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Gelvan
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Switzerland
Nov 2001 time: 06:17
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Got a similary problem: at first it seemed to work, everything showed up on the map, civilopedia worked too. (I've only edited the civilopedia.txt with the multitool).
The first extra-luxury was implemented. Inside the city without an icon, but who cares? After all it provided happiness. This seemed broken, because it provided happines without a marketplace too, but anyway.
But then later in the game cotton was available and this causes the game to crash everytime I want to go inside a city. Thats a bit nasty because that means no more founding of new cities and no conquering neither.
at least if the new city were conected to a road.
However it doesn't seem to work with more than one extra luxury. Any workarounds? Am I doing something wrong?
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Gelvan
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Switzerland
Nov 2001 time: 06:17
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Update: 
Don't know if it is this luxury-problem or what's the matter. I reduced the luxury amount back to eight. I had 3 more bonus resources and 5 more strategic resources.
Now I restarted and had one problem with incense. (It requires Mysticism in my mod). I traded Mysticism from the AI and after that, I found some incense. But after conecting it with a road, it did not show up in my resources list. Neither in the city screen, nor in the F2-screen.
Okey. Restarted. I played without any problems, incense worked fine this time, but then I see my tundra citys keep growing big. Very big. And there's only tundra...? After clicking around I see a seagull (another bonus resource I've added thanks to monstermans list). So It was there, but I couldn't see it. Strange, but easy.
But then... - after developing invention, which would have activated hemp, I couldn't look up my city screen anymore, it crashed everytime I tried, in every city I have. Or had.
Damn.
Now I wonder what's the problem. Is there something with Invention or is there something with the pic of hemp (but it's a bonus resource, so it shouldn't cause problems!) Or is there a limit in the civ3.exe that you only can use 2 "invisible" resources..?
Well I have to restart anyway, and now I'll try some other resource sheets, 60 resources won't work.
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Gelvan
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Switzerland
Nov 2001 time: 06:17
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Oh and by the way, I made a link to the pediaicons.txt and I put a small pic of it to the art/cilivopedia/icon folder.
I appears in Civilopedia (who had that thought) but as always a problem with the city screen.
If somebody knows a solution I would be very happy.
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Unspeakable Horror
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me too 
About the Strategic... I like the Dye idea, I think I will implement it in my next game, thanks!
Last edited by Unspeakable Horror on 30-04-2002 at 02:51
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Zarg
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playing with patch1.17f i added coffee. even if i didn't see it on the map i was able to trade it from other civs and get it if it was connected by road. it appeared in the city screen, an had the happy bonus.
so there worked 9 luxury ressources in 1.17 patch. now 1.21 patch. happy to see coffee is visible, but game crash when connected. so something changed from patch 117 to 121 with the city screen.
do we have to wait for the next patch for an solution ? or is there an easier way to get it to work ?
cu
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Unspeakable Horror
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Thank you Gelvan!
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Gelvan
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Switzerland
Nov 2001 time: 06:17
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The numbers ont eh luxurysmallicons.pcx of the city screen, aren't they just the positions? so each block has 22 pixies. ..er pixels? (hm, how is this written in english?) you know DOTS, ..er place for the picture.
......................
......................
...................... So in this Bloc you have to put in a small icon.
......................
......................
123456......22
I think also, that positions 9-16 of the editor and the resources.pcx are linked somehow with this luxurysmallicons.pcx what causes the game to crash if you use other "slots" for a luxury than number 9-16.
Has anyone tried to add MORE small icons to the luxurysmallicons.pcx?
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Gelvan
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Switzerland
Nov 2001 time: 06:17
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Yeah that seems to be sure. It's an odd file anyway, the luxury icons are there twice, but in a completely different sequence.
Well, you've written that it should be possible to have 176 icons, but I believe this number means the dots (graphically) there are in the luxurysmallicons.pcx and each icon has 22 dots for being drawn.
The question is, if the civ3.exe needs all 16 icons in the luxurysmallicons.pcx - and if not, if it would be possible to use at least 16 resources. If so the question is which positions in the editor corespond with which position in the luxurysmallicons.pcx
you know what I mean? sorry my english is a bit out of order.
here's the luxurysmallicons.pcx and the numbers are the luxuries (the icons):
first sequence 1 2 3 4 5 6 7 8
second sequence 3 7 6 5 8 1 2 4
So maybe the program uses right now only the first sequence and the second may be used by us to add more than 8 luxuries, if we find out, where in the editor (at which position) the luxury has to be defined, so that it uses this small icon.
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Anglophile
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Philly, USA
Jan 2002 time: 00:17
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I don't know about 1.21 because I am just in the process of upgrading my version of the LWC mod to 1.21 and was reading this thread to try to take advantage of the promised ability to show more resources but in earlier versions, the game would crash (at least for me and most others) when opening the city view of a city having any luxuries past the first eight. This could be your city or, e.g., opening an embassy to a capital with said luxury. Too bad because I agree with the logic that 10 luxuries gives me some shot at getting 8. As for total resources which appear, before 1.21 only 24 distinct icons would appear but if you were willing to use the same icon for 2 or more resources, then you could have almost unlimited resources that way. As others have said, there is an absolute limit but it is way below my needs (I have about 32 total resources). In my experience, strategic and bonus resources work just fine but luxuries are the problem.
For reference. I modded the in-game bic file and always play randomly generated maps. If I ever finish my upgrade, I'll let people know how Monsterman's extra resources work for me - if there are still questions outstanding.
Since Mizaq is reading this, maybe he can answer a question or two about his excellent tool for the graphically challenged (me). I am adding 20+ buildings and his tool has 12 slots for added buildings. My question therefore is: Is it easier for me to learn how to add more blank slots or Gramphos' multi-tool? Gramphos' disclaimer pretty well states that I am underqualified to use it but other sources say it's easy to use (not that there is necessarily a contradiction here). Once my sons finish their exams, maybe I'll get them to do some graphics for me, I did pay for their computer graphic courses after all. Anyway, I love the game and doing mods but am better at the first than the second so any advice from the talented would be greatly appreciated.
One last thought; I have been playing 1.16/1.17 with added buildings (using the hacked editor to add them directly to the in-game civ.bic file without adding anything to any of the picture files). I did create the BLDG_ file but left it blank. This didn't seem to create any problems as the buildings could be built and worked as designed even though they were invisible in all the screens. Was I just lucky or does that graphically challenged approach actually work?
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