Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > is this bug reported yet?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Rastapopoulos is offline Rastapopoulos
Warlord
Berlin,Germany
Feb 2001
time: 06:17
Question  Old Post 24-02-2002 00:29
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
is this bug reported yet? Get a bigger avatar today!

I am having a serious problem with a PBEM game. There must be a bug at work:
At two of my bases a Colony Pod production is overdue. I keep getting a message screen telling me that the production must be delayed, because the population is too low. Both bases have grown to size 2 several turns ago.

I restarted the game, this time answering the screen with the option to abandon the base, hoping this might result in a shrink of -1 of the population, but the game indeed abandoned my bases from size 2 to zero, leaving one colony Pod. So I restarted again, delaying the production once more.

I am having this since a couple of turns now and it doesn't seem to resolve. What can one do? Has anyone heard of this bug before? If it stays this way, I'm going to have to switch my production, loosing minerals as a penalty and I'm not going to get these colony pods, which are crucial for my development.

All in all a serious drawback.

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:17
  Old Post 24-02-2002 00:50
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

That's one I haven't heard of at least. I'll try to ferret around for the huge bug report thread that was produced some time ago, for future patches, you can have a look through there.

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:17
  Old Post 24-02-2002 01:20
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

The thread has disappeared, at least to the search engine - but then again, that's not finding anything older than a month or two, but there are thread on here up to 2 years old...

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:17
  Old Post 24-02-2002 01:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

I use to see similar problems in IP play...a 'completed' unit would never show up in the base. The only way I ever found to return the base to some productivity was to change production to something different. 'Course that will entail a significant loss of production. BUT...if this is an aspect of the same problem as I experienced then, it WON'T resolve by itself...that base will eternally produce the same CP and be useless to you for anything else.

No idea what causes this...maybe some corruption of the save file?

Dreifels is offline Dreifels
Prince
Alpha Centauri
Oct 1999
time: 06:17
  Old Post 24-02-2002 07:10 Visit Dreifels's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

In Bingman's bug list it isn't reported.
However, such I had times ago with a single user game that I run with a very huge map 192x192 late in the game when the maximum possible units were reached.
Then the realising of the unit stopped as long until some other units had been detroyed. Then it worked again fine, until all factions togethe rhad built so much again, that the maximal was reached.
I used it as feature so that I killed AI enemy units and thenhurried my own and then my own would produced but no the AI enemy units as my buildings then already filled up the max.

Tizzy is offline Tizzy
Warlord

Aug 2000
time: 05:17
  Old Post 25-02-2002 15:03
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: is this bug reported yet? Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Rastapopoulos
I am having a serious problem with a PBEM game. There must be a bug at work:
At two of my bases a Colony Pod production is overdue. I keep getting a message screen telling me that the production must be delayed, because the population is too low. Both bases have grown to size 2 several turns ago.


I had this happen last night. I was playing Aki with Green, so I figured it was something to do with the near zero growth.
Once I changed off Green the pod built next turn.

Rastapopoulos is offline Rastapopoulos
Warlord
Berlin,Germany
Feb 2001
time: 06:17
  Old Post 25-02-2002 15:59
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Hmm, I am playing Yang with Planned, so that's not the cause.
But maybe something will change once you play with the SE?
Dunno. Onlything I konow is I don't want anything else but Planned.
Grrr...

Darius is offline Darius
Prince
Connecticut, USA
Mar 2000
time: 00:17
  Old Post 25-02-2002 22:08
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

I have often seen this occur for about 2-3 turns after my pop at that base grows to size 2. I just keep delaying production, and the pod eventually gets completed. I don't know why.

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:17
Lightbulb  Old Post 25-02-2002 22:13
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

The last three posts give a clue, perhaps. Maybe the first growth for this purpose is calculated acording to ) growth adjusment, regarless of what your actual growth modifier is?

Rastapopoulos is offline Rastapopoulos
Warlord
Berlin,Germany
Feb 2001
time: 06:17
  Old Post 26-02-2002 05:29
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

what do you mean Scaevola? ....calculated according to growth adjustment, regardless of what your actual growth modifier is...?
are you trying to say, the game may act as if I had growth 0 and ignore the faction and SE bonuses that give me growth +3, in this case? at least as far as producing the warning message and delaying CP production is concerned?
well, i wouldn't swear on it, but i am pretty sure i've produced other CPs in this same game that were ready on the spot one turn after going to the second citizen. I enjoy this sort of growth-maximizing JIT-production and sometimes even spend cash to enable it. After all, it's why you play Hive.
but, maybe i don't remember correctly and you are right. then it would be advisable to just wait a couple more turns.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0459 seconds (88.30% PHP - 11.70% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net