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Did you find my mod useful? (Time out:0 days after 25-02-2002, 07:17)
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MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 25-02-2002 07:16 Visit MonsterMan's homepage!
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#1 Report this post to a moderator
MonsterMan's Resources -- Play with 60! Support Apolyton, buy Civilization: The Boardgame

No, I'm not lying!
With my modified resources.pcx, you can play with 60 resources simultaneously, and they all have their own icon.

See the attached chart for a preview before downloading. Note that the chart in the picture is a combination of two files in the zip, hence it has some 90 icons.

Attachment: monstermans_resources.jpg
This has been downloaded 2714 time(s).

Last edited by MonsterMan on 25-02-2002 at 07:40

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 25-02-2002 07:19 Visit MonsterMan's homepage!
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The mod comes with a very detailed step-by-step guide so everyone can enjoy modding. So, here is the zip file then.

Attachment: monstermans_resources.zip
This has been downloaded 1479 time(s).

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 25-02-2002 07:37 Visit MonsterMan's homepage!
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1. Calamari (squid) are ripe for harvest in the seas.
2. Melon joins wheat on flood plain tiles.
3. Brittain would wish for this colony; plenty of fish in the seas ('school' resource) to go with their chips; tea in the southern jungle and bananas for export to the north.
4. Plains get a profile. Oranges give a food and trade bonus, Cattle (below hut) looks better, and Oat (center right) takes the place of Wheat. To the upper left is Desert Bloom.
5. Timber is needed to build rennaisance ships (if u want, that is), valuable pearls can be dived for, and to the bottom right we see half of the grassland Apple resource.

Attachment: resource_samples.jpg
This has been downloaded 3350 time(s).

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 25-02-2002 07:48 Visit Mizaq's homepage!
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have you played a game where your city had all 60 resources? do the increased luxury and strategic icons scroll to the right without crashing the game?

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 25-02-2002 15:16 Visit MonsterMan's homepage!
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The majority of the new resources are Bonus resources that doesn't get shared. There are three strategic, ten luxury and twenty bonus resources. I have been told by a respectable source that the ninth and following strategic resources get hidden in the city screen window - they don't make the game crash. But no, I haven't taken a week to investigate if that's true yet.

I don't have any problems at all creating maps with my chart or starting a new game (I wouldn't have posted it if I wasn't confident it worked).

I think one dude started spreading the rumour that there was an absolute limit of 24 resource icons; the 25th would be invisible on the map. He must have screwed up his resource.pcx because it is obviously not true, as seen from my screenshots.

If the lux and strat resources turns out to do bizarre things -- then it's just a matter of setting them as bonus resources in the editor and continue playing.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 26-02-2002 04:36
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quote:
Originally posted by MonsterMan

I think one dude started spreading the rumour that there was an absolute limit of 24 resource icons; the 25th would be invisible on the map. He must have screwed up his resource.pcx because it is obviously not true, as seen from my screenshots.


Well I'm one dude who's been saying that 24 resources was the limit since when I tried it, the 25th icon was invisible. And there have been others who've been saying the same thing. Are you sure all of these are appearing? I'm thinking maybe that might be an undocumented change in 1.17f, since it definitely didn't work before. I guess I'll have to try it and see for myself. It would be great if you were right! I hope you are.

PS, Yes I do see that watermelom thing on the screen, and that's certainly more than 24 down in the file. It looks like they've changed that. Cool!

PPS Well I just tried it and the same thing, the icon doesn't appear after the 24th one. I don't know how you managed to get yours working because mine doesn't.

Last edited by Willem on 26-02-2002 at 05:19

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 26-02-2002 06:17 Visit MonsterMan's homepage!
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quote:
Originally posted by Willem
Well I'm one dude who's been saying that 24 resources was the limit since when I tried it, the 25th icon was invisible. And there have been others who've been saying the same thing. Are you sure all of these are appearing? I'm thinking maybe that might be an undocumented change in 1.17f, since it definitely didn't work before. I guess I'll have to try it and see for myself. It would be great if you were right! I hope you are.

PS, Yes I do see that watermelom thing on the screen, and that's certainly more than 24 down in the file. It looks like they've changed that. Cool!

PPS Well I just tried it and the same thing, the icon doesn't appear after the 24th one. I don't know how you managed to get yours working because mine doesn't.


I didn't want to suggest that you screwed up your resources.pcx but I always thought that was the only answer. I got these icons to work in 1.16 too, sorry man. Try downloading my mod and see what happens If you like it I've just finished all the pedia icons and pedia text so it'll be more useful.

What I have noticed is that there is a limit to resource icons. I had added lots of empty rows while working with resources.pcx and suddenly the game crashes, I can't open the editor or start a game. So I cut off some empty rows, and it works fine. Perhaps the magic number is 82 á la tech icons?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 26-02-2002 06:54
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quote:
Originally posted by MonsterMan


I didn't want to suggest that you screwed up your resources.pcx but I always thought that was the only answer. I got these icons to work in 1.16 too, sorry man. Try downloading my mod and see what happens If you like it I've just finished all the pedia icons and pedia text so it'll be more useful.

What I have noticed is that there is a limit to resource icons. I had added lots of empty rows while working with resources.pcx and suddenly the game crashes, I can't open the editor or start a game. So I cut off some empty rows, and it works fine. Perhaps the magic number is 82 á la tech icons?


Well I used your resources.pcx file and had a look around with the cheat, and I didn't see #25 anywhere. One question, are you using your mod as a civ3mod.bic or as a seperate scenario? I'll have to try that, maybe that's what the problem is. I'm just altering the civ3mod.bic.

PS I tried it again as a scenario file using your resources.pcx file and still nothing. I should be seeing that blue thing after your Timber on the Plains buut I'm not. I think you just got lucky somehow. I certainly can't explain it.

Last edited by Willem on 26-02-2002 at 07:10

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 26-02-2002 17:07 Visit MonsterMan's homepage!
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Of course... you have to add a resource with Gramphos multitool, scroll to the appropriate icon in the editor, and then go to the Terrain tab and specify a terrain type where the resource may appear. I was guessing you knew that. Then open the editor and generate a map. Generate a gargantuan 256x256 map to be sure there's room for all resources to appear.

I'll update my mod later with all these things, so you can wait until then and just download it if you'd rather do that.

Can't anyone else confirm if it works?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 26-02-2002 19:27
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quote:
Originally posted by MonsterMan
Of course... you have to add a resource with Gramphos multitool, scroll to the appropriate icon in the editor, and then go to the Terrain tab and specify a terrain type where the resource may appear. I was guessing you knew that. Then open the editor and generate a map. Generate a gargantuan 256x256 map to be sure there's room for all resources to appear.

I'll update my mod later with all these things, so you can wait until then and just download it if you'd rather do that.

Can't anyone else confirm if it works?


Well yes, I know how to set them up, I didn't need an explanation. But I know what the difference is, I've been using the random maps the game creates, not the editor. I don't like using the editor to create maps, it's kind of like cheating to me. After all you can see everything and everybody. So I guess I'll just have to settle for 24 icons I suppose.

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 27-02-2002 05:16 Visit MonsterMan's homepage!
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Not that I wan't to keep b*tching but I've seen icons above no.24 in game-created maps.

Last edited by MonsterMan on 27-02-2002 at 05:27

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 27-02-2002 07:02
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Fine. Consider yourself lucky, it doesn't work on my system.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:17
  Old Post 27-02-2002 23:59
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Can you use luxuries in the sea? You can't build a road to them. Can you connect to them with a harbor?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 28-02-2002 00:17
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Lose 30 kilos (of popups)

quote:
Originally posted by Optimizer
Can you use luxuries in the sea? You can't build a road to them. Can you connect to them with a harbor?


They have to be connected by a road so as it is, you can't. I was thinking for awhile though of creating a Sea unit with the ability of building roads and colonies. However, even if it worked, there'd be no way to get the AI to understand how to use it.

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 03-03-2002 03:48 Visit MonsterMan's homepage!
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I haven't playtested that, actually. But if the city can't get access to it, I think it can still be used for Small Wonders. SW have a toggle Required goods must be within City Radius so that's nice, because we can control the appearance ratio of non-bonus resources.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 03-03-2002 04:28
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quote:
Originally posted by MonsterMan
I haven't playtested that, actually. But if the city can't get access to it, I think it can still be used for Small Wonders. SW have a toggle Required goods must be within City Radius so that's nice, because we can control the appearance ratio of non-bonus resources.


I believe though that the particular flag you mention also requires that it be connected by road. I'm not positive on that. Anyway, what's the point? The AI probably won't know how to make use of it, so you'd just be giving yourself an unfair advantage.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:17
  Old Post 07-03-2002 05:21 Visit Worthingtons's homepage!
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I cant also use more than 24 icons, this is not good

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:17
  Old Post 24-04-2002 15:12
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Hey guys,

I just tried out the mod with version 1.21 and I have found that the extra resources are displayed correctly in this version. Previous versions limited display to 24 resources, but here I have got 25 working correctly.

Here's a screenshot of a portion of a random map I created. I added Pearls, Oasis and Bananas as extra bonus resources, and lo and behold, they are all displayed with version 1.21.

quote:
* Updated resource icon loading so that it's not hard-coded. Any number of resource icons can now be loaded from resources.pcx as longs they are 49x49 with a 1-pixel border (and don't forget to update resource_shadows.pcx).
-- Version 1.21f change list.

Attachment: resources-demo.jpg
This has been downloaded 1018 time(s).

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:17
  Old Post 24-04-2002 15:21
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I also remembered to edit the terrain:

Oasis - Deserts
Bananas - Jungle
Pearls - Coast, Sea

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:17
  Old Post 24-04-2002 20:42
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but is that an editor generated map star mouse, or a random map generated in the game itself? If an in-game map, can you provide proof, i.e. have the icons show up beside the settler/workler/scout at the start of the game?

Ta

delfino is offline delfino
Chieftain
Lisboa
Mar 2002
time: 05:17
  Old Post 24-04-2002 22:00
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monsterman,

have you made a "resources-shadow.pcx" also?
it seems the shadows are required for correct display.
thanks in advance.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:17
  Old Post 25-04-2002 01:42 Visit Worthingtons's homepage!
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Defino, it seems that you do not need to edit the shadows but will limit your gameplay, and give the AI a very very slight advantage over you. By this i mean when your geezer is a few squares from a tile with summat good like Bananas, you wont be able to see it, but if there was a shadow you could just make out that there were bananas there!!

delfino is offline delfino
Chieftain
Lisboa
Mar 2002
time: 05:17
  Old Post 25-04-2002 04:04
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thanks rothy.

my problem exactly. I need to be able to see the resource/bonus is there otherwise I will have to right-click everywhere to find out is there is anything interesting in there. with the shadows the "thing" would reveal itself.

maybe monsterman can help.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:17
  Old Post 25-04-2002 04:45
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quote:
Originally posted by =DrJambo=
but is that an editor generated map star mouse, or a random map generated in the game itself? If an in-game map, can you provide proof, i.e. have the icons show up beside the settler/workler/scout at the start of the game?

Ta


It's a map I generated with the editor, but I didn't place any resources manually. The three resources were in a small area of a map that happen to have all three fairly close together.

I will see if the map generation in the game also works correctly. I'll start a few games and see what I get.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:17
  Old Post 25-04-2002 05:57 Visit Sn00py's homepage!
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why not just put the actual image on the shadow file then?

or maybe I've just misunderstood what you're all talking about

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 25-04-2002 07:37 Visit Mizaq's homepage!
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You don't need to add pictures into the shadow file. In fact, I added two dozen resources without even bothering to enlarge the shadow file and I was fine. You guys should work with tabs on your resources like Heed's tabs, they make it real easy to see squares that have resources. Anyways, as long as you dont make the new resources luxury resources, you will be fine adding resources. I actually used Monsterman's resources to test out the new functionality, but if I make a mod that has many more resources I will make sure to make tabbed resources like I normally use.

delfino is offline delfino
Chieftain
Lisboa
Mar 2002
time: 05:17
  Old Post 25-04-2002 15:08
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mitzaq

please be patient with me since I am quite challenged with computer stuff. how do I put tabs and what are the tabs?

thanks in advance.

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:17
  Old Post 25-04-2002 17:50
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getting them to appear in the editor generated maps seems to be quite different from actuallty getting them to appear in a random map generated in the game.

so far i have seen no proof that this can be done... I.e. by proof i mean with units and cities beside the new resources!

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
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  Old Post 26-04-2002 05:52 Visit Worthingtons's homepage!
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hmmm, Why cant I use Luxury Resources?? I've added Caffiene and Tobacco to my games as luxuries and they seem to operate fine. I once heard something about only 8 luxuries will make people happy, so if you have 9 it wont do 'owt , but surely if i have 10 luxuries it just gives you a better Chance of getting all 8???

Ralendil is offline Ralendil
Chieftain
Somewhere on Earth
Apr 2002
time: 05:17
  Old Post 26-04-2002 20:59 Visit Ralendil's homepage!
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quote:
Originally posted by Rothy
hmmm, Why cant I use Luxury Resources?? I've added Caffiene and Tobacco to my games as luxuries and they seem to operate fine. I once heard something about only 8 luxuries will make people happy, so if you have 9 it wont do 'owt , but surely if i have 10 luxuries it just gives you a better Chance of getting all 8???


Same. I had added more luxury resources and seems to work perfectly

Where's this bug or what's this bug?

 
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