unit in my games. Even with ironclads you can obliterate enemy improvements near coastal cities. Bombers have better range of course but only arrive very late in the game. Artillery is very important, but I have yet to make SP artillery (I've forgotten the correct civ term). I've usually won (or occasionally lost) before making any!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:17
  Old Post 25-02-2002 20:50
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quote:
Originally posted by Hywel Dda
Bombers for me. Yes you need army to back them up, but if you've done enough bombing before hand you don't need very much army.


What I ment was you need an army of bombers/ships, etc to make the enemy notice your invasion (or defence).

Barchan is offline Barchan
Warlord
drifting across the sands of time....
Nov 2001
time: 05:17
  Old Post 26-02-2002 15:30
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Personnaly, I like cruise missiles becaue they will actually destroy units, not simply reduce them to 1. At least they used to before all the patches, anyway. Haven't quite gotten that far yet in a post-patch game....

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