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Do yo like the way leaders are used in this game? (Time out:0 days after 27-02-2002, 01:28)
Yes: leader offer an exciting and play balanced game feature
No: leaders are unbalalancing for various reasons namely their infrequencey
No: leaders suck for other reasons not listed above
Yes: any feature in a game with Sid's name on it must be good
bananas should be used instead of leaders.
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Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 27-02-2002 01:26 Visit Dis's homepage!
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#1 Report this post to a moderator
Does anyone like the way leaders work? Support Apolyton, buy Civilization III: Complete

I absolutely hate the way they work. I can find no possible explanation why they made it work the way it does.

I just can't stand not being able to build an army without a leader (yes I know there is a minor wonder that allows you to do this- but you still need a leader to build the army). Who the hell created this monstrosity feature?

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 27-02-2002 02:06
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#2 Report this post to a moderator
Enter the AD-FREE zone

i dont like to fact you have to get them through war. and that building some wonders, you need them.


i never get any from my lack of war, so tis another feature that benefits the warmongerer.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:17
  Old Post 27-02-2002 02:12 Visit Worthingtons's homepage!
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#3 Report this post to a moderator
Lose 30 kilos (of popups)

I think the leader system is great, Fantastic.

My 18 i have got in my current game have been crucial.

Skywise is offline Skywise
Prince
Samara's best friend
Jan 2002
time: 05:17
  Old Post 27-02-2002 02:27
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Support Apolyton, buy Alpha Centauri

The only thing I think that sucks with leaders is the rate at which they appear. They only appear with Elite units but Elite units, for some reason, seem to be really weak. How many times have I seen an Elite unit get killed by a veteran units of the same kind or worst. I'd have to try this but I'm sure If I take 10 veteran units of the same def. than attack against 10 elite units of the same value, the veterans will win easely. Both ways, attacking and defending. That's what I find most annoying, you elite dies before making a leader.

Spec.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:17
  Old Post 27-02-2002 02:52 Visit Worthingtons's homepage!
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#5 Report this post to a moderator
Get a bigger avatar today!

I've noticed that with Elite's too, but i always give my Elite's easy win fights now.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 27-02-2002 03:46 Visit Dis's homepage!
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#6 Report this post to a moderator
Put an end to popups!

I never use elites for city busting except for cleanup. whenever I sense that the only thing left is a concript unit, I'll use my elites. Leaders seem to spawn more when taking cities. So I'll wait until I think there is only 1 defending unit left to use my elites. I never use them as my first attack on a city. I use vets to try to gauge how good the defenses are.

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:17
  Old Post 27-02-2002 04:43 Visit Slax's homepage!
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#7 Report this post to a moderator
Get a bigger avatar today!

A poorly designed game element, mainly, as mentioned, due to the fact that they come to civs at war.

I believe, though, that the issue can be resolved. Something simple, such as reaching a specified culture value in a city or civ could spawn a leader.

Encomium is offline Encomium
Warlord

Jan 2002
time: 00:17
  Old Post 27-02-2002 06:11
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#8 Report this post to a moderator
Change Leaders Support Apolyton, buy GURPS/ Alpha Centauri

Simply, leaders SHOULD supply a combat bonus to every unit in a stack - not merely "build armies". This is much too limiting on their effectiveness and the historic roles of such as Alexander, Caesar, Hannibal, Napoleon, etc. Civ III Armies are of limited use offensively; better defensively. But real Great Leaders did not stay on the defensive.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:17
  Old Post 27-02-2002 06:18
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#9 Report this post to a moderator
Full PM-box? Change here!

They come rarely enough that they are not significant. They are not unbalancing because of their rarity: therefore -- BANANAS!

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:17
  Old Post 27-02-2002 06:22
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#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Basically, I like how they work with making armies, and they make decent sense that way. They add an exciting element.

I do not like how they work rush building improvements, which makes no sense at all. I would not care about this, except there is no other decent way to build Palace/FP in a one shield city. It also has bad effects on Wonder races, by turning war like civs into better builders than peaceful builders!

I don't like being forced into war to get them for rush building purposes. This would not be a problem except for needing one to build a Palace / Forbidden Palace in a good position.

Changmai Beagle is offline Changmai Beagle
Warlord
Corporate Warlord of the Great White North & Warmer Climes
Oct 1999
time: 22:17
  Old Post 27-02-2002 07:32
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#11 Report this post to a moderator
One, please? Got spare money?

It might not be too hard to program a change that would provide one (just one) leader with the Military tech. (Optional to turn off, of course)

That would allow non-combatative players to experience Armies or rushing - but wouldn't likely put balance off too much, since all civs would then be running around with one army.

I've had a few leaders, but often they don't survive long enough to start an army.

It's not bad, though. If they were really easy to obtain, it wouldn't be a much fun.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:17
  Old Post 27-02-2002 08:09
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#12 Report this post to a moderator
Remove this text

I voted for bananas, but on the condition that they only spawn in size 1 jungle cities!

Having Scientific, Industrial, Commercial, Cultural, and Diplomatic leaders in the game would be a great touch. Warfare is too powerful even without the leader generation advantage.

MOHonor is offline MOHonor
Chieftain
Nashville, TN
Jan 2001
time: 05:17
  Old Post 27-02-2002 08:28 Visit MOHonor's homepage!
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#13 Report this post to a moderator
Full PM-box? Change here!

You know what I like. I like when tards start polls that completely disprove their fevered theories.

That's what I like.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 27-02-2002 08:31 Visit Dis's homepage!
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#14 Report this post to a moderator
Get a bigger avatar today!

I love it when tards don't know what the purpose of polls are

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 27-02-2002 08:32 Visit Dis's homepage!
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#15 Report this post to a moderator
Increase the size of your Attachments

have you graduated elementary school yet? Do you know why I put this poll here? You could say it's spam, but I could say the same about your posts.

It is to find out how the people in civ3 general view leaders. I don't expect them to agree with me. In fact I believe most people would disagree with my theories about what makes a game fun.

Some people need to get some more forced schooling. They aren't intelligent enough for these boards.

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:17
  Old Post 27-02-2002 08:33 Visit Slax's homepage!
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#16 Report this post to a moderator
Support Apolyton or Terrorists Win

MoHonor - Too bad thats not the case here. Currently its 13 "Yes" vs 12 "No".

MOHonor is offline MOHonor
Chieftain
Nashville, TN
Jan 2001
time: 05:17
  Old Post 27-02-2002 08:33 Visit MOHonor's homepage!
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#17 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Dissident
have you graduated elementary school yet. Do you know why I put this poll here.

It is to find out how the people in civ3 general view leaders. I don't expect them to agree with me. In fact I believe most people would disagree with my theories about what makes a game fun.

Some people need to get some more forced schooling. They aren't intelligent enough for these boards.


Double post. 12 year old alert.

MOHonor is offline MOHonor
Chieftain
Nashville, TN
Jan 2001
time: 05:17
  Old Post 27-02-2002 08:34 Visit MOHonor's homepage!
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Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Slax
MoHonor - Too bad thats not the case here. Currently its 13 "Yes" vs 12 "No".


You're counting Bananas as con? Fine. Good luck with that.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 27-02-2002 08:35 Visit Dis's homepage!
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#19 Report this post to a moderator
Remove this text

You don't get it.

I made the second post minutes after the other one. I realize many people like you have short attention spans, and would just disregard my original post if I had edited in the information.

I do that to get my point accross. I'm usually ignored. Why don't you do the same and put me on your ignore list.

goodbye

MOHonor is offline MOHonor
Chieftain
Nashville, TN
Jan 2001
time: 05:17
  Old Post 27-02-2002 08:38 Visit MOHonor's homepage!
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#20 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Dissident
You don't get it.

I made the second post minutes after the other one. I realize many people like you have short attention spans, and would just disregard my original post if I had edited in the information.

I do that to get my point accross. I'm usually ignored. Why don't you do the same and put me on your ignore list.

goodbye


Why? You're too easy to freak out. Anyways, I love sinking threads like this.

Congrats. You're my hobby till lib starts posting again.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 27-02-2002 08:39 Visit Dis's homepage!
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#21 Report this post to a moderator
Got spare money?

sinking?

I'd say it's staying near the top


ole' lib. I don't know where he went off to. He'll be back

Tingkai is offline Tingkai
Warlord
To find the Northwest Passage
Aug 2001
time: 13:17
  Old Post 27-02-2002 09:50
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#22 Report this post to a moderator
Tired of ads?

The leaders system is okay. It would be better if you could unload units from an army.

Yes, it forces you to fight a war if you want the benefits. But if you don't fight wars, why do you need an army?

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:17
  Old Post 27-02-2002 10:13
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#23 Report this post to a moderator
Remove this text

MOHonor, you never say anything on topic about Civ3.

Every post you have made is just an attack on someone.

You are the only person I have seen on Apolyton who doesn't at least occassionally say something worthwhile.

You are now also the only person on Apolyton on my ignore list.

Right where you belong.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:17
  Old Post 27-02-2002 11:02 Visit Worthingtons's homepage!
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#24 Report this post to a moderator
Inflate your Upload Space

MO , THere has to be a Bananas option in a poll!

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:17
  Old Post 27-02-2002 11:29 Visit Slax's homepage!
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#25 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by MOHonor


You're counting Bananas as con? Fine. Good luck with that.


No way, bananas are a great source of potassium.

But no, it seems the poll on my screen has 'No' as the 2nd and 3rd options. Hmmm....?

Last edited by Slax on 27-02-2002 at 11:35

kailhun is offline kailhun
Warlord
Leiden, The Netherlands
Nov 2001
time: 05:17
  Old Post 27-02-2002 13:13
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#26 Report this post to a moderator
Lose 30 kilos (of popups)

Again I went for the bananas.
There are a couple of problems with leaders:
- the only way to get them is through combat. So peaceful players are penalised and need them just as badly for building wonders. But what peaceful action should trigger a leader?
- They don't show up often enough. Kidding. 3 or 4 leaders a game is good. I would like more, but that might be unbalancing.
- They die when 'captured'. Spies should be able to ferret them out and attempt to kidnap them.
- Can't think of another one. Leaders must work quite well for me then.

Robert

Pius Popprasch is offline Pius Popprasch
Warlord
Europe
Feb 2002
time: 05:17
  Old Post 27-02-2002 13:54
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#27 Report this post to a moderator
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They should give a combat bonus, e.g. +1 attack, + 1 defense. And there could be a rule for getting them(e.g. 6 fights won by an elite unit). And they should not hurry Wonders.

Last edited by Pius Popprasch on 27-02-2002 at 14:19

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:17
  Old Post 27-02-2002 14:07
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#28 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I voted *Yes: any feature in a game with Sid's name on it must be good.* Does that mean I'm hopeless? I'd vote for bananas again, but I'm full.

But seriously, Leaders for culture? I don't think so.

Leaders alow the military civs the chance to catch up with the Scientific and Industrious civs. You build, we make war. We used Maximus to rush the Great Library and steal it from you? Hah! The Peacenik life does not lead to all happiness.

Also think about what a civ does to make war. It gives up many, many turns of useful production of building up its cities to build up it's armies. The Leader system is one of the major things that keeps the military strat on track. IMO.

Salve

SirPleb is offline SirPleb
Settler

Feb 2002
time: 21:17
  Old Post 27-02-2002 15:32
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#29 Report this post to a moderator
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On smaller maps I find them somewhat imbalancing. Their impact (building wonders instantly) seems out of proportion for something with such a large luck element. Because of the low numbers involved (number of wins with elites, and per-win chance of a leader) it is not unlikely to get anywhere from 1 to 6 of them from the exact same number of elite wins. The range of normal results is too variable (too large) for something with this much impact.

On very large maps, especially with a militaristic Civ, leaders are easy to get. In a huge/militaristic game you can reach a state where you can be nearly certain of getting a new leader within 1 or 2 turns every time you want one. Just like that, any wonder you want, when you want it. Kind of fun when you do it, but it does feel a bit imbalanced/unintended.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:17
  Old Post 27-02-2002 15:48
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Leaders are too random, too good at building wonders and useless at everything else.

I believe Lib is spending more of his time discussing EU2 these days since we persuaded him to give it a try. I recommend it as an alternative for anyone who thinks they need a change from Civ 3.

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