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Zouave
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I often play a very defensive game. In these games, I will not start wars, and if war is declared against me, I play defense, and might take one or two cities before I sue for peace. I end up winning with a diplomatic, cultural or space race victory on monarch level. Of course, I can only do this if I end up with a good chunk of land after the initial phase of the game. I also, usually culturally assimilate a couple of cities along the way.
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Zouave
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I always keep a strong military composed of mostly defensive units. I do not insist on using this strategy, so I do not restart if I have to go to war to secure enough land. It simply means I have to be more agressive.
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Zouave
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Resources do become a problem sometimes. Oil and rubber are the two main ones in this case. Occasionally, I have to convince a civ with one of these resources to declare war on me (so as to not ruin my reputation), and then seize a city to get it. Sometimes, I can arrange to trade for one of them though. Even without them, diplomatic victory is still possible.
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Zouave
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quote: Originally posted by volcanohead
Hmm, hadn't considered diplomatic victory. I usually find the game is over before the UN is available. And personally I find it pretty cheesy to win this way, unlike SMAC. But that's just me. It is another viable option. It'll be good when there are some more votes... Slight edge on 'Never' right now.
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I don't think there is anything cheesy about winning a diplomatic victory. In some ways, it is actually harder than building a military and wiping out your neighbors. Getting UN votes is not exactly easy, especially since, in all likelihood, you will have been at war with nearly everyone at some point.
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Zouave
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quote: Originally posted by The Andy-Man
exactly, and with stupid war wariness, AI dow's or a DoW tp get a leader are impossible.
i always play a religeous civ for evetually i end up in war, and have to change govt. alot of trouble without relgeous, so i wuld be stuck with monarchy the WHOLE game. |
I usually use republic. Once a war starts, you have 20+ turns to fight before war weariness kicks in. That is plenty of time to get a leader and/or capture a couple cities.
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Zouave
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Unfortunately, civs using democracy and communism sometimes seem to declare war on me just to cause war weariness. I hate them for, but they are usually on the other side of the world, so I cannot force them into a peace treaty. I just have to wait it out. Democracies are likely to collapse in this situation. Plus, the extra benefits of a democracy over republic are nominal. If you have enough workers, you do not need the production bonus, and if your empire is well planned and managed, the little bit of extra corruption will not be noticed. I have never had the AI subvert any of my cites through espionage, so this is not important. I'll stick with republic. It has worked so far.
The only religious civ I play is the Japanese, and I do agree it is very powerful. I do not play the Japanes unless I feel like kicking ass, so I almost never use them in this strategy.
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Salvor
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Chicago
Feb 2002 time: 23:17
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I think that volcanohead raises some good points, but his definition of "defensive game" is much more restrictive than mine.
I find it much more difficult to employ a defensive strategy in Civ3 than it was in Civ2 and its spinoffs. But it's not impossible. But to say that you can NEVER raze or capture an enemy city is rather extreme. I don't generally raze enemies, but I'm inevitably in a war at one point or another, and do capture enemy cities by means other than cultural flips (i.e. by conquest). I still consider several of my strategies "defensive" even with these occasional skirmishes, especially if I'm not the one declaring war on anybody.
I never go for diplomatic victories simply because I think it leaves too much to chance. You can never be sure how other civs will vote, and it doesn't seem to matter as much how well or poorly you've played the game up to that point. I usually leave the option turned on, then make every effort to build the UN myself and never hold elections, thus denying any other civ from denying me victory through such a "cheesy" (IMHO) method.
I agree that Civ3 does seem to frown on defensive strategies, probably because they went a bit overboard in trying to prevent ICS. But that's the way the game was designed, so when I decide to try a defensive strategy, I know it's a bigger challenge, and get more satisfaction when I win. Certainly a lot more satisfaction than I would get from whining about it.
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