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Skywise
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Samara's best friend
Jan 2002 time: 05:17
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I dont know about you but I'd like to see more civs to choose from in the game. The max per map should stay the same because 16 is enough to deal with, but it would be cool to have more to choose from, IMO. I'd like to see some other Civs like the Vickings, the Mongoles, Spain and Portuguese (both of them conquered a part of america), Turqey (I know what you're thinking right now but dont laugh, they were pretty strong in ancient times), Arabes, Mayas, Esquimos and so on... There could also be a hidden Civ like the Atlantiniens from Atlantis but you know, this one is a bit far fetched....
Or what we could also get is an expansion of your current civ.Like if you go on another continent. Just like what happend when they discovered "the new world". Let's say you start with the french, you conquer a new land far away and build atleast five cities and after a couple of hundred years that expansion demands independence. From that point on you control 2 civs but the corruption in the expansion drops considerably because it is now considered as a new civ but both still work jointly.
So what I mean is that the forbiden palace would be the palace for that new civ, for that expansion. Just like Canada an Bitain or Brazil and Spain. What do you think?
Spec.
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AJ Corp. The FAIR
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Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:17
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I'd like more civs, more special units (at least one for each period in time; some may be overlapping), more civ traits, custom options for each civ (civ à la carte: choosing names, colors, traits, UU) and more medium sized earth maps with correct starting locations. (But at least Mike is working on it!)
Spectator, I like your idea of controlling a mother nation and independant former colonies. The extreme corruption when ruling a major empire should be reduced. (I don't like editoring a game; I'd get used to new rules/settings fast, while they're not official and commonly used --> it would just confuse in regard of tournaments, discussions, etc ...)
AJ
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jabroni154
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Colonies is a pretty cool idea. After long enough or perhaps enough culture points or population, the people demand independence. If they demand independence, add in a bit more a twist to the refuse scenario.
If you refuse, the citizens on the remote island/etc. have a chance to revolt and form their own semi-independent civ. This probably goes way, way beyond the Civ engine but if a colony would revolt, each city could have a chance of joining the revolution or staying with you. For each city that revolts, you could have a chance of each unit defecting to the resistance or staying with you and being expelled just outside the city.
The random chance could be based on some sort of random number factored in with the number of luxuries, population, tax rate, etc. In theory, during the war, you could sign a peace treaty (i.e. the same as accepting the initial call for independence) or you could send over a bunch of troops and crush the insurrection but you suffer additional unhappiness and corruption in the city for X turns.
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