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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Colonization of the Southwest Province
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Is this a good settlement plan?
This poll is closed.
This whole plan is great! 10 83.33%
This whole plan stinks! 1 8.33%
I disagree with site 1. 0 0%
I disagree with site 2. 1 8.33%
I disagree with site 3. 1 8.33%
Total: 12 voters 100%
  [Edit Poll (moderators only)]

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Frank Johnson is offline Frank Johnson
Prince
Houston, TX
Jan 1970
time: 23:17
  Old Post 27-02-2002 04:06
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#1 Report this post to a moderator
Colonization of the Southwest Province Suffering from ads?

The expansion department has filed a plan for the intial settlement of the southwest province. Please vote accordingly!

Attachment: sw.jpg
This has been downloaded 71 time(s).

shade is offline shade
King
of bribery.
May 2001
time: 06:17
  Old Post 27-02-2002 04:24 Visit shade's homepage!
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#2 Report this post to a moderator
Support Apolyton buy from Amazon

The more the better...Go for ALL sites(maybe we should ame our research at the possibility to go Commie=> supports 255 cities before first unhappy person )

Although We will need troops to defend/create happines and explore further.

Shade

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:17
  Old Post 27-02-2002 20:07 Visit Marquis de Sodaq's homepage!
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#3 Report this post to a moderator
Support Apolyton buy from Amazon

I'd prefer site 2 one square to the southwest so that it can use the coal. Site 3 could sit right on top of the gems. That coal is the only good production on the whole island (at least what we can see). Maybe we should see what else is around the silk...

Frank Johnson is offline Frank Johnson
Prince
Houston, TX
Jan 1970
time: 23:17
  Old Post 27-02-2002 20:11
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#4 Report this post to a moderator
Suffering from ads?

Well Im not the city improvement manager, but we can always build forests, and the serveral river squares without sheilds give a great oppertunity to get forests that still produce trade, a forested river square, with rails is one of the most efficent normal squares in the game, with 1 food, 3 sheilds, and 2-4 trade!

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:17
  Old Post 28-02-2002 01:07 Visit Shaka Naldur's homepage!
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#5 Report this post to a moderator
Tired of ads?

I agree with Sodaq, move place 2 to the southwest

anyways good plan frank

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:17
  Old Post 28-02-2002 03:19 Visit Kassiopeia's homepage!
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#6 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Frank Johnson
Well Im not the city improvement manager, but we can always build forests, and the serveral river squares without sheilds give a great oppertunity to get forests that still produce trade, a forested river square, with rails is one of the most efficent normal squares in the game, with 1 food, 3 sheilds, and 2-4 trade!


That's right; I have agreed with both the expansion plans myself.

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