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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Firaxis - Airlift needs to be fixed!
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Moonsinger is offline Moonsinger
Warlord

Dec 2001
time: 23:17
  Old Post 26-02-2002 02:38 Visit Moonsinger's homepage!
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Firaxis - Airlift needs to be fixed! Increase the size of your Attachments

I wish I could use the airport to transfer my leader from one continent to another. Realistically, if the President wants to visit another country, he would use the fastest and the best transportation available. I would also like to be able to airlift worker as well.

steelehc is offline steelehc
Prince
Alaska
Dec 2001
time: 20:17
  Old Post 26-02-2002 03:26
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Support Apolyton, buy Call to Power 2

You can change that yourself using the editor. Open it up, and check the "airlift" tag for any unit you want.

Steele

Moonsinger is offline Moonsinger
Warlord

Dec 2001
time: 23:17
  Old Post 27-02-2002 01:58 Visit Moonsinger's homepage!
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Support Apolyton buy from Amazon

But that would be illegal! Victory seems hollow if I start messing around with the editor. Why can they just fix it on the next patch?

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:17
  Old Post 27-02-2002 02:20 Visit Worthingtons's homepage!
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Increase Your PM Length

Dont worry Moonsinker, It doesnt carry a long Jail Sentance. Maximum penalty is a season ticket for Sheffield Wednesday

aahz_capone is offline aahz_capone
Prince
The Hague
Feb 2002
time: 06:17
  Old Post 27-02-2002 02:47
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Get a bigger avatar today!

I actually agree that it is rediculous not to airlift certain units seeing as EVERYTHING today can be airlifted (especially people). Maybe a civs tech should limmit what it can airlift. I also agree with Moonsinger, messing about with the editor too much for such small details seems like cheating and by not playing with the same rules as everyone else I can't compare my Masterful And Devious Playing Skills (cough cough ) with them.

however, I doubt FIRAXIS will do such a thing... must be in the game design for SOME reason.

Andrew Cory is offline Andrew Cory
Warlord
SF bay Area
Jan 2002
time: 21:17
  Old Post 27-02-2002 06:18
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Avatar Enlargement: We've got the solution

quote:
Originally posted by aahz_capone
I actually agree that it is rediculous not to airlift certain units seeing as EVERYTHING today can be airlifted (especially people). Maybe a civs tech should limmit what it can airlift. I also agree with Moonsinger, messing about with the editor too much for such small details seems like cheating and by not playing with the same rules as everyone else I can't compare my Masterful And Devious Playing Skills (cough cough ) with them.

however, I doubt FIRAXIS will do such a thing... must be in the game design for SOME reason.


Well... sorta. The Helocopter seems to be good only for airlifting units that cannot be airlifted on their own. This, in my opinion, is lame. I simply allow each unit to be airlifted on its own, by making the changes in the editor. This make the helo a bit usless, however...

Encomium is offline Encomium
Warlord

Jan 2002
time: 00:17
  Old Post 27-02-2002 09:05
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EDIT!!! Support Apolyton

quote:
Originally posted by Moonsinger
But that would be illegal! Victory seems hollow if I start messing around with the editor. Why can they just fix it on the next patch?


You must be kidding. Civ III's values in most respects are so off the wall I had to spend hours to get them playable, sensible, and reasonably historical. I think Firaxis threw them together over too many beers, especially the Espionage stuff.

Edit away. I may not be a good game designer but I sure know what makes for a good game, and I know more History than anyone at Firaxis. So EDIT, EDIT!

BTW, if you wonder how STUPID Civ III's original values are just remember they gave ELEPHANTS (!!!) airlift capability - but not a leader! I can just see transport aircraft being packed with pachyderms.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:17
  Old Post 27-02-2002 12:00
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Support Apolyton, buy Alpha Centauri

Units that are not airlift capable were set that way for a reason, but that reason was not necessarily for reality's sake:

Settlers and Workers because they represent LARGE amounts of people.

Settlers, Workers AND Leaders because to allow 'instantaneous' transfers could make it 'too easy' to radically change the game.

So, get your most valuable Settlers, Workers and Leaders into those Transports, and anchors aweigh. -- Or: Use the Editor, or not.

--
Personally, this is not something I have changed in the Editor. I have only eliminated combat advantages against barbarians and equalized Attack/Defense strengths of fighter-type aircraft (e.g., 4/4 instead of 4/2), to allow for offensive air superiority missions.

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