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Rollo Tomasi
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Why not? I always thought that would be a great way of doing it; sure beats the "everyone in the world moves before you" system.
It would be simple. There's the input phase. Each player looks over his cities, changes build queues, deals with science, taxes, and happiness. They also move their units and initiate diplomatic negotiations. Then when everyone hits end, the output phase begins.
All the units move at the same time. The units with the greatest movement rates go first, because they're faster. There may be problems with ZOC, but I never really thought that made sense anyway (how could a phalanx assert control over an area of 900 square miles?). Diplomatic negotiations would then be handled, based on embassy proximity or some other factor.
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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I dont play civ2 online, so I could care less.
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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