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Jezz
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Is it just me or is this thing a piece of s***?
And yes, i have the 1.17f patch. I've got a carrier fully loaded with jet fighters, all on air superiorty missions, stacked with 4 battleship parked off the coast of an american city. Yet turn after turn, their bombers perform a textbook exercise in kicking the crap out of my ships. Its been almost 20 turns, and still not one bomber shot down. Did they break it again?
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Dida
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quote: Originally posted by Jezz
Is it just me or is this thing a piece of s***?
And yes, i have the 1.17f patch. I've got a carrier fully loaded with jet fighters, all on air superiorty missions, stacked with 4 battleship parked off the coast of an american city. Yet turn after turn, their bombers perform a textbook exercise in kicking the crap out of my ships. Its been almost 20 turns, and still not one bomber shot down. Did they break it again? |
This thing works both ways. The AI has 2 fighters in his city, and I bombed him 10 times with no problem.
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Rimpy
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Washington, DC
Dec 2001 time: 00:17
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This is only somewhat related to this thread, but as long as we're talking about air units, I've always wanted to ask this question.
What exactly is the benefit of veteran status for air units? How does it affect bombing missions and air superiority missions respectively?
The manual states that regular bombers have a 50% chance of being intercepted (assuming that you're attacking a city with a fighter) and stealth bombers have a 5% chance. It doesn't say anything about veteran status changing those odds on either side.
Also, does it do any good to have more than one fighter on air superiority status in a city? I believe that I've seen a single fighter shoot down more than one bomber.
And, BTW, air superiority works fine for me. I've shoot down plenty of bombers.
I was surprised to see a bomber shoot down my fighter! I didn't even know that was a possibility. Anybody know the odds of that happening?
Rimpy
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Jezz
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Alex and Korn, thanks, i didn't know about the carrier thing. See, the problem is that AEGIS doesn't do what an AEGIS is suppose to do, which is to defend against bombers and cruise missiles. errrr.
WHY THE HELL DID THEY TAKE AWAY THE X2 AGAINST AIR UNITS FLAG!?@!#!
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Dida
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All fighters should be put on air superiority mission by default every turn. That makes the job a lot easier.
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Dida
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The big problem with Stealth fighters in Civ3 is their range is only 8. So, if they cannot fit on a carrier, and w/o air field to give them a forward position, w/o being able to be stationed in ally cities, they are pretty much useless.
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Dida
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I have not check with the editor. If that is true, I will make Stealth Bomber's range 25+, so they can take off from bases at home, and bomb the crap out of the AIs.
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Dida
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unit range is still limited to 8.
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Dida
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supposely, I should have the newest editor. If not, someone please post the new editor here.
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