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=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:17
  Old Post 27-04-2002 16:28
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I'm sorry but the resources show up fine on the editor-generated maps but don't show up on the in-game random maps!!

They are actually there, it's just that they don't show.

homegrown is offline homegrown
Settler
Houston TX
Oct 2001
time: 23:17
  Old Post 28-04-2002 10:15
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Are you editing the pediaIcons.txt file to point to the correct icon graphic too? The hard part about modding for me is all the "little stuff" that has to be done too before it will load and work correctly, namely Civilopedia.txt and pediaIcons.txt.

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:17
  Old Post 28-04-2002 14:52
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does that make a difference though, i thought that was solely for the civilopedia and had no relation to whether they showed up on the game-created map or not?!

I thought the map icons were determined by the resources.pcx file?

you see, the problem is that they'll show up in the editor generated maps, but not in game generated maps... and i've no idea as to why?

Ralendil is offline Ralendil
Chieftain
Somewhere on Earth
Apr 2002
time: 05:17
  Old Post 28-04-2002 14:58 Visit Ralendil's homepage!
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#34 Report this post to a moderator
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Me the luxury resources display correctly in editor and random generated map into game.

I don't understand how you get this bug...

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:17
  Old Post 28-04-2002 15:43
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hmm, i've discovered that you can't have more than 6x6 resources on the resources.pcx that show up in game generated random maps.

anything selected in the 6x6 is fine and will show up no bother.

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:17
  Old Post 28-04-2002 17:57
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uhmm itīs just me or the luxury resources are limited to those that came with the game? whenever i build a road, that itīs connected to the capital, i see the advisor telling me the usual stufff about happines and when i close the pop up the game crashes.

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 28-04-2002 21:44
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Got a similary problem: at first it seemed to work, everything showed up on the map, civilopedia worked too. (I've only edited the civilopedia.txt with the multitool).

The first extra-luxury was implemented. Inside the city without an icon, but who cares? After all it provided happiness. This seemed broken, because it provided happines without a marketplace too, but anyway.

But then later in the game cotton was available and this causes the game to crash everytime I want to go inside a city. Thats a bit nasty because that means no more founding of new cities and no conquering neither.

at least if the new city were conected to a road.

However it doesn't seem to work with more than one extra luxury. Any workarounds? Am I doing something wrong?

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 29-04-2002 20:29
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Update:

Don't know if it is this luxury-problem or what's the matter. I reduced the luxury amount back to eight. I had 3 more bonus resources and 5 more strategic resources.

Now I restarted and had one problem with incense. (It requires Mysticism in my mod). I traded Mysticism from the AI and after that, I found some incense. But after conecting it with a road, it did not show up in my resources list. Neither in the city screen, nor in the F2-screen.

Okey. Restarted. I played without any problems, incense worked fine this time, but then I see my tundra citys keep growing big. Very big. And there's only tundra...? After clicking around I see a seagull (another bonus resource I've added thanks to monstermans list). So It was there, but I couldn't see it. Strange, but easy.

But then... - after developing invention, which would have activated hemp, I couldn't look up my city screen anymore, it crashed everytime I tried, in every city I have. Or had.

Damn.

Now I wonder what's the problem. Is there something with Invention or is there something with the pic of hemp (but it's a bonus resource, so it shouldn't cause problems!) Or is there a limit in the civ3.exe that you only can use 2 "invisible" resources..?

Well I have to restart anyway, and now I'll try some other resource sheets, 60 resources won't work.

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:17
  Old Post 29-04-2002 22:44
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The invisible resources problem was solved in 1.21, i donīt have any problems with them showing up in map and Trade screen (I didnīt look in the city screen).
1 Strategic and 5 Bonus= it works
Same plus 1 Luxury= crash

Note: 1 of my Bonus resources appear with Sanitation and it works without any problems.

I didnīt do any tests since I donīt have the time I just thought that maybe I did something wrong... well until next patch then

Just curious... what did you add for Strategic? I tried to come up with something original but I only added timber.

Last edited by Unspeakable Horror on 29-04-2002 at 22:50

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 30-04-2002 01:30
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I've got 1.21 and it's no problem as long as you haven't got more than 36 resources. All resources after No. 36 wont show up IN THE GAME. They do show up in the editor though.

So now I'm angry: I revamped everything back to 36 resources (at least I have now found out how to cut and past in this MS Photo Editor). I played. I discovered Monarchy which would have given me perfume. Well it did and it crashed.

Okey now I was looking into this luxuriessmall.pxc in the cityscreen folder. There were only the good old resources from the original. So I thought maybe the point is to only use 8 luxuries and to only use slots 7-14 for luxuries. I've done it (including editor editing etc.) and... tata!!

Crash. Again with perfume when I want to go inside the city screen, but I just don't get it. WHY???? Is this Civ3.exe completely stupid or what? I mean I've put only eight resources in, they are at exactly the same position as the old ones, I've did nothing to the luxuriessmall.pcx and it crashes! Whats up? The names, or what?

It seems as for LUXURIES there are 8 luxuries possible, and they are the ones which came with the original. That suxxs!

__________

My plus strategic resources so far are:
- Spice (You know: from Dune. Needed for Longevity and CureforCancer)
- Timberwood *g*
- Dye (For Leonardo, Michelangelo, Shakespeare) [instead of a luxury]
- Jedi (Needed for Jedi College (instead of Newton's College) only 1-2 per map)

...well and number five was a lie

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 30-04-2002 01:57
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Oh and by the way, I made a link to the pediaicons.txt and I put a small pic of it to the art/cilivopedia/icon folder.

I appears in Civilopedia (who had that thought) but as always a problem with the city screen.

If somebody knows a solution I would be very happy.

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:17
Post  Old Post 30-04-2002 02:46
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me too

About the Strategic... I like the Dye idea, I think I will implement it in my next game, thanks!

Last edited by Unspeakable Horror on 30-04-2002 at 02:51

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 30-04-2002 10:51
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Be careful! messing around with them luxuries can be very dangerous...

good luck.

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 30-04-2002 11:52
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FINALLY! I FOUND IT OUT!

Okey you can only use EIGHT luxuries.

If you change a luxury DO NOT use the copy tool!!!

The copy tool is ONLY for bonus and strategic resources!

That means you have to RENAMEthe luxuries, that you want to change, because the luxuries must always be on the 9-16th position of the editor (civedit.exe). This is most important!

And also at the 9-16th position of the resources.pcx - that means you have to cut and paste your luxury on the exact same position of the resources.pcx as the one you kicked out.

You have to make new pedia icons. not sure if this is really nescessary, but it's surely better to have them, makes it more stable. This needs time!

And at last you can if you want edit the luxuryicons_small.pcx in the city screen folder, so that your resource will have the right pic in the city screen. hm, whereelse

It's sad, that you only can use eight resources, thats another Ŧdesign descisionŧ™ which is most questionable. But that we know already so i stop flaming. Even if they deserve it.

So if it comes to luxuries: No more than eight. Never. Don't work. If somebody knows otherwise: TELL US (please)!

Last edited by Gelvan on 30-04-2002 at 12:15

Zarg is offline Zarg
Settler

Apr 2002
time: 05:17
  Old Post 30-04-2002 13:49
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playing with patch1.17f i added coffee. even if i didn't see it on the map i was able to trade it from other civs and get it if it was connected by road. it appeared in the city screen, an had the happy bonus.
so there worked 9 luxury ressources in 1.17 patch. now 1.21 patch. happy to see coffee is visible, but game crash when connected. so something changed from patch 117 to 121 with the city screen.
do we have to wait for the next patch for an solution ? or is there an easier way to get it to work ?
cu

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:17
  Old Post 30-04-2002 16:12
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Thank you Gelvan!

Ralendil is offline Ralendil
Chieftain
Somewhere on Earth
Apr 2002
time: 05:17
  Old Post 30-04-2002 23:14 Visit Ralendil's homepage!
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#47 Report this post to a moderator
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Maybe i will tell something stupid, or maybe something that could be a beginning of solution or a solution for adding luxury icons.

Maybe some of you know it is provocate more bugs in more of the mods that have been released since 1.21. I've thinked about one thing to test as we (all forum members of Civfanatics and Appolyton) go on to understand how it works.
It appears that luxury icon are linked to a specific place in ressource.pcx. I will try to copy this to a new sequence of ressources. I think the game have a ressource sequence that allow it to work in game. (I think also that the max of icons would be 176, i know it is incredible but it is the last number written on luxury small icon PCX of city screen and the number sequence written on it is 22, 44, 66, 88, 110, 132, 154 and... 176. NOTA: there's 22 icons in civ3.)
For the sequence I think it is: 8 strategic resources, 8 luxury resources and 6 bonus resources. But I believe it will never have errors with bonus resources cause not linked to specifics rules.
And after that you've got a specific file for luxury small icons for city screen. I believe it is why some's got errors when they enter into city...

I will try that ! And maybe it wouldn't be stupid...

(posted also on Civfanatics forum)

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 01-05-2002 14:17
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#48 Report this post to a moderator
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The numbers ont eh luxurysmallicons.pcx of the city screen, aren't they just the positions? so each block has 22 pixies. ..er pixels? (hm, how is this written in english?) you know DOTS, ..er place for the picture.

......................
......................
...................... So in this Bloc you have to put in a small icon.
......................
......................
123456......22

I think also, that positions 9-16 of the editor and the resources.pcx are linked somehow with this luxurysmallicons.pcx what causes the game to crash if you use other "slots" for a luxury than number 9-16.

Has anyone tried to add MORE small icons to the luxurysmallicons.pcx?

Ralendil is offline Ralendil
Chieftain
Somewhere on Earth
Apr 2002
time: 05:17
  Old Post 01-05-2002 18:55 Visit Ralendil's homepage!
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#49 Report this post to a moderator
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Explain a little more for the block

I think it was i say by "sequence" but not sure.

Ralendil is offline Ralendil
Chieftain
Somewhere on Earth
Apr 2002
time: 05:17
  Old Post 01-05-2002 20:45 Visit Ralendil's homepage!
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But doesn't work it seems to be the luxury smal icon PCX of city screen that cause crash...

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 03-05-2002 13:59
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#51 Report this post to a moderator
Inflate your Upload Space

Yeah that seems to be sure. It's an odd file anyway, the luxury icons are there twice, but in a completely different sequence.

Well, you've written that it should be possible to have 176 icons, but I believe this number means the dots (graphically) there are in the luxurysmallicons.pcx and each icon has 22 dots for being drawn.

The question is, if the civ3.exe needs all 16 icons in the luxurysmallicons.pcx - and if not, if it would be possible to use at least 16 resources. If so the question is which positions in the editor corespond with which position in the luxurysmallicons.pcx

you know what I mean? sorry my english is a bit out of order.

here's the luxurysmallicons.pcx and the numbers are the luxuries (the icons):

first sequence 1 2 3 4 5 6 7 8
second sequence 3 7 6 5 8 1 2 4

So maybe the program uses right now only the first sequence and the second may be used by us to add more than 8 luxuries, if we find out, where in the editor (at which position) the luxury has to be defined, so that it uses this small icon.

Anglophile is offline Anglophile
Settler
Philly, USA
Jan 2002
time: 00:17
  Old Post 03-05-2002 22:02
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I don't know about 1.21 because I am just in the process of upgrading my version of the LWC mod to 1.21 and was reading this thread to try to take advantage of the promised ability to show more resources but in earlier versions, the game would crash (at least for me and most others) when opening the city view of a city having any luxuries past the first eight. This could be your city or, e.g., opening an embassy to a capital with said luxury. Too bad because I agree with the logic that 10 luxuries gives me some shot at getting 8. As for total resources which appear, before 1.21 only 24 distinct icons would appear but if you were willing to use the same icon for 2 or more resources, then you could have almost unlimited resources that way. As others have said, there is an absolute limit but it is way below my needs (I have about 32 total resources). In my experience, strategic and bonus resources work just fine but luxuries are the problem.

For reference. I modded the in-game bic file and always play randomly generated maps. If I ever finish my upgrade, I'll let people know how Monsterman's extra resources work for me - if there are still questions outstanding.

Since Mizaq is reading this, maybe he can answer a question or two about his excellent tool for the graphically challenged (me). I am adding 20+ buildings and his tool has 12 slots for added buildings. My question therefore is: Is it easier for me to learn how to add more blank slots or Gramphos' multi-tool? Gramphos' disclaimer pretty well states that I am underqualified to use it but other sources say it's easy to use (not that there is necessarily a contradiction here). Once my sons finish their exams, maybe I'll get them to do some graphics for me, I did pay for their computer graphic courses after all. Anyway, I love the game and doing mods but am better at the first than the second so any advice from the talented would be greatly appreciated.

One last thought; I have been playing 1.16/1.17 with added buildings (using the hacked editor to add them directly to the in-game civ.bic file without adding anything to any of the picture files). I did create the BLDG_ file but left it blank. This didn't seem to create any problems as the buildings could be built and worked as designed even though they were invisible in all the screens. Was I just lucky or does that graphically challenged approach actually work?

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 04-05-2002 17:37
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#53 Report this post to a moderator
Inflate your Upload Space

The upper limit is 36 different resource-icons (though you can add more using the same picture for different resources), but Mizac says, it would be possible to add more than 36. Maybe a problem with V1.21 or with Gramphos Multitool 0.92.

The upper limit with luxuries is 8. And it seems to stay there.

As for the Multitool, learn how to use it! It is a GREAT help when creating a mod. Especially the Civilopedia-Change-Ability is something I love. It's not very complicated, the most difficult thing is to download the .dll files, but thats written in the readme. I try to attach it (not sure if this works).

After you have those .dll's just start it, load the civ3mod.bic (or your own scenario) and chose which thing (resource, unit, etc) you want to copy and how many copies you want.

As for the buildings: I suppose you were lucky
No Civ3 seems to make problems only with units and luxuries. All other things may be graphically invisible without causing any problems.

Attachment: comctl32.zip
This has been downloaded 3 time(s).

Anna749 is offline Anna749
Settler
Northern Ireland
Apr 2002
time: 05:17
  Old Post 30-11-2002 00:12
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They also worked well in my game....Im using 36 of them and everyone has showed up....Keep up the good work

redhat is offline redhat
Settler

Jan 2003
time: 05:17
  Old Post 28-01-2003 14:33
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Got spare money?

luxurysmallicons.pcx anyone have an updated copy?
I screwed up mine.

 
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