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civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 27-02-2002 03:04
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MOD: All advantages for everyone!!!!!!! New version 1.1! Support Apolyton or Terrorists Win

I like playiing where everyone starts out equal, so i like playing without civ specific advantages...however, as you may know, the game goes VERY slowly at the beginning without them. My solution: give everyone all of the advantages. Everyone has all six advantages and can build all of the UUs, but the UUs no longer trigger golden ages. Also, there still is one difference, and that is the starting techs....i wasnt sure which ones everyone should have so i left them alone...please give me feedback!

Update! Version 1.1 is out, fixing a bug that made it so that only 1 of the UUs could be built if there were more than one replacing 1 normal unit (for example legionary/immortal (only immortal could be built in version 1.0))

Attachment: alladv.zip
This has been downloaded 228 time(s).

Last edited by civman2000 on 02-03-2002 at 03:11

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 27-02-2002 04:56 Visit MonsterMan's homepage!
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Wouldn't world-wide access to all UU's make them lose their point?

Also I recall that the game only acknowledges two civ attributes and that it's set in stone when you start a new game, but I may very well be wrong.´

I'm sorry but I can't help feel that you've taken away some depth from the game with your mod.

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 27-02-2002 06:14
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i never liked the idea of UUs and the advantages...but you have have advantages if you dont want a slow, boring start. Also, i've found that being able to build all the UUs leads to a very interesting strategy and to which you should build.

PS: the advantages thing does work...at least im pretty sure it does. SO far in my test game at least it seems it does......maybe in the unpatched version it doesnt...

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 01-03-2002 07:41
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Support Apolyton, buy GURPS/ Alpha Centauri

aaaaaaaaahhhhhhhhh! Why was my thread "Moved"??

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 01-03-2002 07:48
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oh, i see! Now the thread is under files!!!!!

Captain is offline Captain
King
by Divine Right
May 2001
time: 00:17
  Old Post 01-03-2002 11:54
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Interesting mod.

I also hate the idea of unique hard-coded attributes. Civs should develop their attributes because of the way you play, not some freakish genetic pizpaz. It should be that you gain benefits by allocating "culture/other points" over time - similar to the way you decide which wonders are worth building according to your game style (miltiaristic vs. culture vs. production vs. happiness).

I usually play with Civ specific OFF, but that does make it slower. I dislike the idea of UU's tied to certain civs only. Fine for RTS, lame for TBS. (I'd say go play AoK! but lots of the people on these forums really like the UU and Civ specific attributes...)

Still, I like your idea. Having more units does add variety and UU's is the simplest way to do so.

The thing is, with UU's, why would you build "regular" units then? ex. Egyptian war chariot is equal to horseman but 10 shields cheaper. Can you mod it so horseman regains some value?

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 01-03-2002 22:20
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There is a difference...War chariots are wheeled, and horsemen arent...but remember mounted warriors would trump horsemen ...Also, I found that when there are more than one replacements for a unit, only one can be built. I think this is becaause of something in the 1.17 patch that lets you upgrade to special units...ill remove that ability, so that you WILL end up with the weaker normal units when you upgrade....I'll try to add that tonight...

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 01-03-2002 22:22
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there is no reason to build the normal units, you can only get them from upgrades, or hopefully that will happen when I edit it tonight...

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 01-03-2002 23:17 Visit MonsterMan's homepage!
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quote:
Originally posted by civman2000
There is a difference...War chariots are wheeled, and horsemen arent...


Yes, but war chariots doesn't replace the Horseman, they replace the chariot It's an easy mistake, I've only seen the chariot once in all my months of playing Civ3. By the time a civ get a connection to horses they'll usually already know Horseback Riding... and to make it even more silly, if you spot a Horse, you'll very likely research HR asap to get the Horseman unit. Not that I mind, the chariot has so bad animations.

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 02-03-2002 02:38
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Help yourself to an AD-FREE life

i know...captain was just wondering what the difference was

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 02-03-2002 03:12
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quote:
Originally posted by civman2000
there is no reason to build the normal units, you can only get them from upgrades, or hopefully that will happen when I edit it tonight...
this now (should) work (i havent tested it yet) in version 1.1

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 02-03-2002 03:17
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new version 1.1 is out and should make it work as intended...all UUs that upgrade upgrade to the same thing as the regular unit does...you cannot upgrade to a UU

Captain is offline Captain
King
by Divine Right
May 2001
time: 00:17
  Old Post 02-03-2002 12:30
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Increase the size of your Attachments

I understand what you're saying but maybe my question wasn't that clear.

I see how horsemen have advantage of not being wheeled, but is that worth the extra 10 shields to build? I guess it would if you had mountains or jungles to cross.

But how about something like Impi? I mean, why would someone build a spearman (1/2/1) when they can build an Impi (1/2/2) for the same 20 shields? Wouldn't that just make spearmen useless?

Did you change any of the stats so that every unit is useful?

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 02-03-2002 18:49
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Lose 30 kilos (of popups)

Yes they are useless, but thats the way it is always only now it isn't just 1 unit that's useless...I might make it so that no one can build normal units that have replacements...

Trevman is offline Trevman
Warlord
California
Mar 2002
time: 21:17
  Old Post 24-03-2002 07:46
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Question: Help yourself to an AD-FREE life

If everyone has everything, then what is the point of having anything? What kind of socialist attempt is this on Civ3?
Also:
As far as I know, the game will recognize other attributes but will only list two.

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:17
  Old Post 24-03-2002 19:10
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Full PM-box? Change here!

no, it recognizes all of them-i've tested it...I think that's something that was fixed in 1.17...

THe reason for having anything is that games without civ-specific-abilities and UUs start very slowly, and are not as much fun IMO. Everyone having everything makes the game go a bit quick, but it's even and not too slow.

PS: i've been playtesting (and just playing!) and it seems you need to satisfy all 6 advantages with wonders to get a golden age...

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