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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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How many people do leaders get in an average game??
What do you use them for??
Which units do you find best for leader-generation, and what era?
In my current game I have got 16 leaders, with about 130 turns left, If there's a wonder to be had, I usually use a leader on that, but if not then I create an Army. My usual playstyle is to build an ARMY as soon as I can and then get the Heroic Epic - So i can more leaders. I find high movement units perfect for leader generation.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:17
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The highest # of leaders I've gotten was 8, and I've had 7 once or twice (8 with the Babs, 7 with the Egyptians... and I think the Iroquois). Usually, though, it's between 2 and 4. I don't usually play militaristic civs, although I do have a Japanese game I should get back to at some point.
I don't build armies anymore unless I'm getting leaders from a Modern war and I don't have a Wonder to rush. Leader #1 is usually transformed into the Forbidden Palace. The next few become things like Sun Tzu, ToE, Hoover, depending on when I get them. I know that having the Heroic Epic will help with leader generation, but since I normally only get about 3 or 4 leaders throughout a game, I don't know that it's worth using one of them in the hopes of gaining an extra one later. Usually, there is something I consider crucial that I want to rush (like the F.P. or a key Wonder).
The best units for leader generation are Tanks and Modern Armor. The ability to fight multiple battles in the same turn greatly increases their chances of becoming elite and then popping a leader. In my 8 leader and 7 leader games, the last 3 or 4 came from Tanks or M.A.
-Arrian
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Ironikinit
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I don't count them, but I wouldn't be surprised if I've gotten as many as 15 to 20 in a game. I've also had games where I've gotten 0.
If I played a strict builder strategy I forego armies altogether. If I'm militaristic or hybrid warmonger/builder I usually build a swordsman army with my first leader. If I was going with the hybrid approach but only planned a single early war, I'd rush a forbidden palace. Nowadays I'd rather rush a palace but I haven't played a builder strategy lately.
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Moonsinger
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I normally get about 9 leaders out of each game. I mostly used them to build Wonders and the spaceship.
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Dida
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We should be able to get Great Leader not just from combat but also from important construction or something else.
As it is, players are forced to fight if they want a leader.
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Ironikinit
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nato,
Constant warfare in the modern age. As soon as you get a leader, use him for something. I've got 2 leaders in a single turn at least twice now, and I'm hoping to do three sometime. The new patch may have put that out of reach, however, as the AI civs catch up faster. Having a tech lead makes it easier.
Panzers and modern armor produce the most. Two of my favorite civs are militaristic, too. I also use a lot of bombard units... a stack of maybe 20 artillery and a stack of 20 bombers doesn't sound out of line. Having a lot of bombard units may have an indirect effect on producing a lot of elites and leaders.
I also sacrifice elite units, esp. the types that don't upgrade. I don't baby those guys. I can always get more.
I wish I had solid numbers, because the 15 to 20 thing is just an estimate. Maybe I'll play a German pangea next and keep notes, I bet I could crank out a lot on a pangea, esp. a large.
Last, I've played quite a bit: At least one full game a week since I got it for Xmas. I've slowed down lately.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:17
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Nato,
I try to optimize things, but I still have games sometimes where no matter what I do, I scratch and claw to get 1 leader. It happens (and happened to me as the Germans, which sucked. 1 leader from the very first elite victory... none after, three AI empires destroyed. Go figure).
I find that Knights are pretty good for leader generation, assuming that other civs are using nothing better. they are balanced units, and do well on defense. So when you put a stack of them on a hill preparing to attack a city, any AI counterattack will hit your elite (most hp), which will usually win. Also, I do tend to reserve an elite for the last enemy defender when taking cities. AI cities usually have two defenders and one attacker stationed in them (with knights, we're usually talkin' pikeman, pikeman, longbowman). I hit with the vets to soften up/kill the defenders and then polish 'em off with the elites.
Ironikinit is right that Tanks and Modern Armor are great for leaders... but of course leaders are more valueable earlier on. That's why I like fighting in the middle ages... well, one of the reasons. I also like to trigger my golden age then, if I haven't already done so by building wonders. The tech progress rate in 1.17 makes this harder to pull off, because you have less time to build up your forces.
-Arrian
p.s. I play normal maps, btw. So I was pretty happy with 8 leaders 
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Bill9999
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I average anywhere between 2-8 per game. I don't do anything special, I don't use any special strategies to try and increase generation, other than using my first leader as an army to get the Heroic Epic built. I am not an overly war mongering civ, in fact I have never even played as a militaristic civ... I do have games where they are few and far between...
And yes, I have had them generated from defensive units.
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Ironikinit
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OK, so I started a game thinking that I'd keep a count of leaders. It really wasn't very hard to keep track, because I've gotten exactly 1.
I'm not terribly disappointed because I've only had one war (embarassed, yes, disappointed, no). I'm leading the histogram by 300 points and the tech race by two techs (not counting dead ends), so I'm not itchy to go to war on another continent.
One good tip came to me from this game that don't think has been mentioned in this thread, pretty much a sure fire way to get an early leader. In your ancient war, save the attack on their capital for later, until after you've got two or three elites promoted. If you take their capital with an elite unit, you have an excellent chance of getting a leader.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:17
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Ironikinit,
Are you sure about taking a capitol improving chances for a leader? I think you're right, I just don't know how to confirm it. But the advice is sound, I think.
Nato,
I dunno if my leader generation is luck or skill. I really don't. Like I said, I had a game as the Germans where I just couldn't get a (second) leader, despite fighting a whole lot. That kinda put me off of the militaristic attribute... and I haven't played as a militaristic civ since.
I consider a game with 3-4 leaders a success. That gives me a forbidden palace and 2-3 wonders. If I were a warmonger... well, I think I'd need more to be satisfied.
-Arrian
p.s. Although it's cheating, there is a sure-fire way to get a leader: say you have a stack of troops, vets and elites ready to attack a city. Say you hit that city with a vet, and it gets promoted. Reload the prior turn, do everything the same, EXCEPT for that veteran attack... switch to an elite, hit, and *presto* leader. Someone else figured this out right after Civ III came out, and I tested it - it works. I don't use it, but sometimes (like in that awful German game I had) it's tempting.
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