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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > sea colony pods and EMPs
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name is offline name
Settler

Feb 2002
time: 00:17
Question  Old Post 25-02-2002 02:50
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#1 Report this post to a moderator
sea colony pods and EMPs Inflate your Upload Space

Long time player, short time lurker, first time poster.

I know there have been other threads, but boy does that search feature suck. How do you diable sea colony pods?

Something interesting I found while trying to figure it out myself... flavors.txt. Pretty interesting stuff. I remember seeing a thread wondering about the actual strength of PB's. The file has numbers for all the weapons and armor and even special abilities.

It lists the ECM ability as using an EMP. My understanding is that this would turn off the ROVERS, as well as their radios...?

Kirnwaffen is offline Kirnwaffen
Warlord
Tryin' hard to chill in the city of Dis
Jul 2000
time: 22:17
  Old Post 25-02-2002 03:10
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#2 Report this post to a moderator
Remove this text

Don't know about the sea colony pod thing...

But yes, EMP would very likely kill the rover with the radio.

big_canuk is offline big_canuk
King
Leamington, ON, Canada
Jul 2000
time: 00:17
  Old Post 25-02-2002 05:47
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#3 Report this post to a moderator
Increase the size of your Attachments

Ah yes, but by 2300, we have developed hardening of electrical systems against EMPs. However, radio circuitry continues to be affected.


... and welcome, name!

enter name here, lol

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