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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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I think the leader system is great, Fantastic.
My 18 i have got in my current game have been crucial.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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I've noticed that with Elite's too, but i always give my Elite's easy win fights now.
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Encomium
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Simply, leaders SHOULD supply a combat bonus to every unit in a stack - not merely "build armies". This is much too limiting on their effectiveness and the historic roles of such as Alexander, Caesar, Hannibal, Napoleon, etc. Civ III Armies are of limited use offensively; better defensively. But real Great Leaders did not stay on the defensive.
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MOHonor
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Nashville, TN
Jan 2001 time: 05:17
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You know what I like. I like when tards start polls that completely disprove their fevered theories.
That's what I like.
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MOHonor
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Nashville, TN
Jan 2001 time: 05:17
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quote: Originally posted by Dissident
have you graduated elementary school yet. Do you know why I put this poll here.
It is to find out how the people in civ3 general view leaders. I don't expect them to agree with me. In fact I believe most people would disagree with my theories about what makes a game fun.
Some people need to get some more forced schooling. They aren't intelligent enough for these boards. |
Double post. 12 year old alert.
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MOHonor
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Nashville, TN
Jan 2001 time: 05:17
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quote: Originally posted by Slax
MoHonor - Too bad thats not the case here. Currently its 13 "Yes" vs 12 "No". |
You're counting Bananas as con? Fine. Good luck with that.
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MOHonor
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Nashville, TN
Jan 2001 time: 05:17
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quote: Originally posted by Dissident
You don't get it.
I made the second post minutes after the other one. I realize many people like you have short attention spans, and would just disregard my original post if I had edited in the information.
I do that to get my point accross. I'm usually ignored. Why don't you do the same and put me on your ignore list.
goodbye |
Why? You're too easy to freak out. Anyways, I love sinking threads like this.
Congrats. You're my hobby till lib starts posting again.
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Tingkai
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To find the Northwest Passage
Aug 2001 time: 13:17
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The leaders system is okay. It would be better if you could unload units from an army.
Yes, it forces you to fight a war if you want the benefits. But if you don't fight wars, why do you need an army?
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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MO , THere has to be a Bananas option in a poll!
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Slax
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London, Ontario, Canada
Jan 1970 time: 00:17
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quote: Originally posted by MOHonor
You're counting Bananas as con? Fine. Good luck with that. |
No way, bananas are a great source of potassium.
But no, it seems the poll on my screen has 'No' as the 2nd and 3rd options. Hmmm....?
Last edited by Slax on 27-02-2002 at 11:35
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SirPleb
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On smaller maps I find them somewhat imbalancing. Their impact (building wonders instantly) seems out of proportion for something with such a large luck element. Because of the low numbers involved (number of wins with elites, and per-win chance of a leader) it is not unlikely to get anywhere from 1 to 6 of them from the exact same number of elite wins. The range of normal results is too variable (too large) for something with this much impact.
On very large maps, especially with a militaristic Civ, leaders are easy to get. In a huge/militaristic game you can reach a state where you can be nearly certain of getting a new leader within 1 or 2 turns every time you want one. Just like that, any wonder you want, when you want it. Kind of fun when you do it, but it does feel a bit imbalanced/unintended.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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