 |
|
Worthingtons
|
|
Pride Park,Derby
Jan 2002 time: 05:17
|
|
I think there should be an option in Civ III where you can Trade Technology with an AI on the basis they dont trade it with anybody else for 20 turns or summat, of course, you woudnt quite as much gold out of the AI if you do a deal on such a basis....
What do you think??
|
|
|  |
 |
|
Random Passerby
|
|
There already is that option. Get in alliance with that civ against everybody else, and then they won't trade it. They've already put in that loophole too, because of course the AI is fond of bailing out of military alliances 2-4 turns into a war.
|
|
|  |
 |
|
Random Passerby
|
|
If you play at Monarch or higher, you're deliberately taking a handicap and saying "It's OK if the AI cheats [more], because I want a harder game anyways." At Regent I've yet to find any evidence of any sort of everyone-vs-me conspiracy, unless the AIs have a sinister plot to cripple me by giving me so much money that I take up all my usable land just storying the stuff in vaults.
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:17
|
|
quote: Originally posted by Random Passerby
If you play at Monarch or higher, you're deliberately taking a handicap and saying "It's OK if the AI cheats [more], because I want a harder game anyways." At Regent I've yet to find any evidence of any sort of everyone-vs-me conspiracy, unless the AIs have a sinister plot to cripple me by giving me so much money that I take up all my usable land just storying the stuff in vaults. |
Well, I agree that the higher difficulty levels are there for those who want a challenge. That is pretty obvious. However, as I said in my earlier post, it's not the increased challenge that bugs me. Most of the others who are concerned with the AI trading under 1.17f have similar reasons.
You say you haven't noticed any AI vs. you conspiracy on Regent. Well, you shouldn't, as research rates are even on Regent, and so the trading formula is the same for all civs, human or AI.
EDIT: The only difference is that the AI will still make tech trades on Regent level that a human wouldn't make (5 gold + world map for a tech), because that's what the trading formula indicates the tech is "worth." Thus, tech proliferates more rapidly, causing two "problems" (problems in quotes because some of us don't see it that way). #1 is that a poor, backwater civ can catch up in tech for almost nothing, which seems a bit out of whack. Yeah, they should be able to catch up, but not for 5 gold and a world map - and yes, the deals are that silly. #2 is that the overall tech advancement rate speeds up, resulting in less time to take advantage of a given technology before it is obselete. The game probably needed speeding up on the lower levels, but I'm hitting the industrial age around 1000AD on Monarch, and that's too early. Gaining a tech lead is possible, but taking full advantage of that tech lead is very difficult. That may, in fact, turn out the be the main problem here.
-Arrian
Last edited by Arrian on 26-02-2002 at 04:01
|
|
|  |
 |
|  |
 |
|
Random Passerby
|
|
You're still complaining about a voluntary handicap. If you don't like the effects of that particular handicap (playing at difficulty levels where the AI gets a statistical advantage), then pick another (refraining from using certain strategies, letting governors manage your cities, etc.) Or you could use the editor and reduce or eliminate the AI tech advantage, making it up elsewhere (except for the fact that, as we all well know, Modding Is Evil. This is why mod-heavy games such as many first-person shooters like, say, Half-Life inevitably fail miserably and never attract any following to speak of).
I wonder... if Soren had said nothing about the AI tech trading except for the fact that they don't trade during your turn, would there even be a quarter as much discussion about it as there is now? Somehow I doubt it. Maybe it's just because I trade aggressively myself, but I've noticed practically no difference between 1.16f and 1.17f. The only noticeable effect has been when I'm getting to a new era or key tech within an era, glance at the date, and say to myself "Woah, this is early." In terms of individual trades... the AI seems to be playing by largely the same guidelines it did before.
|
|
|  |
 |
|
steelehc
|
 |
Alaska
Dec 2001 time: 20:17
|
|
As an experiment, I created a map, with two islands as far as possible away from a huge continent. The water around the island was all coast, but everywhere else was ocean, hopefully to prevent an AI galley on an island from reaching the mainland, or vice versa. I restarted and restarted until I ended up on one of the islands, luckily the one I had loaded with resources, huts, and generally favorable terrain. The other island was largely desert and mountains. I developed quickly, making contacvt with only the AI on the island near me. As soon as possible, I built ships, and kept building them, eventually, I had enough to blockade the other island, meaning that if anyone were to get through, I would see it. This is far more ships then I would normally build (80 or so). As I progressed through the ages, I upgraded my ships, and filled in the holes in the line.
When I had completely closed off all access to the other island, I sent a frigate out to find the other AIs. I had a couple/three more techs then all of them, which I sold for much gold and maps, and contact, etc...
When I finally reached the modern era, third, behind a couple AIs, the civ on the island was still in the middle ages, with something like ten gold, the most useless world map, and being completely blockaded, couldnt trade. I sold contact with this civ (the Zulu, I think), to each of the AI civs. Within two turns, this backwards, dirt-poor, useless, pityful and blockaded civ had reached the modern era.
Something is wrong with this.
Steele
|
|
|  |
 |
|
notyoueither
|
 |
of naught
Aug 2001 time: 22:17
|
|
steelehc: Excellent experiment. You seem to have put the AI trading practices in a bright light. Even though techs would be cheap for them (because eveyone else has them) it is hard to believe what they could have bartered, borrowed and stole to advance so rapidly. Have you sent an email to Soren about it? Did he reply?
Hmmm. Is it possible it sold city improvements? I'm sure I have games where the AI is selling improvements. Used the *multi* switch to look around at past saved games and capitals seemed to be overly light on improvements.
Zac: You have it right. It is not that it is 7 vs 1, at least in my limited experience (2 1.17 games on Emperor). I have had no problem keeping up tech wise. I just needed enough cash. To paraphrase someone or other, *Build Marketplaces young man, and go West to Republic.*
The AI isn't picking on me tech wise, they just ain't being my fools anymore. I guess that can be an adjustment for some.
Salve
Last edited by notyoueither on 26-02-2002 at 10:49
|
|
|  |
 |
|
Worthingtons
|
|
Pride Park,Derby
Jan 2002 time: 05:17
|
|
quote: Oops, I didn't read this thread before giving an almost identical idea of an exclusive 20-turn patent on an invented technology in another thread. No plagiarizing intended, I swear . The "secret" thread title is partially at fault for not getting my attention before reading the other thread . |
No Worries 
I've become very disheartened with the AI tech trading now, and my stratagy has developed into a money making one where i spend next to nothing on Research, buy off the AI, and only spend money on tech when i *Really* want to get a tech early. This stratagy seems to worked quite well in my latest game,where i had a good lead in the game anyway, due to a favorable start, and i've lagged behind for most of the game, until the industrial age, where i spend nearly all of my £££££ on Research, I now have Tanks before the Japs and it's paying off.
|
|
|  |
 |
|
Barchan
|
 |
drifting across the sands of time....
Nov 2001 time: 05:17
|
|
quote: Originally posted by steelehc
When I finally reached the modern era, third, behind a couple AIs, the civ on the island was still in the middle ages, with something like ten gold, the most useless world map, and being completely blockaded, couldnt trade. I sold contact with this civ (the Zulu, I think), to each of the AI civs. Within two turns, this backwards, dirt-poor, useless, pityful and blockaded civ had reached the modern era.
Something is wrong with this.
Steele |
Well, not exactly. "A stronger enemy of your enemy is a stronger ally." I've beefed up "poorer relations" a few times myself in games, especially when they've been quarreling with neighbors. Better to sell, or even give if necessary, the tech required to keep them alive and happy with you than to see their land taken and improved by your rival. Wars by proxy can be very satisfying! Besides, if they're that backward, they won't catch up to you anyway due to a lack of infrastructure.
|
|
|  |
 |
|
aahz_capone
|
 |
The Hague
Feb 2002 time: 06:17
|
|
I heartely agree with this. It should be more expensive to put such conditions on trading but it should exist (With penalties like a refund if they break the deal). I also play by helping the small civ in non military techs, in the interest of "World peace and good will to all", but the computer always thinks I have some evil alterior motive (I RARELY DO, REALLY!!) 
But seriously, I am gratefully thankful that the AI doesn't trade tech in your turn anymore, but the balance in the last patch, the fact that they trade techs amongst themselves like madmen, REALLY pisses me off! They must trade techs for like 1 gold a piece! I'm not kidding. I'm playing a game where the Japs were totally isolated except for my contact and 6 techs behing the rest of the world. I thought I'd keep them that way because I was 3 techs behind the rest and could sell the difference to them for mucho $$$. I had to wait though because they had NOTHING worth trading (no cash or lux) However they met the enlish and within 5 turns they were AHEAD of me in tech. pathetic!
And another thing, sometimes the AI just doesn't except offers which are immensly in their favour. like one tech for 5 techs, 2000 gold and a city or two. These AIs NEVER trade cities unless you demand them to end war (or you've been at war once, but you still have to DEMAND them). Not even a no culture, 1 size piece of crap which is NOWHERE near them for a rediculous amount of techs and cash. What's up with this?!
|
|
|  |
 |
|
steelehc
|
 |
Alaska
Dec 2001 time: 20:17
|
|
quote:
Steele,
I like your experiment too. Once question, though: did the Zulu have any tradeable commodities? Lets say they have a monopoly on the world's gems (total of 6 deposits). They make 5 gem trades with the other AI's. Because the the industrial age techs were now totally worthless (due to the massive tech devaluation since everyone knew them), the Zulu probably get most, if not all, of them from the very first trade, along with a luxury in return. Repeat process, with the techs becoming more expensive, until the Zulu have caught up in tech.
-Arrian |
I did think of resources, and they did have a few (3 ivory, 3 incense, 1 horse, 2 coal, maybe some others...), but I had completely blockaded the island (or at least tried). I will run it again, but making sure I have completed my blockade.
quote: That was a pretty big experiment to run Steel. You've got real Civ dedication! |
It only took about two hours total. Not that big of a deal, just innovative.
Once again, thanks for your compliments.
Steele
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|