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Dida
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This bug actually makes the game more interesting.
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I Am Jeff
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New Jersey
Feb 2002 time: 00:17
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I did a post on this army bug a few days ago. You can read the post at http://apolyton.net/forums/showthre...&threadid=42957
Just a warning about this army bug, it is not perfect. For example, the army I did it to first (by accident) lost all the men supposedly there. But it would not allow for more units to be loaded. Then if I moved the army into enemy terrain or terrain with no road/railroad all units would slide from anywhere on the screen to the army, in the shortest direct straight line. And for some reason units would not be visibly in the army but they were there. It could not attack, because the army would not move close enough. I could only move on about 10 different squares, and even if I told it to go somewhere else it just would not go there.
The units that came out of the army were messed up. In the link above you will see such a unit, it has the health as if it was in an army. I tried attacking and it crashed civ3.
My advice is to save before you attempt to do this, if it fails you will have to disband it.
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DrFell
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I thought the new patch prevented armies from huts.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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yeah... works great! Thanks for the heads up!
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:17
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Forgive me if what I'm about to say may not make sense to those who do not or are new to programing....
It appears to me that Firaxis did a little oversight in their implementation of the Stack function. Since I don't have the scource code for Civ3 ( ), I can only guess of the worse possible scenario. My suggestion is that, if on your computer you tride this, and errors came in what ever form, then I suggest not to do this, since the error can leak to other areas of the program or wrose to other applications (hence, you get this: ).
I would be extremly curious of what Firaxis has to say about this, and weather or not it requires a massive recoding of Civ3, the requirment of removing the stack feature all together, or just a little try/catch statement that won't let you use the stack command when an Army in on the same tile (I would do that, it's easier , at least for a while, to give Firaxis some time to do a bug free version).
Until then, happy stacking! 
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Spatzimaus
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All this fuss over the ability to unload units from armies. Ironic, since I just added that ability to armies in the editor for my own mod (just click on "Unload").
Basically I made three types of "Army".
Mob: no tech, holds 3 units, exerts ZoC, costs 300
Regiment: Feudalism, holds 4 units, also has Blitz and can unload, costs 400
Brigade: Nationalism, holds 5 units, also has Radar, costs 500
And they upgrade to each other, so you always have to go with the most recent (although I'm thinking of letting the last two co-exist). The way the Pentagon works is it just adds +1 to size. Since I removed the "victorious army" requirement from the Military Academy, it makes Industrial-era combat more of an Army-centered thing.
The AI is getting really good at using these, too. He'll always have at least one or two around, and when they attack they WILL do damage.
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Spatzimaus
All this fuss over the ability to unload units from armies. Ironic, since I just added that ability to armies in the editor for my own mod (just click on "Unload").
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Well I tried that and so have others, and it doesn't work. If yours is, you just got lucky.
PS I just tried it again, it doesn't work.
Last edited by Willem on 26-02-2002 at 04:26
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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ok, I've had several problems with the Army unload bug.
Once it crashed the game, as i said
Another time, when i went to activate the (now empty) army, one of it's former units (which was somewhere else on the map) was 'selected' instead.. this lead to a lot of confusion....
Finally, I now have tanks in my armies, they used to be Infantrymen, and while the Army is functioning ok, it 'appears' as Infrantymen still, and makes thier sounds in combat.
What does your Sig mean in English Thrawn??
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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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Same phenomena here.
Oh well... it was too good to be true! Back to dreaming about CTP2 stacked combat in CIV3.
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