 |
|  |
 |
|
watorrey
|
 |
Rochester, NY, USA
Oct 2001 time: 00:17
|
|
In thier effort to please the few players who frequent these forums, who claim that it is too easy on higher levels, Firaxis has ruined the fun for us leiserly players. Where is the fun in playing a game of tech catchup with totally worthless cities????
Perhaps being the biggest civ is the ONLY way to keep ahead. But they screw you on that because being the biggest just means totally worthless cities. Domination shouldn't even be a victory condition with thier ideas of corruption. Maybe it makes more sense on smaller maps.... dunno.
The AI NEVER has any money anymore. Previously, there was always a few civs in each game that didn't have gold. But now it is the rule.
Even if they do have gold, (which just means they are in the tech lead), they won't give you squat for a tech (if you manage to get one first), and charge an arm and a leg to buy one from them, even if all the other civs have that tech (which they will one turn after it is discovered), because they give each other "deals".
I am the only one with Free Artistry. ST hasn't been finished yet. The best i can get is world map and 5GP with 6 other civs in the game???? In the meantime, all my money goes to buying industrial era techs.
Researching techs has become as totally useless as those cities you need to maintain a lead in the histograph. In thier effort to eliminate tech hording, (which i never did anyway) they made tech research a non-strategy.
Come on Firaxis... some of us like to have FUN while playing at say... monarch level.
It also seems the scale of the corruption isn't calculated properly for the larger maps. (i know... old and boring)
How about Firaxis assign someone to go thru the civilipedia and fix it? Seems to me a palace only costs 100 shields even after 2 patches.
As a rule, i don't change things with the editor. I like to play the game as it is intended to be played. I KNOW i am not the only one that thinks that way. But CIV3 is slowly becoming just a game shell that is meant to modified by everyone that plays it just so they can have some FUN.
Thankyou all.... i feel somewhat better now 
|
|
|  |
 |
|
Dida
|
|
An army costs 400 sheids, which is ridiculously expensive, considering how useless they are.
|
|
|  |
 |
|
kimmygibler
|
|
I have no patience to play on anything larger than small world. The trading problem is the current biggest problem. This affects all maps.
|
|
|  |
 |
|  |
 |
|
Mizaq
|
|
San Diego
Nov 2001 time: 21:17
|
|
what do you mean you can tweak tech trading in the editor? And what do you guys mean this new tech trading doesn't feel natural? I like it that the enemy can't trade during your turn. You can get a lot of money for a tech that a civ wants, sometimes it doesn't even have any wonders with it, the civ just wants it to be advanced. I have noticed that everyone hates me just about all of the time, I can't figure out why they get so pissed that I traded a tech to them that they wanted and for a price they wanted.
|
|
|  |
 |
|
DrFell
|
|
'Thanks and I agree with you. here's my thoughts on your post If you read thier posts carefully it is obvious that one of three things is true:
- they only play on small or tiny worlds; or
- they are total eggheads that examine every detail every turn; or
- they are lying through thier teeth about beating the game.
'
Yeah sure, everyone who can beat deity is lying. Have you never heard of the concept of 'strategy'? Some people have a better strategy than you obviously use in your games. Using the right tactics, deity isn't that difficult. That doesn't mean they have to hyper micromanage, it doesn't mean they are restricted to certain world sizes, and it certainly doesn't mean they're lying. Guess that must be where you're going wrong. Christ, some of you are such crybabies: 'I can't beat deity and I don't believe it if you can waah waah waah!'. Geeze... go back to cheiftain if you can't handle the difficulty level. Then at least you'll have your huge lead over the AIs without doing any work at all.
|
|
|  |
 |
|
Seghillian
|
|
Newcastle
Jan 2002 time: 05:17
|
|
One possible solution to this would be for the game to have a number of options that you set at game start, similar in some ways to the options for SMAC. For example "Aggressive Tech Trading" could be toggled on or off. Save Random seed generator could also be toggled thus allowing battles to be refought if desired. An iron man switch would be mandatory for GOTM type games etc. Just an idea.
|
|
|  |
 |
|
watorrey
|
 |
Rochester, NY, USA
Oct 2001 time: 00:17
|
|
quote: Originally posted by yin26
Infinite City Sleaze/Spread
Since creating a new city in Civ2 didn't cost the 'extra' worker it does now in Civ3, there were no penalties for simply founding new cities at an exponential rate. Added to the fact that units and improvements are made on a turn/city basis, the person with more but smaller cities would beat a person with fewer but larger and better developed cities.
It is my opinion, however, that the 'fix' in Civ3 was countered by an 'expand or die' AI approach and that the same-old "more cities the better" way of thinking is actually just as strong in Civ3 as it was in Civ2. Not that this is bad in and of itself, but it does tend to reduce to the game to a lot of tedious micromanagement. |
Thanks. What gets me, is they advertise that this is suppose to be a game where you build fewer better cities. It isn't possible to win that way. You absolutely have to be the biggest civ to win.
With the corruption set up the way it is, i still don't see how a domination victory is possible on a large map with max landmass. Or any amount of land on a large map. I guess i will have to try out some smaller maps and see what happens.
I suppose conquest might be fun. Running around the map killing off the cities as they get founded with tanks might be interesting. It certainly won't do any good to try and own the map.
Anyway, i am calming down and trying to figure out the best way to get ahead of the AI in my present game. At monarch, large map, archipelago, minimum landmass, i may possibly be taking the tech lead right now while researching motorized transportation. There is only one other island that would give me cities that produce anything, and i may have to go take it. Naturally, the russians will be at a tech parity with me. No way to avoid that in this game. At least i got hoover dam on my big island I turned off UN and spaceship not realizing i was playing a totally different game w/ the new patch.
|
|
|  |
 |
|
Aqualung
|
|
Mizaq:
What do you mean the AI CAN'T trade during your turn? That's news to me. Let me tell you a story...
On a correct-start Earth, my Persian warrior encounters a Zulu in Africa. During diplomacy, I see that the Zulus don't have contact with the Egyptians (or the 10 other Civs that I've made contact with), but they will in a few turns. So when Shaka wants to trade Contact with the Romans for Mathmatics, I give it to him.
Since it is STILL MY TURN, I decide I'll try and make some extra money by selling Contact with the Zulus to the other Civs. I try the Greeks... I try the Indians... I try the French... I try the English... I can't trade Contact with the Zulus to any of them! I give up and go back talk to the Zulus, and there are only 3 Civs left.
11-1=3, right? When I met them, there were 11 Civs that the Zulus hadn't contacted. I gave them 1. Now there are only 3 Civs that the Zulus haven't contacted.
This all happened in 1 turn... no, make that ZERO turns. I didn't end my turn, I didn't even move a single unit in between the time I first traded with the Zulus and when I went back to them.
Trading/giving/exchanging/sharing Contact can only happen during a trade. I'm pretty sure that this DOES happen with Techs, too. I'll pay attention to make sure.
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|