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it's a "rerun", but with a bit different choices...
results below
[This message has been edited by MarkG (edited November 22, 2000).]
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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Good to see MarkG's finally got rid of the old poll that I started...
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
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Exactly Roman, you can't go wrong with allowing unlimited civilizations.
1, computers will get better all the time, in 2 years, I could still play Civ3 and have 100 civ's playing at once.
2, it makes scenarios better.
3, you can choose whatever number of civs you want!
4, it applies to everyones wants!
5...6..7..
List goes on and on, to vote for anything else is closing windows on the game. Now, if there was only a way to unvote and revote. ;]
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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Good to see more people voting for 16 civs... see my comment!
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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I'm supposing that because of Minor Civs presence (already announced by Firaxis times ago) we can throw away village huts (trade and diplomacy with a minor civs, no more hut quest for treasury) and, perhaps, barbarians (troops that have a Minor Civ as origin).
Of course we will have less huts, but minor civ will add benefit (or trouble, if enemy) for more than one shoot! 
Adding some special to minor civ (to balance their presence in game, making less useful to simply crush and conquer their cities), we can realistically manage as many as a grand total of 32 (main+minor civs).
Main civs must be no more of 16 because of playability reasons, while minor civ can easily appears during game by empire split, refugee founding a new city, etc. as long there is enough room on the map).
I don't want to dispute about PC resources and AI ability to manage so many Civ as more than 64.
I simply think that few human players can manage and enjoy more than 64 diplomatic relations, trade, global (UN) council, front of war. 
While at the beginning you probably know as few civ to keep things under control, very quickly the number of units and different borders on the map will bog down you, IMO.
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Admiral Naismith AKA mcostant
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Dr.Oogkloot
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To all you people who are arguing for 8-32 civs: what's wrong with having the OPTION to play with more than 64 civs? Why do you want to deny other people the chance to play a game with lots of civs, just because you don't want to play that way yourself?
More is better!
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***E-MAIL RESPONSE FROM FIRAXIS***
Subject: RE: Question about Civilization III
Date: Tue, 31 Oct 2000 10:55:47 -0500
From: "Kelley Gilmore" kgilmore@firaxis.com
To: jason-hughes@home.com
Hi Jason.
Well, in our minds the question is not whether or not it's technologically possible for Civ III to support 100+ civs in a single game, but what will make the gameplay most fun. In this case, more is not necessarily better, so the number of civs will be determined by what the development team feels will be best for the game.
Thanks for your note.
Kelley Gilmore
Communications Manager
FIRAXIS Games
(410) 891-3001 x131
Email: kgilmore@firaxis.com www.firaxis.com
-----Original Message-----
From: Mr. Jason R. Hughes [mailto:jason-hughes@home.com]
Sent: Saturday, October 28, 2000 11:57 AM
To: pr@firaxis.com
Subject: Question about Civilization III
Dear Kelley Gilmore,
What are the chances that Civilization III could support up to 100+ civs in a single game? Is it technologically possible? Is this in Firaxis's plans for Civ3? If not, is Firaxis even considering such a thing?
Cordially,
Jason Hughes
Civilization Fan
[This message has been edited by jrhughes98 (edited October 31, 2000).]
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quote:

Originally posted by chrispie on 10-31-2000 06:19 PM
Hmmm, reading the FAQ page and that email...I'm starting to see a pattern...summed up well in the phrase "we want to be sure the game is fun before we commit to a specific set of features". 
Has anyone seen any solid info about the game yet? Anything???
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I haven't, but here's an idea. Firaxis has mentioned in the FAQ that they develop all their games starting with months of prototyping because they want to be sure the game is fun before they commit to a specific set of features. Well, what if they released a prototype of Civ3 in the form of a beta. The beta doesn't have to be for a price, or with a limited set of features. It can be FREE fully functional beta that will stop functioning by the time beta 2 is available, and beta 3, and will probably stop there. This way the customers (fans, players) can play the beta and comment, make suggestions, and/or report bugs to Firaxis. BESIDES, THE CUSTOMERS ARE THE ONES THAT REALLY KNOW WHAT'S FUN AND WHAT'S NOT!!! TELL FIRAXIS TO GET TO IT!!!
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JRH
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Firaxis: That is a pile of rhino poo, and you know it.
"Opens txt file, changes civ limit from 24 to 100 as he pleases".
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half a year after playing civ2, I found out I could edit the *.gifs, shortly after I found out I could edit the txt files. Its nice and easy. They can do it, they can programme it so that it is customizable to your wants.
You can say, I want the computer to generate 50,000 by 50,000 and if your computer is powerful enough to handle that and 50 civilizations at once, then do it. You know in 2 years we're gonna have 5ghz computers. Ram won't be a problem either. They should be allowing the possibilities instead of limiting the games capabilities.
They will be making a mistake if they don't allow this, unless the games engine is going to be completely different.
Don't think that they can't do it. And if they can't, then they need to keep up with the times.
[This message has been edited by ContradictioN (edited November 01, 2000).]
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JESSVG01
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Depending on how the "server" is implemented support for 100's of players is possible - can't do any of this one player at a time crap though.
100 player turns, each player with 1000 orders should take a 500mhz machine with 64 megs of ram about ten minutes to proccess ... giving ample time for ICQ wheeling and dealing.
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