Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > How can I manage to be at peace for more than 2 turns?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Kilroy_Alpha is offline Kilroy_Alpha
Warlord
Seattle, WA, US
Jun 2000
time: 21:17
  Old Post 25-02-2002 23:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How can I manage to be at peace for more than 2 turns? Support Apolyton, buy GURPS/ Alpha Centauri

And, why don't AI civs get any penalty for being warmongers?

I've the Persians and the Japanese in my current game, and since the beginning of the Medieval era I've been at war with at least one of them, if not both. I'll make peace with one and on the next turn he shows up and demands some tech or money or something in exchange for peace. Knowing that, even if I give in, he'll just be back in two more turns anyway, I say no. They declare war of course and so on ad nauseum. What really gets me is they are both DEMOCRATIC civs, so you'd think they'd think twice before declaring war but, nope. The worst part is that they eventually manage to get one of my neighbors involved and then I've got to go pummel them a bit. Ugh.

I know that you can't be a peaceful builder like in Civ2 and I like that, but this takes it a little too far. I don't want to constantly be at war the entire game. At some point I need to regroup.

Before you go accuse me of incessantly whining note that the topic is phrased in the form of a question. If there is a way to keep the peace, I want to know.

Shadow_Cougar is offline Shadow_Cougar
Settler
Dallas, TX usa
Nov 1999
time: 05:17
  Old Post 26-02-2002 00:28
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

Level their cities, destroy their armies, take all of the resources and keep a standing army 2x larger than everyone else. They will still hate you, but it won't matter.

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 26-02-2002 00:30
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

You haven't struck me as a whiner, Kilroy.

I'm not sure that the AI isn't penalized for warmongering. They do seem to change governments after a time, so I suppose they are affected by weariness. Also, I've won via the UN a lot, so I think they must suffer some penalty for betrayal.

Have you been able to sign MPP with one of them? It might slow them down in declaring war on you. Then again, you can get dragged into their wars, but at least you'll have an ally. (I signed MPPs in my current game, and war broke out about 2 turns later.)

Not much help.

What does your military advisor say? If he says you're weak in comparison, building more units helps.

Trading luxuries helps too. Sometimes I get extra luxuries I can't get a decent price on, so I give them away.

All real basic stuff.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 26-02-2002 05:04
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Basically build more units. The number of your units it take for the AI to respect you is much greater than the number of units you need to defend against them.

Also, the AI doesn't take into account what type of units make up your army, just the total number of units you have, so even by building many workers you can get the AI to start fearing you.

I had a large standing army of legions while the other civs had cavalry, yet they still feared me because of my large number of units. I never went to war in that game.

Shaka II is offline Shaka II
Chieftain

Nov 2000
time: 05:17
  Old Post 26-02-2002 05:34
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

If you don't want to go to war, give the AI what it wants. Only if you don't mind being at war do you tell the AI to buzz off. If you have a large enough army he will usually stand down. Hiawatha thinks I am very brave (and perhaps a fool) for resisting his demands.

A little humility now will be payed back many times in the end game.

I like the worker army idea, which is what my civ is like when I get Steam Power!

Kilroy_Alpha is offline Kilroy_Alpha
Warlord
Seattle, WA, US
Jun 2000
time: 21:17
  Old Post 26-02-2002 07:53
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

Judging by the response, I'm getting the idea that the AI doesn't factor in your productivity when deciding whether or not to bully you around. Well it's right there when I hit F11, I'm number one. Productivity of the rival nation is pretty important when you like 250 year wars as much as the AI Too bad for them I guess.

And you're sure the type of units doesn't matter? How did you figure that out?

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:17
  Old Post 26-02-2002 08:29 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Re: How can I manage to be at peace for more than 2 turns? Get a bigger avatar today!

quote:
Originally posted by Kilroy_Alpha
What really gets me is they are both DEMOCRATIC civs, so you'd think they'd think twice before declaring war but, nope.


You must be playing in a level less then Regent, since the AI shoots for democratic government to give you a better chance at winning. Higher levels, the AI will stick to what they are programed for in the editor.

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 26-02-2002 10:50
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I was under the impression that the AI favored and despised government settings factored in to their reactions to other civs, not their preferred style of governing.

Also, the AI civs in my games (monarch) will go for democracy in any peaceful time pretty much, even the aggro ones.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 26-02-2002 13:16
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
And you're sure the type of units doesn't matter?


Yep.

Someone was in the industrial age, had finished railroads everywhere, and had no more use for their workers. Checking the military advisor screen, they saw their neighbouring civ was weaker in military then they were. They sold a massive number of workers to that civ, and suddenly that civ was listed with a stronger military. They AI declared war the next turn.

Its actually a good strategy too, you get a war you want with a weaker enemy, don't get a diplomatic hit, and at the end of the war, capture all your workers back as well. Plus of course the stuff you got from selling your workers in the first place.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0381 seconds (86.11% PHP - 13.89% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net