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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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Ive never seen this suggestion either, I think its worth discussing!
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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:12
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Ice could cover any terrain, though it generally extends further over water than over land (land is warmer than water, more water in water to freeze)
Subs can move under ice that covers water, but take x damage per turn that they are still under ice (x=total hp of a primative sub).
Air units can move over ice, but have x% chance of being lost. Factors involved include radar, movement of the unit, how advanced the unit is, etc.
Land units take x-hp/space that they move over ice. A flag could be implemented: unit takes no damage over ice.
Ice supercedes the terrain it is on, ie. any effects a terrain under an ice space might have are negated and the features of the ice are used.
A 'cold' attribute could also be added to a terrain to simulate tundra, only just on land.
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Ice just made the German soldiers sick. They got diseases and fought poorly. All types of enviornment should have that impact on soldiers. The builders of the Panama Canal were killed because of mosquitos.
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