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Rollo Tomasi
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I really don't want to have to learn a programming language to make scenarios. The process should be as streamlined and user-friendly as possible; this may be alright for modmakers, but at least include a simpler trigger-based system for those of us not as technologically inclined.
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DrFell
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having done plenty of programming in C related languages before, then i'd have to give this a big YES! it doesnt look too complicated to learn either - as long as its simple yet powerful, then something like this would be brilliant!
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Kumiorava
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Obviously, esier tools are needed for the casual modifier/scenario builder. But the a powerful SLIC-like language should also be built into the game's scenario building model so that the hardcore scenario wizards out there can do their magic with as few limits as possible. That's how will get the best scenarios in the long run.
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A system like the one used in Comic Chat 2.5 is fine with me (you know, the automations?)
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