 |
|  |
 |
|
Didymus

|
 |
Washington DC, USA
Aug 2000 time: 00:12
|
|
Well, I think diplomat's idea of social effects of advances has some merit (see his thread), but I think the effects should be more economic and industrial.
In Civ2, to benefit from certain advances you had to build a specific structure. All well and good. But some advances are so broad-based, that I think you should obtain a benefit from them automatically. To cite an example from CtP2, the first civ to discover concrete gets +5% production for 25 (?) turns. I think it would make more sense for all civs to get a permanent boost in production based on technology. This would also be true of economics. Still, these gains should be modest: without infrastructure, even a space-faring civilisation can only do so much.
The real payoff should come with making certain improvements more effective. Just as mysticism increased the effect of temples in Civ 2, so might Space-Age Materials, to make something up, increase the benefits of factories.
|
|
|  |
 |
|
Rollo Tomasi
|
|
It works like that, but only for a handful of techs:
Concrete, Mass Production, Robotics: +5% production for 15 turns
Gunpowder: -5 city defense for all other civs for 15 turns
Computer: +5% research for 15 turns
Life Extension: +2 happiness for 15 turns
|
|
|  |
 |
|
hHydro
|
|
Vancouver, Canada,
Nov 2000 time: 05:12
|
|
hmm.. those exactly like the Feats of Wonder in CTP2... Not sure I liked them.
The civ's with tech leads usually have a nice advantage as it is. I wouldn't complain if this feature were added, but I don't see that it makes the game any more fun. Just different.
[This message has been edited by hHydro (edited December 21, 2000).]
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|