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Zouave
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The only real benefit to expansionistic civs is the scout. Unfortunately, this wears of around the end of the ancient era. I agree, expansionistic is the weakest ability.
No poll this time?
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Aeson
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orangesoda
Nov 2001 time: 22:17
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Commercial in my estimation is the weakest attribute. Decreased corruption is nice, as is the bonus income, but it doesn't compare to what the other attributes have to offer. I almost always end up with a huge surplus of gold in games without playing a Commercial civ.
Expansionist is the most powerful trait if used right. It took me a while to figure out just how to use the advantages, now I'm sold though. The obvious realm of Expansionist superiority is on Huge Pangaea games. It is normal to get every ancient era tech from huts, and a couple of Settlers to boot. Later on your map is worth a lot more than it would be otherwise.
The truely powerful side of Expansionist is the other things a Scout can do though. They can stay in AI territory for extended periods of time, are cheap, and move quickly. Send them out in hordes, and just plant one on every resource you see. The AI won't be able build roads there, and will be stuck using Spearmen and Archers when the time comes. A five shield investment isn't much to ask to keep your rivals without valuable resources. With the 1.17f patch the AI asks for the Scouts to be removed on the first turn, but doesn't seem to follow up with a demand for their withdrawl for quite a while. I've had multiple Scouts in AI territory for more than 40 turns in a 1.17f game (still haven't had to remove them), and using 1.16f I've had them holding resources indefinitely. Power is having your Cavalry roll over an AI civ with no Iron, Horses, or Saltpeter. If you cringe at using such exploits, Impi (Expansionist Zulu) can do the same thing in a more limited capacity.
Another Scout trick is to use them as decoys in times of war. The AI loves to send stacks of units to try and capture "defenseless" units. Workers and Catapults also fill this role, but are more expensive, and less mobile. In my last game I had 20 English units chasing around 1 Scout for for the duration of the war, while my Mounted Warriors captured and razed the English cities. The English had no mobile units, so my scout was also able to do some pillaging at the same time. Again, a 5 shield investment that payed off quite handsomely. The fact that I had been able to scout out the English territory beforehand without having to trade maps was another plus.
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Tingkai
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To find the Northwest Passage
Aug 2001 time: 13:17
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Expansionist is okay. Sometimes I like being able to quickly explore a map so I can find the chokepoints to protect my empire.
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