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Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:17
  Old Post 23-02-2002 00:05
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#1 Report this post to a moderator
Anyone else switch civ specifics off? Increase Your PM Length

I have started playing with civ-specific abilities switched off. I find that the gameplay experience is more enjoyable.

For me, the unique units and abilities just mess up the game, as some are much more useful than others. Now the civs start the game even.

The city governer doesn't waste time by continually suggesting ancient unique units for your space age civ. He still suggests old units, but at a decreased rate.

Golden ages are still in the game, when you complete a wonder which matches your civs characteristics.

All civs have the ability to make scouts, but barbarian villages often kill them off. The AI doesn't use the scouts, just warriors.

Does anyone else do this?

Scooby_Doo is offline Scooby_Doo
Chieftain
Bristol, UK
Feb 2002
time: 05:17
  Old Post 23-02-2002 00:32
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#2 Report this post to a moderator
Enter the AD-FREE zone

I tried it once, and only got through a few turns before I decided to turn them back on. Although it has the advantages you mention (and I do agree that the Unique Units are quite unbalanced to each other in some cases), I just felt as though I'd paid for civ-specific abilities and so, dammit, I'm gonna use them!

A bit like buying a Kit-Kat and finding it has no biscuit in it, although the chocolate is the best bit, I still complain about the lack of biscuit.

Perhaps I'm just strange

Zouave is offline Zouave
Chieftain

Feb 2002
time: 05:17
  Old Post 23-02-2002 00:39
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#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

Unique Units and Civilization characteristics are one of my favorite parts of CIV3. Taking these out seems like it would make the game little different from CIV2 in many ways. Maybe you like CIV2 better?

Carbon Copy is offline Carbon Copy
Settler
Indiana, USA
Feb 2002
time: 00:17
  Old Post 23-02-2002 01:02
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#4 Report this post to a moderator
Good news/Bad news Suffering from ads?

It's not a horrible thing, but I usually prefer to play with civ-specifics on.

One the one hand, turning it off makes spawning next to the Zulus or the Persians much less dangerous, but on the other it also nixes the civ traits like Industrious or Religious along with the unique units. Dammit, if I'm going to be playing as France, I want my Industrious-ness! Being able to build scouts is still a cool ability, though (almost the entire bonus of playing as an expansionist civ right there).

davidttm is offline davidttm
Settler
Colorado
Feb 2002
time: 22:17
  Old Post 23-02-2002 01:19
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#5 Report this post to a moderator
Re: Good news/Bad news Inflate your Upload Space

quote:
Originally posted by Carbon Copy
I usually prefer to play with civ-specifics on.

One the one hand, turning it off makes spawning next to the Zulus or the Persians much less dangerous, but on the other it also nixes the civ traits like Industrious or Religious along with the unique units. Dammit, if I'm going to be playing as France, I want my Industrious-ness! Being able to build scouts is still a cool ability, though (almost the entire bonus of playing as an expansionist civ right there).


Thanks for your post. I thought this only affected the UU's. I've been wondering why my civ traits didn't seem to work. I'm not crazy about the UU's but this makes playing with them worth it.

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 23-02-2002 01:23
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#6 Report this post to a moderator
Full PM-box? Change here!

i find that religeous and industral traits are way to powerful, thats why i only ever use the egyptians (tile improvemtn in 1 turn, plus no anarchy, so a democracy declaring war isnt a problem, cos when war weariness is in, then just change).


imo, ind and rel are just to good. thats the only reason i can think to turn civ specific off, but i am dependant on being religeous otherwise i have to be a monarchy all the time (with AI declerations + war weariness)

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:17
  Old Post 23-02-2002 01:28
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#7 Report this post to a moderator
Re: Anyone else switch civ specifics off? Put an end to popups!

quote:
Originally posted by Sandman
Golden ages are still in the game, when you complete a wonder which matches your civs characteristics.


Am I the only one who sees a contradiction in having a golden age generated by your civ-specific characteristics, when you have civ-specific characteristics switched off?

I thought the "civ-specific disabled" mode would be a good one for multiplayer, since then there's no fighting about who gets what civ. But having the golden age based on your civ's traits makes picking the "right" civ even more important: if you plan on building the pyramids and want an early golden age, pick Egypt. Pick the Germans if you want to be able to build ancient wonders without a golden age.

The civ-specific abilities give a nice variety to playing against the computer, but could be the source of many arguments when setting up a multiplayer game.

Another point against this option as currently implemented: having to research two more techs than usual would hardly address people's fears about the start of the game moving too slowly...

Edited for clarity.

Last edited by DaveV on 23-02-2002 at 02:09

Moonsinger is offline Moonsinger
Warlord

Dec 2001
time: 23:17
  Old Post 23-02-2002 02:17 Visit Moonsinger's homepage!
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#8 Report this post to a moderator
Remove this text

Lately, I turn off the culture victory condition because I have always won by culture victory and I'm sick of that. I dream of watching my spaceship taking off someday.

Munroe is offline Munroe
Settler

Jan 2002
time: 00:17
  Old Post 23-02-2002 02:23
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#9 Report this post to a moderator
Tired of ads?

I like them too much to remove them ... maybe not so much UUs.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:17
  Old Post 23-02-2002 03:14
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#10 Report this post to a moderator
Re: Re: Anyone else switch civ specifics off? Increase Your PM Length

quote:
Originally posted by Sandman
Golden ages are still in the game, when you complete a wonder which matches your civs characteristics.


quote:
Originally posted by DaveV
Am I the only one who sees a contradiction in having a golden age generated by your civ-specific characteristics, when you have civ-specific characteristics switched off?


As the peaceful golden age trigger was added shortly before Civ3 went gold (see the readme.txt), this is simply a bug.

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