Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Obselete equipment: An idea for Firaxis
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
scooter mk2 is offline scooter mk2
Settler
Canada
Nov 2001
time: 02:17
  Old Post 23-02-2002 07:01
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Obselete equipment: An idea for Firaxis Help yourself to an AD-FREE life

In the real world, militaries sell off obselete stuff to whoever wants to pay the highest price for it. Let's say you have a unit - like Calvary that is no longer useful in a Modern Armour world and you want to sell it to a certain nation. YOu should be able to get some money for each unit in return from that nation. This is based on the Civ 2 feature where you could give away military units to another naiton. Any chance that feature, with these modifications could be brought back? I'm guessing such an improvement would be too big for a patch.

Munroe is offline Munroe
Settler

Jan 2002
time: 00:17
  Old Post 23-02-2002 07:09
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

Considering how little they pay for techs and resources imagin how little they would pay for a unit .. soo unless they changed the diplomacy a bit you would end up getting like 10 gold for 5 units. Plus you should always keep your calvary, their 3 movement is great for capturing workers and destroying roads on resources. However I wouldn't mind seeing some more things (units as you said) to put on the table in diplomacy to meet those high demands.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:17
  Old Post 23-02-2002 07:21
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

you can already trade or sell workers, so i would love to see an option to trade units as well

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:17
  Old Post 23-02-2002 07:58 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

That is why I tweaked my game so that cavalry upgrades to tanks. It took a while to figure out the new upgrade tree for 1.17f, but I've figured it out.

scooter mk2 is offline scooter mk2
Settler
Canada
Nov 2001
time: 02:17
  Old Post 23-02-2002 08:11
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

If any of you have played Monopoly Tycoon you'd agree with me when I say that the best way to sell off obselete units is to have an auction type setting. If the nations want them bad enough they'll pay for them. Of course, this will allow nations without the tech level to have advanced units compared to what they can build so we have to make it such that geting a unit built with an undiscovered tech won't give them that tech. In some games, I have really weaks allies who do nothing and I'd love to be able to give them my obselete units that may benefit them. I'd like the auction type selling of old units, but all I really want back is the ability to give away units at least.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:17
  Old Post 23-02-2002 17:36
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Firaxis said in one of recent chats that selling units was removed since it was too much exploitive by human players.

Pity...

I would like to get such option.

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 23-02-2002 19:31
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

why is it that every thing that SOME ppl MIGHT exploit is taken out by firaxis? not every one will use it....

but it is a good idea, like when you are in peace negotiations, u can demand your enemies entire military force to simulate de-militarization.

Flight is offline Flight
Warlord
of Ombey
Jan 2002
time: 05:17
  Old Post 23-02-2002 21:20
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

unfortunately most things which firaxis say people exploit could be fixed with some more complex programming, but they cant be bothered

its a pity really, because options like this and trading for cities sound cool

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:17
  Old Post 23-02-2002 23:04 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by The Andy-Man
but it is a good idea, like when you are in peace negotiations, u can demand your enemies entire military force to simulate de-militarization.


And make it easy for the guy I sold all of the units too more powerful? I think not.

Munroe is offline Munroe
Settler

Jan 2002
time: 00:17
  Old Post 23-02-2002 23:22
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I think trading / selling units would be neat in multiplayer because if your friend is getting beaten on badly but you cant commit yourself to a war for some reason you could keep supplying them with units. Sort of like what the USA did in the early years of WW2. Although it could easily be exploited so the traded units should have to take some turns to get there or maybe just change over to the new civ on the square they are at.




EDIT - Maybe they could use the Airlift method like in Civ 2, plus when an enemy civ shoots down the airlift there could be a chance that they see where they were coming from so they know how this civ is getting all their units.

scooter mk2 is offline scooter mk2
Settler
Canada
Nov 2001
time: 02:17
  Old Post 23-02-2002 23:56
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I agree that there are some wimps who would misuse such an option to buy out an enemy's military, but the way I see it is that so that such people can't abuse it, you can only ask for a certain percentage of another nation's units. This way you can't buy them all. The most important thing, I think, is that the human players get the chance to sell their units that they don't want to disband. It's like giving you the option to supply arms in a war between to AI nations or helping improve the defences in the short-term of an allied AI nation (giving them the tech would be longterm and if it's a good tech to have strategically, you don't want to give it to them). In Civ2, you couldn't ask for military units as far as I can recall, but you could give them away - this was an excellent option. Combine it with being able to ask for money in return and it'll make diplomacy far more interesting.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0529 seconds (89.09% PHP - 10.91% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net