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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Thrawn05
Good ideas. I would also like to see an "arms reduction treaty". Kinda like a cold war thing. You ask the AI to dispand X Nukes/ICBMs, while you dispand X as well. Once signed, X number of ICBM/Nukes are AUTOMATICLY dispand, and their shields added to what ever is already in production. Also, you will not be able to build ICBM/Nukes for 20 turns. Of course those units are an option to build, but you shouldn't, since that would suggest to the AI, and act of war, and vice versa. This would be great when dealing with an AI who HAS the Anti-ICBM wonder.
That would make modern age diplomacy a lot more fun. |
Yeah, I like it. It would add an interesting dimension. A good addition to that would be the abilty to have not just a MPP, but also a coalition agreement with several other civs, and you'd have to get their approval on the limits and rules as well.
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Tom201
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Amsterdam
Dec 2001 time: 05:17
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ups doublepost
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GePap
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of the Big Apple
Nov 2001 time: 23:17
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Nukes already pollute- if the polution after nukes was made different from industril polution, this idea could esily be used. Make it much more difficult o clean, and have it behave as a hyperactive jungle suqare, which if we rememebr, increases the odds of 'disease'. Though this effect should only be transiatory, since a city that survives a nuclear attack (and nukes should be able to wipe out towns) can recover, with time.
On chemical weapons, they should be bombardment units, with the effect that if they succeed, the take a unit down to red, no matter what the previous unit health was. This would make them useful without making them overpowered. They should increase the hostility of other civs towards you, and when attacking cities, they should only do damage to population. Also, the technology to counter them should be available.
The one type of weapon we haven't mentioned in biological. This could be planted by spies, and have a chance of killing a certain % of population. More importantly, it will have a chance of spreading to all cities, no matter what their nationality, which are connected in trade to this city. This would make them incredibly powerful, but at the same time, if you are indirectly connected to the target city by trade routes, you might get hit- so that the only way to stop getting hit is to close all trade. Why use such a weapon? Because it will do great adamage to an enemy, and cut their production immensely.
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