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Taxidopolis
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On a more constructive note:
The default setting for player relations is ''at peace' as soon as contact is made.
How about the default being neutral and player attitude leading toward war or peace settings ? A UN player could really try and steer through the game within a neutral stance that way maybe ? Major coding involved maybe but starting as neutral seems natural and the reputation and attitudes thingy could evolve fairly naturally from the start point. Just a thought...
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Ethered
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More reasons to go to war.
I can only think of three that are in the game(Mind you, I always restart halfway through the industrial age)
Winey baby wants the wheel, and declares war if he doesn't get it
Step foot in the mean person's territory. They wail.
or,
Well, I wouldn't mind that place over there. I hear it has a great view...
I always yell at them when they do that, but they never listen.
So, more ways to do atrocities
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