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MonsterMan
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Stockholm, Sweden
May 2001 time: 06:17
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No, I'm not lying!
With my modified resources.pcx, you can play with 60 resources simultaneously, and they all have their own icon.
See the attached chart for a preview before downloading. Note that the chart in the picture is a combination of two files in the zip, hence it has some 90 icons.
Attachment: monstermans_resources.jpg
This has been downloaded 2714 time(s).
Last edited by MonsterMan on 25-02-2002 at 07:40
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Mizaq
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San Diego
Nov 2001 time: 21:17
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have you played a game where your city had all 60 resources? do the increased luxury and strategic icons scroll to the right without crashing the game?
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by MonsterMan
I think one dude started spreading the rumour that there was an absolute limit of 24 resource icons; the 25th would be invisible on the map. He must have screwed up his resource.pcx because it is obviously not true, as seen from my screenshots.
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Well I'm one dude who's been saying that 24 resources was the limit since when I tried it, the 25th icon was invisible. And there have been others who've been saying the same thing. Are you sure all of these are appearing? I'm thinking maybe that might be an undocumented change in 1.17f, since it definitely didn't work before. I guess I'll have to try it and see for myself. It would be great if you were right! I hope you are.
PS, Yes I do see that watermelom thing on the screen, and that's certainly more than 24 down in the file. It looks like they've changed that. Cool!
PPS Well I just tried it and the same thing, the icon doesn't appear after the 24th one. I don't know how you managed to get yours working because mine doesn't.
Last edited by Willem on 26-02-2002 at 05:19
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delfino
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Lisboa
Mar 2002 time: 05:17
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monsterman,
have you made a "resources-shadow.pcx" also?
it seems the shadows are required for correct display.
thanks in advance.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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Defino, it seems that you do not need to edit the shadows but will limit your gameplay, and give the AI a very very slight advantage over you. By this i mean when your geezer is a few squares from a tile with summat good like Bananas, you wont be able to see it, but if there was a shadow you could just make out that there were bananas there!!
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delfino
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Lisboa
Mar 2002 time: 05:17
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thanks rothy.
my problem exactly. I need to be able to see the resource/bonus is there otherwise I will have to right-click everywhere to find out is there is anything interesting in there. with the shadows the "thing" would reveal itself.
maybe monsterman can help.
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Mizaq
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San Diego
Nov 2001 time: 21:17
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You don't need to add pictures into the shadow file. In fact, I added two dozen resources without even bothering to enlarge the shadow file and I was fine. You guys should work with tabs on your resources like Heed's tabs, they make it real easy to see squares that have resources. Anyways, as long as you dont make the new resources luxury resources, you will be fine adding resources. I actually used Monsterman's resources to test out the new functionality, but if I make a mod that has many more resources I will make sure to make tabbed resources like I normally use.
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delfino
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Lisboa
Mar 2002 time: 05:17
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mitzaq
please be patient with me since I am quite challenged with computer stuff. how do I put tabs and what are the tabs?
thanks in advance.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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hmmm, Why cant I use Luxury Resources?? I've added Caffiene and Tobacco to my games as luxuries and they seem to operate fine. I once heard something about only 8 luxuries will make people happy, so if you have 9 it wont do 'owt , but surely if i have 10 luxuries it just gives you a better Chance of getting all 8???
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