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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Confirmation of city sites: 1500 BC
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Confirm these sites
This poll is closed.
Confirm Red Site 8 100.00%
Confirm Yellow Site 4 50.00%
I want some other site instead! 1 12.50%
Total: 8 voters 100%
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Frank Johnson is offline Frank Johnson
Prince
Houston, TX
Jan 1970
time: 23:17
  Old Post 24-02-2002 02:12
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Confirmation of city sites: 1500 BC Lose 30 kilos (of popups)

Three square are highlighted for confirmed settlement, with the green location currently being held in low priority while we explore.

The yellow square is the southern island suggested site. This is the only site that makes full use of the island with one city. The red site is a suggestion for our newly discovered settler on the north island. This location gives the city 3 special resources, but seemingly wastes a small bit of land on the edge of the island. Vote.....aye or nay.....or suggest something else!

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Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:17
  Old Post 24-02-2002 02:20 Visit Vlad Antlerkov's homepage!
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The southwest island intrigues me. Our trireme can get there in a single turn... I think we should settle there.

Frank Johnson is offline Frank Johnson
Prince
Houston, TX
Jan 1970
time: 23:17
  Old Post 24-02-2002 02:24
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Lose 30 kilos (of popups)

Exploration isnt complete there. We dont know the special pattern if any, or the complete lay of the land to optimize the maximum ammount of cities there. I say for now go for the sure thing on the south island, and wait for the apolyton settlers to go to the south west island

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:17
  Old Post 24-02-2002 02:59
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Got spare money?

I really think we should switch settler functions! I mean, the settler with the NONE support should be taken to the main island, and build roads and irrigations there, while the settlers from our cities be used to build cities instead! It will be a waste of resources to waste an unsupported settler in a city, when we could use our own instead. Will save some food and shields from one city this way!

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:17
  Old Post 24-02-2002 03:44 Visit Shaka Naldur's homepage!
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quote:
Originally posted by Zealot
I really think we should switch settler functions! I mean, the settler with the NONE support should be taken to the main island, and build roads and irrigations there, while the settlers from our cities be used to build cities instead! It will be a waste of resources to waste an unsupported settler in a city, when we could use our own instead. Will save some food and shields from one city this way!


I think it´s been already used to found a city, probably sodaq...

the red spot is perfect, the yellow.... is to found a city for founding a city, there is not a single reason

MBloomIII is offline MBloomIII
Prince
Jacksonville, FL
Jan 2001
time: 00:17
  Old Post 25-02-2002 00:14 Visit MBloomIII's homepage!
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If we wasted a NONE settler on founding a city, we screwed up. I missed that vote, or didn't realize we had a NONE settler.

Red site is perfect. Build a forest up1/over2 to probably get Silk or Pheasant.

I like yellow spot to get a strong trade city. Lot's of lovely Ocean squares.

Southern Island is next on settle list.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:17
  Old Post 25-02-2002 08:29 Visit Marquis de Sodaq's homepage!
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Remove this text

quote:
Originally posted by MBloomIII
If we wasted a NONE settler on founding a city, we screwed up.

But we'd only have 3 cities, not 4. One city supporting a settler is a very tiny price to pay for a city founded in 3700bc. Think, that NON settler is earning our civ trade arrows for hundreds of turns! I used to save my NON settlers, but game experience converted me to immediate settlement. The early game benefits are large.

About this poll: I think the warrior should explore the southwest island more - there may still be specials to uncover. Apolyton is about the build another settler, it can go to that island in a few turns. The settler on the boat may as well go to the south island now.

Yes, Shaka, the yellow spot is building just because there is room. However, that will be a corruption free city with many ocean tiles, and thus many trade arrows!

MBloomIII is offline MBloomIII
Prince
Jacksonville, FL
Jan 2001
time: 00:17
  Old Post 25-02-2002 22:16 Visit MBloomIII's homepage!
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quote:
Originally posted by Marquis de Sodaq

But we'd only have 3 cities, not 4. One city supporting a settler is a very tiny price to pay for a city founded in 3700bc. Think, that NON settler is earning our civ trade arrows for hundreds of turns!

That's true, but for every road that the NONE settler creates is a trade arrow for free! With the added bonus of generating trade arrows for the same hundreds of turns. And the extra added bonus of connected cities for minimal defense, maximum growth.

Plus, on an island this size, we would only need the one settler to improve the terrain, the cities would not have to waste time making a settler to improve the surrounding area. All the settlers they create would go to founding cities and when we switch governments, the NONE settler does not drag on city growth. And when we make Workshop, boom, free engineer.

But, it's all spilt milk at this point. We have a nice settled island and are geared for world domination.

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