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Borels
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I don't think it is realistic to throw nukes everywhere on the map. There should be something to confine the use of nukes other than "the AI hates you more". In particular, this isn't going to work in MP games. Human players would not help out the victim like the AI does, they would throw more nukes to the victim like fireworks and grasp their share of the land.
I suggest that the use of nukes should lower the culture points of the nation e.g. -10% for every nuke used. With lower culture points, other AI nations hate you more and it would be increasingly difficult to keep the empire intact.
I think it's feasible because there's always people in the country who dislikes the use of massive weapons (and wars). Strong countries with immense cultural influence in the globe (e.g. the Americans try to put their values as the global standard) can tolerate the use of a few nukes (e.g. against Japan) but definitely not 20 nukes. There will be strikes everywhere in the country. Also countries with minute cultural influence in the world (e.g. Iraq) is difficult to tolerate the use of nuke because their values are not widely accepted in the world which makes it difficult for them to justify their use of nukes. They would face political pressures from all other countries...etc.
What do you guys think?
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Todd Hawks
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Instead of reducing culture (which doesn't really hurt you), I think it would be better to add some kind of nuke-resistance in your own population.
So whenever you use a nuke you will get lots of unhappy people and have difficulties in keeping your empire productive.
Maybe with some retaliation check so the penalty isn't as big if you don't strike first.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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1 unhappy face content when you are attacked!?!??!
I'm not i'd make me very happy if someone nuked Sheffield or summat and killed a load of my friends!!
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Captain
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by Divine Right
May 2001 time: 00:17
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good ideas all, but I have to say that MAD is best idea so far.
without MAD, you can still have first strike attacks that are too advantageous - even with nukes as weak as they are.
with MAD, you could up the power and lower the cost to better values without worrying about first strike being too strong. it would also allow for a cold-war type feeling.
here's a simple way to do it:
1. set each nuke you own to a target city.
2. set retaliatory settings (which would automatically run when a nuke goes off, even if not your turn)
a. if N# cities hit, launch M# retaliatory missiles
b. if N#cities hit, launch all missiles targetted against aggressor
c. if N# cities hit, launch all missiles at everyone (holds entire world hostage)
d. if N# allied cities hit, do a, b, or c.
I can't imagine coding it would be more than a few days work, though setting up the interface to look nice might take a while longer.
I'm thinking ICBMs here, not sure what to do about tactical nukes.
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korn469
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Poetic Justic
Apr 1999 time: 00:17
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Captain
quote: with MAD, you could up the power and lower the cost to better values without worrying about first strike being too strong. it would also allow for a cold-war type feeling. |
my argument exactly! i'm not sure if you were in on any of the previous M.A.D. debates, but they came to the same conclusion as you did
as far as the actual sequence and way in which the nukes hit, while i would actually like to see a simultaneous strike i don't think it is required, right now firaxis has a M.A.D. system but that is only because ICBMs can't die from nuclear launches from my testing, but the city doesn't die either
what i would like to see is either an automatic system like the one you suggested, or a pretargeted system, or simply a nuclear strike turn, like when a player human or AI launches a nuke, all other actions freeze and then the only thing that can occur is nuclear launches, like the player who started it goes first, and then all other players get a launch turn, and then all of the nukes land before anything else happens
it doesn't seem like it would take that much work to implement, and once a form of M.A.D. was in the game, then making nukes more powerful (like kill 75% of a city instead of 50% and they would kill size 4 and smaller town automatically) wouldn't harm the game
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wervdon
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Definately, MAD Don't worry about setting pre-targets though. While its a tad more realistic its extra tedium.
Easiest way. Just make ICBM's take 1 turn to strike. You launch them on your turn, and they land at the beginning of your next turn. Everyone gets notice of ICBM's "in the air" at the start of their own turn so they can choose to respond in kind if they wish. Also, this way allows diplomacy options to negotiate for sending the abort codes to the ICBM
For example:
Military advisor: Queen Elizibeth, the evil Germans have launched ICBMs heading for London and York!
Elizabeth: Contact Bismark at once!
Bismark: By now you've surely noticed our ICBM's are coming your way.....give us 1000 gold and syntehic fibers and we may choose to abort them.....
Elizabeth: No...thankyou. Military advisor, authorize a full launch of our ICBMs. Now perhaps Bismark, you will like to both push our little red buttons at once......
NOTE: The actual abort button should be on the military advisor screen, and you can lie about aborting it in diplomacy, but it should be a HUGE black mark on your reputation 
Also, tactical nukes (being short range) should not be subject to 1 turn delay. They should just operate like now, allowing first strike options and a strategic reason to keep nuclear subs and nukes around 
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Mike4879
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If you use nukes unfairly, there should be something like a golden age but in reverse, maybe a "dark age". "Your civilization has entered its Dark Age" if you use them tyranically... the effects of a nuclear attack in civ3 are too underpowered
I also think the game cuts off way too quickly in modern times... too many things to deal with. The game should not really end at 2050.. they should expand on it more.
Civ4 could be awesome... they could use full motion video and sounds for the advisors and diplomacy screens like they were getting close to doing in Civ2. I would like to see atleast a few more government types and options. Espionage is really lacking and is a crucial component that is missing from the modern age.
There needs to be alot of code optimization and cleanup to allow bigger maps and more civilizations. The memory requirements for a 16 civ game on a huge map are too great. The game could use more realism. Tinkering should be done to make the movement of sea-units better.
Just imagine a game of civ on a true-to-earth ratio with 100 other AI civs, I would drool over a game like that. This game has tremendous potential.
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GePap
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of the Big Apple
Nov 2001 time: 23:17
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The two simplest ways of instituing a MAD like scenerio, are, letting subs carry ICBM's or bringing back airfields (or call the silo's if you want) and giving them a 75%chance of surviving a nuclear strike. Thus, with any cities or settlers left, your civ still alive, and on your trun, you get to launch a retaliatory strike.
The 'two turn' option makes more sense if we instituted a sort of nuclear bomber- without the infinite range of ICBMs but capable of hitting a long range- these planes could be recalled in time. Once you launch an ICBM, its done, no recall, nor even abort.
As for the effects of nukes, I think two changes would make them devastating and realitics- one, the amount of damage is based on city size, so that a town is wiped out (with a worker left, as refugges), city is cut by 75% and metropolis by 50%. Sercond, nuclear pollution should work differently than industrial polution. It behaves like jungle in that units in this long-term may loose hitpoints and casues disease in any city nearby- it can only be cleaned after some advanced tech- otherwise it is there permanently, and it covers a larger area, not just the squares around the city. This way, any city that survived the attack would soon starve down and die. I don't think it is necessary that it kill every unit in the square, sicne battlefield units would survive the attack better than a inmobile population center.
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jabroni154
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I really like the idea of a two-turn ICBM launch with the opportunity for diplomacy. I would think also with Satellites you could see any nuclear missile launches from across the globe.
(Speaking of which, perhaps it would be neat to have a spy satellite system such that you could see all of the world or select parts. A military unit or building to build that you could use to see deep inside enemy territory, perhaps even the equivalent of an established spy for a high maintenance cost per turn?)
For the short term, I would prefer even just having some sort of MAD capability in the diplomacy panel. For example, in my last game, 3/4 of the world had nuclear weapons (I had them first, muhahahaha). When negotiating, it would be cool if the AI could say, we have X nuclear weapons and Y ICBMs pointing at you, make your time, all your base belong to to us Depending upon the AI, they could also fake the number as well (add in an extra 2 or 3 just to add extra weight to the negotiations).
In that last game, it added quite a bit of urgency to establishing a spy to try to find out what the enemy had. Besides everybody declaring war on everyone (alliances meant absolutely nothing in the game), with other folks having nukes, negotiations for war and peace took on a whole new light. Hmmm, if I don't have enough subs patrolling, does Egypt have enough nuclear submarines to launch an attack on my continent. Or, do they have ICBMs and I need to strike first or just cool it.
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korn469
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Poetic Justic
Apr 1999 time: 00:17
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Barchan
quote: While support for this was considerably lower in Japan, within decades it was a strong ally of the US. |
the firebombing of tokyo was probably just as horrific as dropping the atomic bombs when you consider number of people lost etc.
the thing about it was we had been at war for over three years, a war in which the japanese started by a sneak attack, and plus it was the first use of those weapons, when germany first used chemical weapons in WWI that didn't raise too much protest from neutral nations, it wasn't like the US entered WWI because of chemical weapons, now after having time to reflect on the use of those weapons the world decided that they are unacceptable, if any nation did use chemical weapons then the entire world would condemn them
quote: There have been over 2,000 nuclear devices detonated since 1945, with more than 500 being atmospheric detonations. |
if there was a full scale nuclear war there could easily be 10,000+ atmospheric detonations in a matter of days
quote: No global catastrophes have been observed; no nuclear winter, no melting icecaps, no widespread pollution |
the "nuclear winter" (probably more like a nuclear autumn) if it happened would come from burning cities, industries especially oil and gas storage facilities, and the like, look at all of the smoke and dust from the world trade center and the health effects it appears to have caused then multiply that amount by thousands, if there was a nuclear winter that would be why
quote: the earth is at greater risk of global catastrophe from the increasing use of personal automobiles |
no arguments on that one! it has been the warmest winter here in my part of virginia in recorded history so far (it has only snowed twice) so i think you're right about that
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Barchan
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drifting across the sands of time....
Nov 2001 time: 05:17
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quote: Originally posted by korn469
the firebombing of tokyo was probably just as horrific as dropping the atomic bombs when you consider number of people lost etc.
the thing about it was we had been at war for over three years, a war in which the japanese started by a sneak attack, and plus it was the first use of those weapons, when germany first used chemical weapons in WWI that didn't raise too much protest from neutral nations, it wasn't like the US entered WWI because of chemical weapons, now after having time to reflect on the use of those weapons the world decided that they are unacceptable, if any nation did use chemical weapons then the entire world would condemn them |
True. I don't think the US could use nuclear weapons (which are legal weapons under the various Laws of Armed Conflict) without international censure. But still, if it did, I'm not convinced that everyone would impose an immediate trade embargo and declare war unless the US attack was totally unprovoked and unwarranted.
quote: Originally posted by korn469
if there was a full scale nuclear war there could easily be 10,000+ atmospheric detonations in a matter of days
the "nuclear winter" (probably more like a nuclear autumn) if it happened would come from burning cities, industries especially oil and gas storage facilities, and the like, look at all of the smoke and dust from the world trade center and the health effects it appears to have caused then multiply that amount by thousands, if there was a nuclear winter that would be why |
Again, true. But that's for full-scale nuclear war between superpowers. A few nukes, even 5-10mt strategic nukes, here and there would not cloak the planet in a Dr. Strangelove-style "Doomsday Shroud." Tactical nukes, which are much smaller, would hardly even muss up the regional environment. That's why I'm not sure the game should impose draconian penalties for the initial use of nuclear weapons, particularly tac nukes. A better approach would be to have the effects expand exponentially for subsequent nuclear strikes.
quote: Originally posted by korn469
no arguments on that one! it has been the warmest winter here in my part of virginia in recorded history so far (it has only snowed twice) so i think you're right about that |
Indeed. Thank you president Eisenhower for the Federal Interstate Highway system. Speaking of which, BTW, did you know that Hawaii has an interstate highway? Yep. Boy, Senator Inoue sure knows how to bring home the bacon (pork) to his constituents, eh? 
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