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I think armies are...
This poll is closed. |
| useless |
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26 |
35.62% |
| Just fun to have but not to use |
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16 |
21.92% |
| Useful |
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29 |
39.73% |
| critical for me to win!! |
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2 |
2.74% |
| Total: |
73 voters |
100% |
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Spatzimaus
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The basic Army is useful but not critical. In a mobile attack it's always nice to have ONE unit that's practically invulnerable. No amount of bombardment is going to make a 15-HP unit combat-ineffective, and with the new retreat rules it's useful to have one first-wave attacker that you know you won't lose. Especially in the middle Industrial Age, when you might be throwing Cavalry (6 attack) against Infantry (10 defense plus city bonus).
To make it more useful, go into the editor. Give it "Blitz" (regardless of what units are in it), have it give a Zone of Control, and maybe Radar or something. Suddenly it becomes useful again.
The other limiting factor is rarity. Since you need an Army to get the Military Academy, you might never see an AI Army. Since they can't upgrade, early-game Armies tend to get wiped out. Personally, I use my first Leader for the Forbidden Palace, the second for an Army, and the third on up for all those Middle Ages wonders (I play the Chinese, who are Militaristic), but the AI doesn't think this way. I've seen the AI make an Army of Warriors.
So, in my game I made it so that Armies can Unload (to upgrade) and removed the "victorious" requirement from the Academy. Try a few of these changes and you'll start using them more, and more importantly the computer will start using them against you.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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i Make extensive use of Armies in my game, in my current I have the maximum i can build atm (12). It's the Insurance.... I've only ever had one defensive Army defeated before, but it was en route shall we say, had it been fortified in a city it would never have lost.
I found a VERY good Use in my current game. Im in a war with the massively powerful Japanese in my current game, I got Tanks before them.. and needed to milk this for all it's worth as they were by far the better power. So I sent SEVEN stacked Armies each of 4 tanks towards the Jap Capital, after burning down a couple of thier vital cities on the way, I am now going to do Stiel's Capital Isolation... I dont care how many bloody cavalry they have, there is absolutly no chance they will be able to take out a STACK of SEVEN Armies... After destroying thier roads I will encamp outside thier capital (until Modern Armor approaches) and never let them get thier road system back up.
Had i just sent 28 Tanks to do this, Sure, it might have also been successful (and i could have pillaged quicker) but I could lose many units, until i was eventually picked off and my force decimated.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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Yep, Armies are definatly something that 'have to be made use of properly'
Think about, would you feel safe feeling sending 28 tanks in a stack towards your rival with nearly 100 cities and a (at least) 500 strong unit military. I woudnt, my units would be picked off before they could complete thier mission. But do i feel safe sending Seven Stacked Armies?? Absolutly, I'll be laughing in a couple of turns when Japan's entire trade system is crippled.
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Oho
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Ave !!!
In the late game an Army of modern armors is the only almost certain way to take out an mechanized infantry defending a large city. I remember wasting 10 veteran modern armors taking out one initially regular but subsequently elite mechanized infantry, and that just eats the bisquit.
A late game war is tedious anyway but I am determined to win one, my current, Deity game by conquest.
- Oho -
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Alex
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Brasil
Mar 1999 time: 02:17
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quote: Originally posted by Martinus Magnificus
You can actually make an army unload?? I thought I've read in other threads that the 'unload' function did not work for armies. |
AFAIK, there is a bug in v1.17f patch that allows this. If you stack, say, an army of 3 tanks with two other tanks (out of the army, of course) and order these two tanks to move using the stack command ("j" key), then ALL tanks will move to the specified location, therefore unloading the army (which will stay in its original square). Then you can load new units onto it. But this method is surely unstable, and can make your game crash (it crashed on me).
I don't know if this was fixed; I heard something about a newer version of v1.17f, that supposedly fixes the "army found in a hut" thing. Don't know if this version removed the unloading bug, though.
You cannot use the editor to make an army unload, can you?
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